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Fauch
Responsible
Undefeatable Hero
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posted April 24, 2011 02:37 AM |
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try that : ?
<Icon/>
<Icon32/>
<Icon64/>
<Icon128 href="/Textures/Interface/CombatArena/Faces/Necropolis/ico_d.xdb#xpointer(/Texture)"/>
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MysticalLich
Tavern Dweller
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posted April 24, 2011 03:21 AM |
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Didn't work.
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Brynjolfr
Tavern Dweller
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posted April 25, 2011 07:59 PM |
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Quote: you could just try to change the link to the sound file in each animset file.
Can't find the AnimSet files for War Dancers and Blade Dancers
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vojthus
Adventuring Hero
Waking Up
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posted April 25, 2011 09:26 PM |
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Edited by vojthus at 21:47, 25 Apr 2011.
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They're here: data.pak->Characters->Creatures->Preserve ;]
Fauch could you help me with those particle instances?
Edit: Nevermind.. I finally did it!
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Brynjolfr
Tavern Dweller
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posted April 25, 2011 10:36 PM |
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Aha! I was looking in data.pak->_(AnimSet)->Creatures->Preserve Thanks alot!
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MysticalLich
Tavern Dweller
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posted May 02, 2011 04:07 AM |
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Quote: I need help:
I'm trying to make a faction mod, but when I try and change the icon:
Anyone know how to fix that?
So, can anyone help me?
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hiyelkar
Tavern Dweller
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posted May 07, 2011 01:09 PM |
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Hello,
Does any one know how to remove level caps for campaigns? I have TotE and installed the necessary files to play the H5 and HoF campaigns too. I was able to do it in the H5. I extracted the data file by winrar and opened some files which i don't remember now and changed the level caps to 50 or something like that. Then i saved and zipped and put the modded data file and the caps were gone. Now i could not find where it is in the TotE. I want to play all the campaigns in TotE without level caps.
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Maniek
Hired Hero
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posted May 19, 2011 09:27 PM |
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I have question about map scripting.
I'm making multi player map and I have problem with MessageBox. This function sending message for everyone human players. I want to send message only for one human player but I do not know how.
Please, help me.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted May 21, 2011 01:41 AM |
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I don't script, but I've read twice recently that scripts will not work in Multi-player, only on single mission maps.
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badsearcher
Tavern Dweller
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posted May 25, 2011 09:17 PM |
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Hi, I'm not sure what I did wrong but when I add obelisks and tear of asha to the map in RTMG then every time in game when I try to touch an obelisk it just tells me that I already visited it and doesn't reveal any part of the map. Before I touch the obelisk it will show the status as not visited. I read the manual and I am not sure what I am doing wrong.
The tear of asha adds a lot of fun to the game for me and I sincerely appreciate any help.
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Stary
Tavern Dweller
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posted May 28, 2011 11:59 AM |
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Hello. Could anybody tell me how to make a new object having a quest ability? (What I mean is: I know how to make a new object using exsisting model, I just don't know how to add a quest ability like the Seer Hut has)
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markkur
Honorable
Legendary Hero
Once upon a time
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posted May 28, 2011 05:54 PM |
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Edited by markkur at 17:56, 28 May 2011.
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Quote: . I read the manual and I am not sure what I am doing wrong.
I've not used this, but I've one wild guess. "In the Editor" what is the "main objective" listed for the map?
@Stary
Have you seen the "Scripting guide" @ Celestial Heavens? I "think" it has that process.
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"Do your own research"
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ScorpionOwnYa
Tavern Dweller
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posted June 15, 2011 06:14 PM |
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VokialBG
Honorable
Legendary Hero
First in line
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posted June 20, 2011 02:57 PM |
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@MysticalLich: 12th post here.
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PeterFarkas
Adventuring Hero
LeBronTosaurus
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posted July 07, 2011 08:30 PM |
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Hi!
Could anyone help me how to change the displayed name of some scenario Heroes like Agbeth or Tieru? I have looked into the folders where their names and bios should be but there was nothing there.
Thank you for your help in advance.
Best regards,
Peter Farkas
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"The one who makes most mistakes often loses" - Elvin
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Fauch
Responsible
Undefeatable Hero
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posted July 07, 2011 08:51 PM |
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PeterFarkas
Adventuring Hero
LeBronTosaurus
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posted July 07, 2011 09:02 PM |
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Thx a lot
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"The one who makes most mistakes often loses" - Elvin
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somebody613
Hired Hero
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posted July 26, 2011 04:59 PM |
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Hi.
I definitely didn't read through this enormous thread...
So I have a question:
Is there an easy/nice way to transfer HOMM5 units into Civ4???
The dds are there - that's good already.
But the other files have different extensions...
So how could I make them into Civ4 units???
I would appreciate any help, thanks!!!
PS. I do hope, there's a way WITHOUT using something like 3DMax or similar thingies...
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morten8035
Hired Hero
Necromancer
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posted July 30, 2011 02:17 AM |
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Custom hero
I searched and searched and found no answer. Did I search with wrong words?
Got some problems displaying the name/bio of my custom hero in-game. (see picture).
Custom hero directory:
Custom-heroes.h5u\MapObjects\Haven\Meredith.(AdvMapHeroShared).xdb
Name strings:
Custom-heroes.h5u\Text\Game\Heroes\Persons\Haven\Meredith\Name.txt
Custom-heroes.h5u\Text\Game\Heroes\Persons\Haven\Meredith\Bio.txt
Parts of the .xdb file:
[code]
<NameFileRef href="/Text/Game/Heroes/Persons/Haven/Meredith/Name.txt"/>
<BiographyFileRef href="/Text/Game/Heroes/Persons/Haven/Meredith/Bio.txt"/>
[/code]
The ting that makes most sense is that the game can't find the .txt files. If I can read right the link to the directory is correct.
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lizardwarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted August 08, 2011 01:15 PM |
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Can someone help me?I changed skeleton's texture and when I tried to add the new texture and replace the old appeared this message.
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