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Thread: When the cat's away the mice will play.. | This thread is pages long: 1 2 3 · NEXT» |
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insatiable
Supreme Hero
Ultimate N00bidity
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posted February 19, 2008 04:38 PM |
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fiur
Promising
Supreme Hero
Map Creator
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posted February 19, 2008 05:21 PM |
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Seems like fun... but could you upload the 2 files on another location cause I can't download them......
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the_teacher
Supreme Hero
Talk to the hand!
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posted February 19, 2008 06:19 PM |
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very entertaining map with something new...
the links are correct.
enjoy!
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the_teacher
Supreme Hero
Talk to the hand!
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posted February 21, 2008 04:14 PM |
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there is one lil bug, caused by the scripting name of one imprisoned hero which differ from the ingame name (nival to blame ) and will be corrected and the map uploaded in the same location during friday.
ty
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insatiable
Supreme Hero
Ultimate N00bidity
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posted February 22, 2008 06:00 PM |
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Same map file is good for 2 or 3 player fight. For 1on1 just disable one cpu. Enjoy
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted February 22, 2008 08:02 PM |
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Got this message:
Excuse the file requested by you, it could occur for the following reasons:
- Check up, probably you have entered the incorrect reference to a file
- Probably the file has been removed for infringement of rules of our service
- Probably the file has been removed, as nobody requested it more than 30 days
Edit: quite a link! yeah that worked.
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted March 11, 2008 03:53 PM |
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Very nicely designed, the most fun I've had with h5 in some time.
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2ndHero
Famous Hero
Floppy Slayer
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posted March 12, 2008 01:11 PM |
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Why are there Yetis in towns' garrisons?
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Help and suggestions needed here.
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insatiable
Supreme Hero
Ultimate N00bidity
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posted March 12, 2008 03:04 PM |
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because the wheel is round
..and all that jazz
edit: to balance start for all races and circumstaces, e.g. if one get archer and other mino guards for underground yeti balance it out
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the_teacher
Supreme Hero
Talk to the hand!
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posted April 16, 2008 02:15 PM |
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since its the nowadays fashion , i brought this thread up again.
v1.2 will be on toh these days, with few tweaks (changes in prisoners list), added a new script (objective) for an abandoned mine and some other minor adjustments.
hope insa will have time to upload it
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insatiable
Supreme Hero
Ultimate N00bidity
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posted April 16, 2008 06:33 PM |
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Elit
Famous Hero
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posted April 16, 2008 09:51 PM |
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Very nice map. Just did my 1st game (blind) and plan to start second
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Strider_HL
Famous Hero
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posted April 19, 2008 11:38 AM |
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Indeed, another top notch map has joined the ranks of superb. Quality-wise, I'd place it among maps created by Fiur and Zilonite. In terms of scripts, this one is an ice-breaker that, hopefully, will be followed.
Playing it currently with TOH bard...
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Fraudatio
Famous Hero
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posted April 19, 2008 03:01 PM |
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Yeah, I feel like just keeping up the praise here - and the added possibilities from a 3-way map, great!
After having a little taste of multiway gaming yesterday, a suggested next project for any of you great map makers:
4 player map - 2 and 2 face eachother first, so that only one is allowed "out" to the final middle from each side. A bit like a semi final and a final. I guess it can be easily fixed by having a guard post, with the tent on your "first" opponent`s side.
Again thanks to Insa and teacher for adding another elemtent to map making - after all the things Fiur has pulled up from his hat you`d think it wasnt much more to be seen!
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Strider_HL
Famous Hero
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posted April 19, 2008 03:24 PM |
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A question though - why is the rune of charge disabled? Do the mapmakers belong to "let's balance the game further" party?
Also, why there is only 1 well in starting area??? I bet there is some tricky purpose behind it... perhaps to limit dungeon?
Btw, we play with Fiur using the TOH MOD on a slightly changed map version where DV is enabled. I'm dungeon vs. his haven. I can really feel on my skin the 2 turns invisibility
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the_teacher
Supreme Hero
Talk to the hand!
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posted April 19, 2008 04:48 PM |
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lack of countless wells was made ot encourage using more of skillwheel perks and choosing fights carefully. one is enough and as awell as the resources , everything else needs some micromanagement.
and rune of charge is overpowered in my eyes. since its the only one thing disabled i dont think will cripple dwarf too much.
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Elit
Famous Hero
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posted April 19, 2008 07:40 PM |
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Quote:
and rune of charge is overpowered in my eyes. since its the only one thing disabled i dont think will cripple dwarf too much.
I notice insatiable coment about disable on all her maps rune of charge. I dont think its good idea. Fortres are very slow race. His units are defensive and make low dmg. When you remove rune of charge they cant hit when get his 1st turn on battles...and they can get it after oponent act alredy x2. So for me its UNBALANCE fortres so much...and i'm ban him when play RR
Map maker have his view and power to make map how think for best...and players can choice his rules when play maps
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Strider_HL
Famous Hero
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posted April 20, 2008 04:32 PM |
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Quote: lack of countless wells was made ot encourage using more of skillwheel perks and choosing fights carefully. one is enough
I'm not suggesting "countless" wells hehe...perhaps just 1 in underground?
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insatiable
Supreme Hero
Ultimate N00bidity
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posted April 21, 2008 09:03 PM |
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hmm mebe strider is right.. mebe not..
I seen too manymany stuf in other maps that i dont agree with..
And, anyway, this isnt titled 'best map ever' or somthing and is still quite nicely balanced, seen it work in action.
wells is ok. you just want it superfunky-rushrush dont you
Also dungeon is stronger in this map than most other Toh maps.
As for charge thing, i just find it at bad taste, like DV, isnt about balance. So, I call for 'mapmaker right to ignore democracy'
aand...
btw, ty for calling me a 'her'.. always a compliment
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Elit
Famous Hero
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posted April 21, 2008 09:36 PM |
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Map is perfect for his szie
Here no need "well" and its not problem for dungeon only. If you want mana, loss 1 turn in town for fill it
About rune of charge you are very wrong
This race have alot units with 4-5 movment. Most units on other races have 5-7. Now add 2 arts from necro set= -1 movment or Ring of Caution. This will decrese movment to 3-4 on fortres units. They have most low averge ini from all races. For this they need realy much rune of charge to can hit on 1st turn.
Do 10-15 games with Fortres and you will see how low chances they have if not rune of charge.
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