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Thread: [NCF based] Basilisk Mod | This thread is pages long: 1 2 3 4 5 · NEXT» |
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 16, 2008 05:52 PM |
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Edited by VokialBG at 18:51, 04 Sep 2008.
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[NCF based] Basilisk Mod
Special thanks to 2ndHero for creating the textures, Radar for helping with the icon and making the Arcane Blades mod which I based mine on, Sfidanza for making this stuff possible via the New Creatures Framework and Gnoll_Mage for his useful advice on editing shadows.
So... basically, the only work I did was programming, texts and icon-making. Not a huge effort, but give me a break... it's my first released mod
Anyway, this little piece of work brings Basilisks into your Heroes V game. Not the old Basilisks from Heroes III, which are impossible to reproduce with modding as it is, but the Might and Magic style-Basilisks (i.e. Lizards). A comparison:
BASILISK
Tier: 4
Attack: 9
Defence: 6
Damage: 8 - 11
Speed: 8
Initiative: 12
Hit Points: 40
Growth: 5
Price: 320 gold
Power Rating: 820
Editor Creature ID: 214
Abilities: Large Creature, Death Stare, No Enemy Retaliation.
GREATER BASILISK
Tier: 4
Attack: 10
Defence: 11
Damage: 10 - 11
Speed: 8
Initiative: 12
Hit Points: 52
Growth: 5
Price: 480 gold
Power Rating: 850
Editor Creature ID: 215
Abilities: Large Creature, Torpor, Armoured, Lizard Bite.
SALAMANDER
Tier: 4
Attack: 12
Defence: 9
Damage: 10 - 12
Speed: 9
Initiative: 12
Hit Points: 48
Growth: 5
Price: 480 gold
Power Rating: 850
Editor Creature ID: 216
Abilities: Large Creature, No Enemy Retaliation, Agility, Immune to Fire, Enraged.
Download Link (V1.5):
http://heroescommunity.com/filespace/file/%5BNCF%20based%5D%20Basilisk%20Mod_1.5.rar
To Install:
Using WinRar or a similar program, extract both folders within the .rar into your TotE directory. Normally this should be in C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East. A map editor button is included with this package if you wish to place the creatures on maps.
Note on screenshots: The "jaw-holes" and shadows generated by the Dark Rider textures have been fixed since the time these screenshots were taken.
Comments are welcome
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isabelyes
Fierce Battlegriffin
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posted January 16, 2008 05:54 PM |
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very nice. my first try could never be as good as yours...
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okrane
Famous Hero
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posted January 16, 2008 05:56 PM |
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 16, 2008 05:58 PM |
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Edited by radar at 17:58, 16 Jan 2008.
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Yummy!
but if you could put it on speedyshare or mediafire...
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted January 16, 2008 05:59 PM |
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Very nice! Why blue though...?
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 16, 2008 06:11 PM |
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Thank you for the warm comments This is not the final version mind you.
@Radar: Done and done, new links added in the masterpost.
@Vlaad: Just artistic license
If anyone's wondering about the gaping hole in his jaw, that's a texture problem with doesn't seem possible to fix. This is the best we can get.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted January 16, 2008 06:17 PM |
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Looks perhaps less like a Basilisk than a Dinosaur, but pretty well done. I would have made it green, though.
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antipaladin
Promising
Legendary Hero
of Ooohs and Aaahs
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posted January 16, 2008 06:19 PM |
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is it posible to put a differnt rider on it?
____________
types in obscure english
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 16, 2008 06:22 PM |
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Oh wait, it doesn't work that way. Remove line ABILITY_LARGE_CREATURE and change value in CombatSize tags to 2.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 16, 2008 06:22 PM |
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Edited by Cepheus at 18:30, 16 Jan 2008.
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Not with my limited skills, unfortunately. It's probably possible using effects, if you're really experienced.
@Radar: Thank you. Damn, I knew I'd forgotten something. The fixed version is now linked above instead.
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Neckie
Hired Hero
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posted January 16, 2008 08:18 PM |
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The Complete folder goes in the game directory not in the data directory. Like I said in the Radar's arcane blades thread, you should put your .pak in the "data" folder within the zip archive so that only one action is require to extract both files correctly.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted January 16, 2008 08:22 PM |
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 16, 2008 08:36 PM |
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OK Neckie, problem fixed. Though when I put Radar's "Complete" folder into my data directory, the icon shows up fine in the Map Editor...
@Magnomagus: You have 2ndHero to thank for that, he made the textures
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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Orfinn
Supreme Hero
Werewolf Duke
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posted January 16, 2008 08:54 PM |
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Ferious nice looking raptor there But is it possible to stripe the patch where the sadel have been?
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 16, 2008 09:20 PM |
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Sure it is, I can make custom versions of the mod with different graphics if you like - one with back stripes, one green.
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Orfinn
Supreme Hero
Werewolf Duke
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posted January 16, 2008 09:23 PM |
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Your call, I just suggested
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kraken
Famous Hero
I just love being elemental
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posted January 16, 2008 10:27 PM |
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I am sooo gona download that
You should get upgrades and dwellings.What maps can it be in?
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Vini Vidi Vici
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Wulfstan8182
Famous Hero
, eh?
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posted January 17, 2008 12:09 AM |
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grr... i thought of that last night right before i fell asleep, i thought that you can remove the rider from the dungeon unit and have a really cool dinosaur left. still, very good work cep, just as usual.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted January 17, 2008 12:12 AM |
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Nice.
Can you remove riders from bears too?
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
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Nelgirith
Promising
Supreme Hero
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posted January 17, 2008 12:46 AM |
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Quote: Nice.
Can you remove riders from bears too?
It's possible, but bears have no attack animation.
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