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Thread: [MOD]Grail on RMG maps | |
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bigjocker
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted February 28, 2008 09:58 PM |
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[MOD]Grail on RMG maps
I don't know how about you,people, but I've missed the Grail on random maps, like it was in H3. So I made a very little MOD that puts the grail in huge and Impossible maps which were created with ingame RMG (default templates). I didn't test it yet, so please comment after trying it.
Download HERE (Mediafire)
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HoMM3Lite
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Lesij
Famous Hero
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posted February 28, 2008 10:23 PM |
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Does it appear in spite of The Tear Of Asha?
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bigjocker
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted February 28, 2008 10:26 PM |
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The Tear of Asha IS the Gail in H5
EDIT: I've just tested it and it doesn't seem to work, so if anyone knows how to make such MOD please write here.
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HoMM3Lite
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Lesij
Famous Hero
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posted February 28, 2008 10:38 PM |
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So what you've wanted to change? The name of The Tear of Asha??? Only?
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SimonaK
Promising
Supreme Hero
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posted February 28, 2008 11:37 PM |
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Edited by SimonaK at 23:40, 28 Feb 2008.
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The H5 RMG ignores the property « GraalOnMap » in the template files.
I'm coding the RTMG, who is able to add this object in a random map or any map H5.
RTMG = Random (Template) Map Generator
This application is also able adding any objects who not appear in H5 but is there H3 like MagicWell, Obelisk, Graal, AdditionnalStacks, etc etc etc
RTMG also adds NCF creatures
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bigjocker
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted February 29, 2008 03:22 PM |
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I had random map template generator, but it was too complicated to use it.
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HoMM3Lite
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Cleave
Promising
Famous Hero
Raging Blood
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posted February 29, 2008 04:35 PM |
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Quote: I had random map template generator, but it was too complicated to use it.
Check this thread: http://heroescommunity.com/viewthread.php3?TID=24002&pagenumber=1
It gives good indications about the values you can edit in your own template.
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SimonaK
Promising
Supreme Hero
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posted February 29, 2008 10:40 PM |
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Edited by SimonaK at 22:41, 29 Feb 2008.
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I agree for the site explaining how the RMG reads the templates.
I knew it already myself.
My RTMG, of which I am speaking, uses about this manner
to create file XML ready to be to use by the RMG.
It is very simple of use with very little configuration.
It can create maps having more than 50 zones.
Then, it recovers the map resulting from this model and
generated by the RMG to add to it all objects supposed
to be there but that the RMG do not put.
Anyway, I'm sure that the H5's RMG is not programmed to add the graal
or any other object which existed before in the other RMG of the others opus.
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LarkinVB
Known Hero
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posted March 01, 2008 06:04 PM |
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Where can I download this editor ?
I just have this one :
http://heroescommunity.com/viewthread.php3?TID=24893
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 01, 2008 09:02 PM |
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Quote: My RTMG, of which I am speaking, uses about this manner
to create file XML ready to be to use by the RMG.
It is very simple of use with very little configuration.
It can create maps having more than 50 zones.
Then, it recovers the map resulting from this model and
generated by the RMG to add to it all objects supposed
to be there but that the RMG do not put.
Anyway, I'm sure that the H5's RMG is not programmed to add the graal
or any other object which existed before in the other RMG of the others opus.
I'm looking forward to this one When you expect it to be finished?
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The future of Heroes 3 is here!
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SimonaK
Promising
Supreme Hero
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posted March 02, 2008 03:50 PM |
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Yellow!
Its first public version is planned for this spring.
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