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Thread: Collation of possible HoMM6 races / town types | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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King_Nikolai
Known Hero
with plans of Rebirth!
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posted April 29, 2008 08:19 PM |
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I don't think that egyptian mythology thing will work feels kinda better to use some egyptian mosnters to fill in the ranks of the acadamy, for myself i have grown tired of gargoyles and genies (djinns). And with the dwarves, they have to stay i simply love them. Human, elves, dwarves are the classic good ones, withpout them it will be the end of the world.
Like the thought of a water faction, that could be accesable by water only and have osme kind of bonues when fighting on water. Also agrees to the smart ones you can make a faction out of any creature, but the question is if it will be fun.
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DarkShadow
Legendary Hero
Cerise Princess
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posted April 29, 2008 08:23 PM |
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Quote:
Necropolis towns
Standard `mix`
Vampires
"standard"?There is no standard necropolis.You also forgot Death knigths, On some things they are portrayed as different from mainstream necropolis.
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King_Nikolai
Known Hero
with plans of Rebirth!
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posted April 30, 2008 03:23 PM |
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Does a naga have to be a six armed reptile woman? Or well, thay gotta be reptile but from some sources I have got the vision that nagas can be both male and female. Perhaps not an entire faction, but severla tiers could come in play with these...or..?
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Feenor
Known Hero
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posted April 30, 2008 05:25 PM |
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Edited by Feenor at 17:29, 30 Apr 2008.
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Well I think dwarven faction in Homm5 was boring, but dwarven faction can be nice.
If the creatures arent only smaller dwarf, small dwarf, medium dwarf, big dwarf, bigger dwarf.
Why not ice golems/giants/snow people/halflings/goblins/gremlins/trolls/cobolds/gnomes with dwarves?
EDIT: I think necropolis only undead faction is boring. They could add some "normal" creatures like bats, dark monks, werewolves etc. And also for ex. mummies with mages
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted April 30, 2008 10:24 PM |
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Edited by Daystar at 22:25, 30 Apr 2008.
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For the Naga faction, why not make it like Sylvan? Only 3 Naga Units (Shogun, Toxote, Sorceress) and then four-five other units (Mermaid, Whale, Seaserpent, Kraken, Kappa, Blue Dragon, Behemouth, etc)
OT: Why do Werewolves hate Vamps?
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How exactly is luck a skill?
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MattII
Legendary Hero
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posted May 21, 2008 12:40 AM |
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Edited by MattII at 00:54, 21 May 2008.
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Odd, I'd got the Nagas down as more a serpentine race in the Indian/Indochinese style, more than a straight aquatic race.
Don't forget boars for the Norse as well.
I have to admit, wizards are hard, although I have to admit, removing the Gargoyle (goes to HIII style dungeon called Cavern) and Gremlin (goes to new industrial town called Factory) probably doesn't help.
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MattII
Legendary Hero
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posted May 21, 2008 03:40 AM |
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Well, a. no they aren't, they're Indian (in or around that area), and b. I was stating my choice, not their historical origin.
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incognation
Tavern Dweller
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posted May 21, 2008 06:19 AM |
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Naga don't make sense as a solo race anyway, they're only even being talked about because of heroes 3....? An aquatic race would be a cool addition though.
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xerox
Promising
Undefeatable Hero
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posted May 21, 2008 08:56 AM |
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Fantasy DWARFS are from norse mythology...
Trolls ARE from norse mythology.
Giants ARE from norse mythology.
Everything in a dwarf town fits with Norse mythology.
I think Naga deserves their own race. In the Heroes 5 lore they are their own race.
But why do you think we think of the excellent Warcraft naga all the time? Sure, some ideas migth be taken from there but i dont understand why you think´EVERYBODY wants warcraft naga.
I would rather have a creature that people have heard of as a race then something like Aqualol. Waterlol? What is that? Fishmen? Maybe as single creatures.
I agree with most other of your factions (althougt faceless should be the new dungeon and dark elfs dont have any town and be neutral creatures).
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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MattII
Legendary Hero
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posted May 21, 2008 10:35 AM |
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Quote: Fantasy DWARFS are from norse mythology...
Trolls ARE from norse mythology.
Giants ARE from norse mythology.
Everything in a dwarf town fits with Norse mythology.
Trolls are from norse mythology, but they're not apparently very close to the dwarves, being bid, stupid, and with a tendency to turn to stone in daylight, which is why I preferred to put them with the Cavern (H3 style Dungeon).
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Moonlith
Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
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posted May 22, 2008 01:23 PM |
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Paraform, I mostly agree with you, except that I dislike the idea of some unknown race like "Faceless" to be added. Otherwise, we think alike
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 22, 2008 02:55 PM |
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What do you mean by unknown?
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Moonlith
Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
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posted May 22, 2008 04:14 PM |
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I mean unknown as in, self-invented, not featured in mythology or other huge fantasy worlds.
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thehiddeneye
Adventuring Hero
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posted May 23, 2008 01:59 PM |
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Faction Suggestions
Here are my suggestions for races/factions:
My H6 Suggestion:
Human Knights
Human Mages
Elves
Dwarves
Lizardmen
Orcs
Human Merchants
Elementals
Human Warlocks
Undead
Demons
Dark Elves
Others:
Avians
Beastmen (Gnolls etc...)
Insectoids
Faceless
Vampires
Human Pirates/Sailors
Dark Dwarves (a Forge sort of town)
Celestial Beings (the Ancients)
Desert-dwelling Humans
However, do remember that my H6 factions are more based around a concept/theme rather than a single dominant race, and nearly each faction is composed of multiple sentient races.
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DeathPhoenix
Tavern Dweller
Holding life by the throat.
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posted May 23, 2008 03:28 PM |
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Quote: And werewolves have nothing to do with undead, they even hate vampires with passion so adding them to an undead faction is strange.
But adding WEREBATS isn't
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MattII
Legendary Hero
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posted May 23, 2008 11:39 PM |
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My ideas:
Castle (Humans)
Forest (Elves)
Mountain (Dwarves)
University (Wizards)
Necropolis (Undead)
Stronghold (Orcs)
Inferno (Demons)
Cavern (H3 Dungeon)
Rampart (Aztec swamp)
Oasis (Egyptian)
Factory (Gremlins/Gnomes)
Lost Temple (Nagas)
Dungeon (Dark Elves)
The hardest part is coming up with buildings for all of them.
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jeff4815
Tavern Dweller
Steriotypical Aussie Dragon
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posted May 26, 2008 12:59 AM |
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Personally, I'd rather not have "themed" towns in the sense of most of the creatures being dwarves or humans or whathaveyou, but I'd like the good old, more diverse, "creatures by living quarters" set up (if that makes any sense). Example: The Heroes III Dungeon, all the creatures available preferred the underground and there was no "dominant" race among them. This way there was a diverse creature set up and not just variations of the same thing.
Anywho, that's just my opinion.
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And there was much rejoicing...
Ithilgore trying to Identify a Dragon: "Haven't seen one before..."
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted May 26, 2008 03:27 PM |
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...humans are cretaures.
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How exactly is luck a skill?
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Darkshadow
Legendary Hero
Cerise Princess
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posted May 26, 2008 06:26 PM |
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Quote: My ideas:
Castle (Humans)<---if there is something new to always repeating griffins ,paladins and angels
Forest (Elves)<---should work
Mountain (Dwarves)<---if there are different creatures, than just dwarfs and dragons
University (Wizards)<---the academy sounds better
Necropolis (Undead)<---lame unit names like power lich are not accepted here
Stronghold (Orcs)<---should work aswell
Inferno (Demons)<---again, would work without lame units (and lamenames)
Cavern (H3 Dungeon)<---some variation would do good
Rampart (Aztec swamp)<---aztec swamp?Enlighten me with this
Oasis (Egyptian)<---maybe, mummies will finally have their place
Factory (Gremlins/Gnomes)<---gnomes are ok but gremlins should be on some other faction
Lost Temple (Nagas)<---please, some variation to "six armed serpentine woman" theme
Dungeon (Dark Elves)<---works, maybe...maybe.
I think you should reduce the list by 2 factions (definetly the naga being one).
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted May 27, 2008 12:17 AM |
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Quote:
Quote: My ideas:
Cavern (H3 Dungeon)<---some variation would do good <--The Dungeon was varied.
Rampart (Aztec swamp)<---aztec swamp?Enlighten me with this <---I think 'e means like the fortress from H3
Oasis (Egyptian)<---I also like the idea but only if the Acad is not in the sand.
Lost Temple (Nagas)<---please, some variation to "six armed serpentine woman" theme <---They are not all six armed or women.
I think you should reduce the list by 2 factions (definetly the naga being one). <---No, only get rid of the gnomes and consolidate Cavern and Dungeon
My two cents is in bold, unless I agree with you in which case I left it out.
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How exactly is luck a skill?
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