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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted December 20, 2007 11:57 PM |
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I use DDScv, converting .bmp files straight into .dds files. Just open the program, select .bmp in Files Of Type, find your file and double click it. Then, select .dds in Files Of Type and it will be converted to the .dds format in the same folder.
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InfernoX880
Promising
Famous Hero
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posted December 21, 2007 12:05 AM |
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I have Windows Vista (I think that might be important) and can only select .dds file as file type. I will try to experiment but would appreciate if you have info you can share.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted December 21, 2007 12:07 AM |
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I don't have Vista so I can't help you there. It works fine for me on XP.
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InfernoX880
Promising
Famous Hero
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posted December 21, 2007 12:47 AM |
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No matter what I do, there is no way to do this on Vista. I think I might have to disable security for a while but I don't even know how. If anyone has Vista and knows how to convert .bmp into .dds on it, please help!
EDIT: Never mind I got it. Now I have the ultimate problem(s).
1.) How to make a screenshot? I would like to share my early model and see what changes people suggest.
2.) This will take a little longer. I will need to know how to add everything to my new creature the Crystal Dragon.
Faster I find out how to make screens, the better. I would like this mod done by New Years if possible.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted December 21, 2007 03:08 AM |
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PlayObjectAnimation ("CREATURE_MATRIARCH", "BasicSkelAnim:Characters\Creatures\Dungeon\Matron-arena-cast", IDLE);
This is my script (all on one line) put in the [script] box of a Shadow Matriarch.
However, it does not play when I try to play it. What's going on?
____________
How exactly is luck a skill?
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InfernoX880
Promising
Famous Hero
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posted December 21, 2007 03:20 AM |
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Can someone explain in editing textures, how do I change the luster (shineness) of a particular part?
EDIT: Never mind.
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Lordi
Known Hero
I Dance on the Lava
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posted December 21, 2007 09:15 AM |
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inferno, here is a tip
if you use gimp, look for something called gimp dds plugin which lets you edit and save dds files without converting them
if you use photoshop, look for nvidia dds plugin, it lets you edit and save dds files and customize them
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Lordi
Known Hero
I Dance on the Lava
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posted December 21, 2007 11:25 AM |
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Edited by Lordi at 18:14, 21 Dec 2007.
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problem solved, i can now play map editor maps
edit:
problem with icons
i edited the 4 types of icons for the titan in this location:
Textures\Interface\Combat\Arena\Faces\Academy
i eidted the following because just one didn't work: (please tell me if i have to edit all of them every time i edit an icon and what every icon with a number means)
ico_Titan.dds
ico_Titan_128.dds
ico_Titan_32.dds
ico_Titan_64.dds
but in the game, i don't see the edited icon
it works with alternate upgrades icons :[
here is a link so you can check it
http://www.mediafire.com/?4tmbjxdwmpd
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petemong
Tavern Dweller
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posted December 21, 2007 07:16 PM |
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Please help me if...
.....any one know the way to use those heroes from campaign in the custom game, i have downloaded
http://www.heroesofmightandmagic.com/downloads/mods/Maps_ToE_UnlockAllHeroes.h5u
before but i don't know what to do with these things so that i can use campaign heroes in custom game(actually I posted before but in a wrong place(cheating guide), so embrassing). Thx a lot for helping!!!
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted December 21, 2007 08:00 PM |
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted December 21, 2007 08:06 PM |
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Quote: PlayObjectAnimation ("CREATURE_MATRIARCH", "BasicSkelAnim:Characters\Creatures\Dungeon\Matron-arena-cast", IDLE);
This is my script (all on one line) put in the [script] box of a Shadow Matriarch.
However, it does not play when I try to play it. What's going on?
____________
How exactly is luck a skill?
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Maurice
Hero of Order
Part of the furniture
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posted December 21, 2007 11:20 PM |
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Do you have an object on the map that is called "CREATURE_MATRIARCH"?
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted December 21, 2007 11:55 PM |
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How do you name objects?
____________
How exactly is luck a skill?
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petemong
Tavern Dweller
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posted December 22, 2007 12:39 AM |
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@Radar
Quote: @petemong:
[url]http://heroescommunity.com/viewthread.php3?TID=24429[/url]
This is the first post in this thread. You can find there where to put a mod.
If possible can you please show me how to do it because i don't know what to do(e.g. like where is the UserMODs/; I'm not very sure what is h5u, .h5m or .pak file, how to change them to these files and what to do with them; does it works with original version or only ToE?) (will be great if you include the print screen). Sorry for giving so much trouble but thank you so much for helping or anyone that tried to help me.
____________
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Maurice
Hero of Order
Part of the furniture
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posted December 22, 2007 11:12 AM |
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Quote: How do you name objects?
Click a map object (in this case the creature stack you wish to animate), open the "Map Properties" window (CTRL + M, but also works from the button bar, or the menu under the "view" tab) and check the entries for the object selected.
One of the top entries is "name". By default it's blank, but you can type something there. That will be the internal name of the object, to which you can refer to in scripts. So suppose you name the Matriarch stack that you have 'Matriarch_01', then the script command becomes this:
PlayObjectAnimation ("Matriarch_01", "BasicSkelAnim:Characters\Creatures\Dungeon\Matron-arena-cast", IDLE);
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Maurice
Hero of Order
Part of the furniture
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posted December 22, 2007 11:15 AM |
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Quote:
If possible can you please show me how to do it because i don't know what to do(e.g. like where is the UserMODs/; I'm not very sure what is h5u, .h5m or .pak file, how to change them to these files and what to do with them; does it works with original version or only ToE?) (will be great if you include the print screen). Sorry for giving so much trouble but thank you so much for helping or anyone that tried to help me.
As you can see from the file name itself, this mod unlocks all campaign Heroes, up to and including those from TotE. As such, I think this mod will not work with the basic game. Or at least it will have unpredictable results.
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Lordi
Known Hero
I Dance on the Lava
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posted December 22, 2007 11:54 AM |
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Quote: problem solved, i can now play map editor maps
edit:
problem with icons
i edited the 4 types of icons for the titan in this location:
Textures\Interface\Combat\Arena\Faces\Academy
i eidted the following because just one didn't work: (please tell me if i have to edit all of them every time i edit an icon and what every icon with a number means)
ico_Titan.dds
ico_Titan_128.dds
ico_Titan_32.dds
ico_Titan_64.dds
but in the game, i don't see the edited icon
it works with alternate upgrades icons :[
here is a link so you can check it
http://www.mediafire.com/?4tmbjxdwmpd
someone?
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petemong
Tavern Dweller
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posted December 22, 2007 12:26 PM |
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As you can see from the file name itself, this mod unlocks all campaign Heroes, up to and including those from TotE. As such, I think this mod will not work with the basic game. Or at least it will have unpredictable results.
Oh i see...so i should purchase the TotE, (T.T).Anyway thanks for trying try help ^^
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sfidanza
Promising
Supreme Hero
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posted December 22, 2007 01:29 PM |
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First, I've been very busy these last 2 days, but I'm happy to see that questions were answered and solved already.
@InfernoX880, Lordi:
I'll get back to you in the next hour or so about your still opened questions.
@Daystar: I assume Maurice's answer fixed your issue. The underlying incorrect assumption was that the creature ID would identify a stack on the adventure map (or maybe all stacks of that type). It does not. The PlayObjectAnimation() function targets one specific object, identified by its name, as Maurice described.
@petemong: Indeed, this mod is meant for ToE. I'll package one for H5 today when I get the time. Note that you can buy ToE anyway, it's a great buy.
Now that you've found your way here, where you can ask any question, I'll delete them your posts in Curio's guide thread, since they have nothing to do with the topic there.
About using mods, it's all explained in the FAQ. Here are the relevant extracts for you:
"The mod is a .h5u, .h5m or maybe .pak file, that is nothing more than a renamed zip archive."
"How do I install a mod?
You just have to place the mod in the correct subfolder inside your game's installation folder" - I stress "inside your game's installation folder"
"If the indicated folder does not exist (like UserMODs/ in 1.6), you can just create it."
The trickier situation is if you are still using Internet Explorer to download the file. If you are, refer to the "--- It doesn't work! ---" section: if you see the .zip extension written in the filename, you just rename it. If you don't see it, you need to change your windows setting to show known extensions.
Of course, we'll explain more if you need, but it would be nice to show us that you tried to read the FAQ first.
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Lordi
Known Hero
I Dance on the Lava
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posted December 22, 2007 01:34 PM |
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when i see that you are the last one who posted a message, i'm happy XD
now my only question is about the titan icon
it seems to be fine for me but it doesn't work
and why do i need to edit the icon for all sizes? it's annoying because i may do something in the wrong color and it won't look the same for all icons
*and yes, it's my only question
as you can see i posted another mod
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