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Heroes Community > Heroes 5 - Modders Workshop > Thread: [ToK] The Beta
Thread: [ToK] The Beta This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 26, 2008 10:05 PM

Quote:
(Actually I just finished the first mission )


Well then just wait 'till you get to the fifth

Now I'll answer a little of this since Kronos isn't around right now:

Quote:
- Strange point in the description of mission 1 here.


That's just part of the PWL image.

Quote:
- The Djinn of Karador (his private djinn ) in the most dialogues he is named Karador's Djinn, but in the last one (and the first one?) he is named just Djinn, better keep him Karador's Djinn all the time or think for name.


His name'll just be Djinn everywhere (as in the finished dialogue script).  I suggest that Kronos use a Djinn Sultan in the cutscenes instead, so there's no confusion.

Quote:
- Disable Week of Ether (on the first mission only).


I'm not sure if that's even possible, though maybe scripting can do it?

Quote:
- Its gone be good if you increase the guards of Cyrus room, since he was a wizard and they created the orcs (also the weakest lv. 7 creature is the Bloodeyed Cyclops, so just put some of them (like 15-20)


It would maybe be peculiar that a group of Cyclopes has managed to survive without food in a treasure room for the fifteen+ years since Cyrus' death and this campaign.  Though you're right, it's not well-defended enough.

Anyway I agree with almost everything else, though I'm not sure all of it is possible

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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted April 26, 2008 10:43 PM

Quote:
It's a fairly easy job to translate it to other languages. You don't need a lot of modding knowledge. You just have to edit all the texts and make records. Find enough Spanish speakers who will agree to record themselves telling the text.

I know, but I thought perhaps Kronos would make an installer and such for the MOD. Anyway, I guess there's no problem about finding people.

Quote:
But it's better to finish the patch before reproducing it in other languages.

As you wish, I only told it because it's better to anticipate some work.
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Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 26, 2008 10:44 PM
Edited by GenieLord at 22:50, 26 Apr 2008.

Good feedback, Vokial.
I'm on the second mission, all going well so far. I haven't found one bug.

Edit: Nevermind. These are these:



Well, I guess they are supposed to be shadows, but still, they look like a weird bug. Maybe you can change the direction of the light...

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 26, 2008 11:02 PM

Quote:
You see Kronos?  Let's include more people... I hope I'm unanimous in that

Aw Ceph, if you were a lassie I'd kiss you!

Anyone to mission 4 yet?  What do you thinks??
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How exactly is luck a skill?

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 26, 2008 11:10 PM

I actually agree with Ceph and Daystar here.
Having more testers can be only for good.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted April 26, 2008 11:42 PM

Yeah I'm kinda wishing I signed up now...
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted April 27, 2008 08:16 AM

Quote:
- The loading image is to big, and kinda to simple..

Well, this is the standard pwl screen and Nival's ones aren't that complex are they?
Quote:
- Strange point in the description of mission 1 here.


Part of the pwl screen indeed.

Quote:
- The Djinn of Karador (his private djinn ) in the most dialogues he is named Karador's Djinn, but in the last one (and the first one?) he is named just Djinn, better keep him Karador's Djinn all the time or think for name.


He is only named "Karador's Djinn" in the Djinn scene to prevent confusion.

Quote:
- Its better if academy has dark magic in the magic guild (Karador is dark guy, right? And he start with Dark Magic)


You want me to edit the Spell school of the Academy just for Karador?

Quote:
- There are a lot of wood and ore stacks around the desert (the starting location), decrease their numbers a bit, put some chests instead of several stacks wood for example (the player don't need so much wood, but the rocks are welcome ) also maybe some additional sulfurs, the map has deficit in sulfur (but don't put more then 1-2 stacks ).


Actually there are a lot of random rescources in the starting area so the odds were against you.

Quote:
- Disable Week of Ether (on the first mission only).


I'm sorry, moon weeks can no longer be disabled, in version 1.3 it was possible, but after that they disabled it and xdb editing can't help either.

Quote:
- Better remove the Cartografer (Memory Mentor on his place ?)


I thought a Cartographer would be useful if you wish to find the remaining Wizard, but I´ll do it if more people agree.

Quote:
- The place where you stop and speak with Razzak, when you go down the road, and then cross the place again Karador will stop for second time (there is no dialogue anymore but you just stop there ).


Yeah get used to it Sorry I don´t know how to fix that

Quote:
- Karador's Djinns voice is to quiet.


I know, but the volume was so low that I dramatically increased it and you can hear a noise already it will be worse if I increase it even more.

Quote:
- Its gone be good if you increase the guards of Cyrus room, since he was a wizard and they created the orcs (also the weakest lv. 7 creature is the Bloodeyed Cyclops, so just put some of them (like 15-20)


I already reduced the chests and increased the guards

Quote:
- When you pass the gates of Havez you'll receive simple message about what you need to give him (the 8 Rakshasas), if you pass the gates for second time (without the Rakshasas) the quest will fail. Its just strange... (Same with Faiz?)


Huh, when you pass the gate a second time without Rakshasas you are supposed to be asked if you want to continue this quest if yes the quest continues if no the quest fails. And that´s what happens in my case and the way I scripted it.

Quote:
- When I saw the 3 djinns in a line I just thought "Ohh yeah! Time for action!" but they just want 30 wood? (I  have an idea for there, maybe its better if Nur ask you to kill a monster, who terrorize her lands?)


Well I´m thinking of skipping that scene and removing the Djinns and let a message pop up like the others, as the scene no longer has a purpose at the start I wanted Nur to prophecy Karador´s doom in Campaign 2, but I skipped that and left this scene without any purpose.

Quote:
Also I can find you voice actor for 1 of your characters if you need.


Wow, that would be great shall I sned you the script then
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted April 27, 2008 08:27 AM

@Lepastur: Well translators are very welcome even though I don't really like the idea of translting at all the game has been released in many languages and not Dutch actually nothing but child games are translated to Dutch.

@GenieLord: Do you count that as a bug? I think it are just shadows.

@People-who-want-more-testers: All right, the number of testers has been extended to ten, sign up as soon as possible!
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted April 27, 2008 09:13 AM

Karador's djinn appear's black and pink to me, however that might be my graphic's card.Ill change setting's and see if it work's.

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Guarder
Guarder


Supreme Hero
posted April 27, 2008 09:16 AM

Thank you Kronos You are (one of) the best. Well, if you haven't get it by now, i sign in

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted April 27, 2008 09:28 AM

@DarkShadow: That's your graphic card, Karador's Djinn is supposed to look like any other Djinn.

@Guarder: You're in
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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isabelyes
isabelyes


Fierce Battlegriffin
posted April 27, 2008 09:52 AM

Make the number of testers unlimited!

i'd like to join, but i'm not a good player (can it be played on easy mode?) and i figure i'd play on the ds anyway.
but right now, it's lost, so i think i want it!

but i don't want to hold anyone else from playing this just becose i'm a tester too.

so if this act isn't totally "egoistisch" ( you know this, kronos)
then i'd like to be a tester too.
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Guarder
Guarder


Supreme Hero
posted April 27, 2008 10:14 AM

hmm, i can't play it. Well, i can play it, but not the campaigns. When I take the first map in the campaigns, the game gets a problem exits itself. Is it something i've missed? I installed ToK in the TotE folder:
D:\Programfiler\HoMM5\Heroes of Might and magic V Tribes of the East

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 27, 2008 10:14 AM
Edited by VokialBG at 10:23, 27 Apr 2008.

Quote:
Well, this is the standard pwl screen and Nival's ones aren't that complex are they?


Oh sorry I don't mean the dragon pics but the Karadors image (when you start the game).

Quote:
Part of the pwl screen indeed.


Why you dont remove it? Only this dot?

Quote:
You want me to edit the Spell school of the Academy just for Karador?


For both maybe he has to big chanse to get Light Magic. Ant you are getting Light spells in your guilds, maybe it isn't problem since you are able to get dark spells from other sources, but if you are able to have all dark spells and all Light and summoning spells (the magic guild) you are able to be a super magic machine for all 3 schools! Isn't this overpowered?

Quote:
I thought a Cartographer would be useful if you wish to find the remaining Wizard, but I´ll do it if more people agree.


The map is easy anyway (normal for mission 1) You have to check all portals, nothing more with the Cartographer it's even easier and you are getting bored when you see what will happen next.
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted April 27, 2008 11:14 AM
Edited by Kronos1000 at 11:21, 27 Apr 2008.

@Isabeleyes: The reason I put  limit to the amount of testers is that I don't want the Beta to be leaked and if I release a public Beta people will constantly complain and post the same bugs (I had such experiences in the past) Oh and you're accepted as a tester, because it's not bad to have a less experienced player test it to see how he gets through it. [off-topic]Oh and it's not so smart to lose your DS, by the way when you find it we could play some online game (Yes I've got a DS too)[/off-topic]

@Guarder: If you've installed it in the TotE parent folder I have no clue what can be wrong.

@VokialBG:

Quote:
Oh sorry I don't mean the dragon pics but the Karadors image (when you start the game).


It's merely a placeholder 'till I get something better to replace it with.

Quote:
Why you dont remove it? Only this dot?


Well I think is a matter of screen resolution. I don't see the dot in my screen

Quote:
For both maybe he has to big chanse to get Light Magic. Ant you are getting Light spells in your guilds, maybe it isn't problem since you are able to get dark spells from other sources, but if you are able to have all dark spells and all Light and summoning spells (the magic guild) you are able to be a super magic machine for all 3 schools! Isn't this overpowered?


Perhaps you're right, in mission two you get to conquer Necropolis towns so obtaining Dark spells isn't hard.

Quote:
The map is easy anyway (normal for mission 1) You have to check all portals, nothing more with the Cartographer it's even easier and you are getting bored when you see what will happen next.


Yes Map 1 is easy so I'll just remove the Cartographer. Oh but don't expect the rest of the Campaign to be easy the difficulty increases quickly.


Oh and a warning for those who reached Map 2: Train Razzak well!!!!
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 27, 2008 12:02 PM

Quote:
Why you dont remove it? Only this dot?


Because I've sent Kronos new texts with gussied-up spelling and grammar, so the text on the map description will be in different positions... so removing the dot won't do any good.  Plus if you look closely, note that it's smaller than other full stops, so one can easily tell the difference.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 27, 2008 12:07 PM
Edited by VokialBG at 12:11, 27 Apr 2008.

OK, I started Mission 2 I'll continuation later and I just noted this for now:

- Ater you pass the gates (it is not obligatory but when you do it your army will be weaker -  after the battle), and then you return to your starting town, and meet Razzak on the road, a necromanser will attack you with similar army as the garrison army at the gates. Is this normal? The necromanser attack Razzak first he is weaker (at least in my game progress) and he easy can kill him. Why you have to kill the necromanser and the troops at the gates? (If you don't meet Razzak the necromanser will not appear). They are 2 gigantic armies and you don't have enough resources, you need to wait weeks in the town for more and more creatures. I'm  suggesting you to decrease one of the armies (the one at the gates or the necromansers army).
- Its good if the hut of the magi (near your starting location) can show you the gates at the end of the road (since you'll have to attack them and you don't know abaout the ambush, it will help you a bit).
- Give small bonus to the player at the start - even the smallest academy town near Heresh will have some guards and walls. Add Gremlin Workshop, Tavern and Blacksmith (and Fort?) in the starting town.

Quote:

Because I've sent Kronos new texts with gussied-up spelling and grammar, so the text on the map description will be in different positions... so removing the dot won't do any good.  Plus if you look closely, note that it's smaller than other full stops, so one can easily tell the difference.


Nice You know I'm just a tester here. I don't think for fixes and what is the cause for one or other problem

Quote:
Wow, that would be great shall I sned you the script then (...)


Sure
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TrikingManiak
TrikingManiak


Adventuring Hero
The Alchemyst
posted April 27, 2008 12:21 PM

About getting something better to replace the picture of just Karador with... I'll mak you something, and I am currently working on the Beholder's icons!

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isabelyes
isabelyes


Fierce Battlegriffin
posted April 27, 2008 12:35 PM

Quote:
@Isabeleyes: The reason I put  limit to the amount of testers is that I don't want the Beta to be leaked and if I release a public Beta people will constantly complain and post the same bugs (I had such experiences in the past) Oh and you're accepted as a tester, because it's not bad to have a less experienced player test it to see how he gets through it. [off-topic]Oh and it's not so smart to lose your DS, by the way when you find it we could play some online game (Yes I've got a DS too)[/off-topic]



ty!

where is it...?


PS: mom took my ds from me for a month.
i managed to brag so i could play a few hours.
that was two days ago and she already forgot where she hid it...
i'm searching for hours now...


PPS: could you hcm me wich ds games you got?

maybe we could play together then if we have one (or two) game(s) in common!
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evilhydra
evilhydra


Famous Hero
creature maker.
posted April 27, 2008 12:50 PM

i can be a tester please
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