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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 04, 2009 06:48 PM |
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Kainc, I've modded skill structures several times, but it seems to me that they added some new tags come TotE - under Dark Ritual, I see this paragraph:
Quote:
<ID>HERO_SKILL_DARK_RITUAL</ID>
<obj>
<Texture>
<Item href="/Textures/HeroScreen/Perks/Invocation_DarkRitual_grey.xdb#xpointer(/Texture)"/>
<Item href="/Textures/HeroScreen/Perks/Invocation_DarkRitual.xdb#xpointer(/Texture)"/>
</Texture>
<CommonTexture/>
<NameFileRef>
<Item href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Name.txt"/>
</NameFileRef>
<CommonNameFileRef href=""/>
<DescriptionFileRef>
<Item href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Description.txt"/>
</DescriptionFileRef>
<CommonDescriptionFileRef href=""/>
<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
<spellBuffs/>
<BasicSkillID>HERO_SKILL_INVOCATION</BasicSkillID>
<SkillPrerequisites/>
The problem comes with the fact that Dark Ritual ties directly back to Invocation, which is only available for Warlocks.
What you COULD probably do is tieing it on to another skill - say, Dark Magic - and then add allowances for other classes also. You would probably need the skill type from CLASS_PERK to SPECIAL_PERK, I don't know if that would add any conflicts in game. Problem would be, of course, that this would remove the skill from Invocation (and thus effectively cutting it off from Warlock).
I don't know whether you can tie the same skill on to two skills, but I doubt it. That's what I could make of it in 5 minutes.
____________
What will happen now?
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted March 04, 2009 07:32 PM |
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Crap... I looked through my files and it appears this process isn't going to work on class skills or ultimates at all. Sorry, but it's back to the drawing board I'm afraid.
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kainc
Famous Hero
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posted March 04, 2009 07:50 PM |
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Edited by kainc at 19:55, 04 Mar 2009.
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Got it to work!
<ID>HERO_SKILL_DARK_RITUAL</ID>
<obj>
<Texture>
<Item
href="/Textures/HeroScreen/Perks/Invocation_DarkRitual_grey.xdb#xpointer(/Texture)"/>
<Item
href="/Textures/HeroScreen/Perks/Invocation_DarkRitual.xdb#xpointer(/Texture)"/>
</Texture>
<CommonTexture/>
<NameFileRef>
<Item
href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Name.txt"/>
</NameFileRef>
<CommonNameFileRef href=""/>
<DescriptionFileRef>
<Item
href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Description.txt"/>
</DescriptionFileRef>
<CommonDescriptionFileRef href=""/>
<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
<spellBuffs/>
<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
<SkillPrerequisites>
<Item>
<Class>HERO_CLASS_DEMON_LORD</Class>
<dependenciesIDs>
<Item>HERO_SKILL_DEMONIC_FIRE</Item>
</dependenciesIDs>
</Item>
</SkillPrerequisites>
So now Inferno hero need to have both Learning and Demonic Fire in order to aquire Dark Ritual But now Warlock has to have learning too
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 05, 2009 12:17 PM |
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Exactly, that's what I thought. Until we find a way to add new skills to the ID database, I don't think we'll be able to have a perk appear twice under different skills.
____________
What will happen now?
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vojthus
Adventuring Hero
Waking Up
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posted March 07, 2009 07:33 PM |
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Can somebody tell me what are the bones for Vindicator sword?
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kainc
Famous Hero
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posted March 09, 2009 08:25 AM |
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Edited by kainc at 13:25, 11 Mar 2009.
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Quote: Can somebody tell me what are the bones for Vindicator sword?
I believe there are quite many of them. Try using Granny Viewer to figure them out (it wont display bones right after loading them into viewer, you must tick few options from the menu).
You can find out what bin code these bones are using by checking particular .xdb, and the look for the bin line. Then go to bin folder and find a file indentical to this code and load it up to Granny.
Does anyone know how to reset opening settings for .DDS files in Photoshop (to make that screenie appear again which asks the bit-mode you want to open dds-image). It's the Nvidia's Photoshop plugin.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 11, 2009 03:56 PM |
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Open a .dds file and save it, after the save DDS window appears, click on "Read Config" and tick "Show this dialog"
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kainc
Famous Hero
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posted March 11, 2009 07:15 PM |
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Thank you Asheera, once again
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xerox
Promising
Undefeatable Hero
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posted March 11, 2009 09:58 PM |
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Edited by xerox at 08:06, 12 Mar 2009.
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Is it possible to modify the Arcane Archers Force Arrow (or whatever its called) and the Master Hunters Warding Arrow?
I would like to make "Focus Shot" only ignore like 50% armour and Warding Arrow to reduce iniative even more.
The plan is basically to make Arcane Archers the creeping upgrade and the Master Hunters the battle/conquest (or what you want to call it) upgrade.
Also I cant seem to make War Dancers and Wind Dancers swap position Only the stats are right, but not the model and the avatar/portrait.
This is the current changes:
1. Texture change for Dryads only. They are purple now and you can see them a few pages back.
2. Struggling with this one. Stats are fixed. Blade Dancer renamed Blade Twister. Trying to swap War Dancer and Wind Dancer positions. Wind Dancer will become the Tempest and War Dancers will become Blademasters.
Blademasters gain additional survivability and Unlimitied Retailation while Tempest gains a small boost to damage and attack.
War Dancers has purple clothes and black hair. Tempest have white cloths.
3. Hunter = Sentry, Master Hunter = Warden, Arcane Archer = Sharpshooter. Warding Arrows effect has been increased while Force Arrows effect has decreased.
4. The alternate upgrade is renamed Druid Mystic. You will see a picture of it soon. This is my favorite creature, it looks so awesome. The Dryad looks nice too, but Druid Mystic (formely known as Grove Keeper) takes the first prize so far.
Only texture change. Purple equipment.
5. Only texture change. Silver Unicorn becomes the Lunar Unicorn and the Pristine Unicorn becomes the Solar Unicorn. Silver Unicorn will get a slightly darker texture and the Solar Unicorn as slightly ligher. They change positions.
6. Beta treants. The Savage Treant is now has a purple texture. Both Treants are now immune to mind control.
Savage Treants now got a nice boost to min-max damage. Savage Treant is now known as Treant Avenger.
7. Emerald Dragon is now called Celestial Dragon and the Crystal Dragon is now called Eclipse Dragon.
Celestial Dragon is gold or white, I have not decidedd yet. Eclipse Dragon will be purple.
Emerald Dragons now got Fire Breath instead of Acid Breath due to new description and texture. Emerald Dragons also have Child of Light now, in addition to previous abilities.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 11, 2009 10:50 PM |
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Quote: Is it possible to modify the Arcane Archers Force Arrow (or whatever its called) and the Master Hunters Warding Arrow?
Yes.
Open GameMechanics\RPGStats\DefaultStats.xdb and look for <WardingArrowsATBAffect> and <PiercingArrowCoef>
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xerox
Promising
Undefeatable Hero
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posted March 11, 2009 11:02 PM |
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Ok thanks.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 11, 2009 11:06 PM |
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btw You can also change <WardingArrows_ProcFactor> and <PiercingArrow_ProcFactor>, those two specify how often do those abilities trigger.
Read the "Triggering Creature Abilities" section of the Fan Manual if you don't know what I'm talking about.
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xerox
Promising
Undefeatable Hero
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posted March 12, 2009 05:42 PM |
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Does Immunity to Earth prevent Armegeddon?
Im planning to give Emerald Dragons (Celestial Dragons), Sprites, Dryads, Savage Treants (Treant Avenger) and Ancient Treants all immunity to Earth.
Emerald Dragons wont get a boost in stats anymore. Instead they get Child of Light.
Emerald/Celestial Dragons are going to be the spellcaster alternative.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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VokialBG
Honorable
Legendary Hero
First in line
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posted March 12, 2009 05:44 PM |
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Edited by VokialBG at 17:45, 12 Mar 2009.
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Armegeddon is fire spell
But, hey! Implosion is earth...
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xerox
Promising
Undefeatable Hero
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posted March 12, 2009 06:35 PM |
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Ok /cry
Guess that change wont make it through then
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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fiur
Promising
Supreme Hero
Map Creator
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posted March 14, 2009 11:26 AM |
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Edited by fiur at 12:44, 14 Mar 2009.
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Hi I got a problem here....
Edit:
I manage to locate the error:
<uid>293FB5B0-A98B-4AF4-BB9F-78D08820F838</uid>
I've tested with another <uid>XXXXXXX</uid> and now it works but the animation looks kinda weird...
I wanna give Manticore range attack... (as you all know that creature does'nt have that ability) so I added the feature like this:
Characters/Creatures/Neutral/H5A1
Black_Scorpio-arena-rangeattack.xdb
the file looks like this:
.....................................................................
<?xml version="1.0" encoding="UTF-8"?>
<BasicSkelAnim>
<SrcName href="/H5A1/Models/Creatures/Neutrals/Mantikora.mb"/>
<uid>293FB5B0-A98B-4AF4-BB9F-78D08820F838</uid>
<ExpSrcClip href="/H5A1/Animations/Creatures/Neutrals/Mantikora/Clip/Mantikora.attack00.ma"/>
<ExpRootTransform>Global</ExpRootTransform>
<ExpFrameFirst>0</ExpFrameFirst>
<ExpFrameLast>0</ExpFrameLast>
<ExpSettingsFile href="/H:/Tools/MayaExportSettings/settings_character_anim.ges"/>
<MovementSpeed>0</MovementSpeed>
<SpeedFactor>1</SpeedFactor>
<Sound href="/Sounds/_(Sound)/Creatures/Neutrals/H5A1/Mantikora/attack00.xdb#xpointer(/Sound)"/>
<Effect href="/Effects/_(Effect)/Characters/Creatures/Academy/Titan/attack00.xdb#xpointer(/Effect)"/>
<SpeedLineFallTime>250</SpeedLineFallTime>
<SpeedLineMaterial/>
</BasicSkelAnim>
.....................................................................
also added this into the Mantikora-arena.xdb file:
<AnimSet>
<animations>
<Item>
<Kind>attack00</Kind>
<Anim href="Mantikora-arena-attack00.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>idle00</Kind>
<Anim href="Mantikora-arena-idle00.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>move</Kind>
<Anim href="Mantikora-arena-move.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>hit</Kind>
<Anim href="Mantikora-arena-hit.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>death</Kind>
<Anim href="Mantikora-arena-death.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
<Item>
<Kind>rangeattack</Kind>
<Anim href="Black_Scorpio-arena-rangeattack.xdb#xpointer(/BasicSkelAnim)"/> </Item>
</animations>
(as you can see I made an "new" creature named= Black Scorpio)
when I test it in game I can run 1 or several battles then the game crash...) I got no clues here what causes the error hopefully someone know whats wrong here....
(I really like to give my "Black Scorpio" range attack... )
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 14, 2009 03:10 PM |
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Well <uid> is the animation ID; what animation would you like to use when it shoots? Just copy paste that one's <uid> into your new file and it should work
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fiur
Promising
Supreme Hero
Map Creator
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posted March 14, 2009 05:58 PM |
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well I now Asheera but that the problem... with some of the uid the game crash
even with "blank" uid it crash.... it works with the one from titan, magi and some other I've tested....
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 14, 2009 08:29 PM |
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Using an <uid> from another creature is not really advisable, most of the time it ends up weird anyway.
I mean, could you use one of manticore's animations for shooting? Or you really want something else?
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fiur
Promising
Supreme Hero
Map Creator
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posted March 14, 2009 11:43 PM |
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Edited by fiur at 10:29, 15 Mar 2009.
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Edit:
found the reason.... (damn it)
I added some new abilities to the "Black Scorpio"
the "wound" ability made the game crash.....
I gonna try with one of the manticores ones tomorrow (but I'm sure I've tried and then I get error...)
I try again and report back here how it went
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