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Thread: The new Necropolis | |
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DarkShadow
Legendary Hero
Cerise Princess
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posted April 28, 2008 05:10 PM |
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The new Necropolis
This is my suggestion on how Necropolis should be.Note that this is still under construction.
Facts and Traits:
Motto: "Don't Let Mortal's Interfere with Death's Business"
Also Known As: The Undead, The Undead Empire
Associated Colours: Black, Poison Green and Grey
Worship: The Lich of Death
Country/Kingdom: Necropolis Empire, situated in Heresh.
Capital City: Amathus
Key Symbols: The Death skull
Description:
After arantir's death, The Remaining death knigth's and necromancer's decided to start from beginning,they remastered their necromancy skill's and stopped worshipping the spider godess,instead they worship the so called lich of death.They started the necropolis empire.The empire struggled on it's beginning time but then they raised from heresh and conquered part of Dark elf land's.The Necropolis capital has become so large it can be seen all way to Silver citie's.Currently leader of the empire is Death lord Tyramor.
On battlefield necropolis troop's are weaker, but they make up for it in number's, with new addition's the necropolis military has also been redone.It is now more organised.
Creature's:
TIER 1
Zombie
Attack:2
Defence:1
Damage:1-1
Initiative:10
HP:4
Growth:20
Ghoul
attack:2
Defence:3
Damage:1-3
Initiative:10
HP:5
Ghast
Attack:2
Defence:6
Damage:1-4
Init:10
HP:6
TIER 2
Skeleton
Attack:1
Defence:2
Damage:1-2
Initiative:10
HP:10
Growth:17
Skeleton Shrapshooter
Attack:3
Defence:1
Damage:1-4
Initiative:9
HP:12
Ammo:7
Spec ability:Shooter
TIER 3
Vampire
Attack:3
Defence:2
Damage:2-5
Initiative:10
HP:18
Growth:9
Spec ability: Drain life
Vampire Warlord
Attack:3
Defence:4
Damage:3-6
Initiative:10
HP:20
Spec ability: Drain life,flying,Block retaliation
Nosferatu
Attack:4
Defence:4
Damage:3-7
Initiative:10
HP:20
Spec ability: Drain life,flying,Shadow trick
TIER 4:
Spectre
Attack:4
Defence:3
Damage:3-5
Initiative:11
HP:17
Growth:7
Spec:Flying,incorporeal
Banshee
Attack:4
Defence:4
Damage:4-5
Initiative:11
HP:19
Spec:Flying,Incorporeal,Dark scream
Tormentted spectre:
Attack:6
Defence:5
Damage:5-6
Initiative:11
HP:21
Spec:Flying,Incorporeal,Mana eater
TIER 5
Lich
Attack:15
Defence:15
Damage:13-17
Init:11
HP:51
Ammo:7
Growth:4
Spec:Large,Shooter,Death plague
Archlich
Attack:19
Defence:20
Damage:17-20
Init:10
HP:57
Mana:18
Spec:Large,Shooter,Death plague,Caster (Decay,weakness,suffering,Vulnureablity)
Demilich
Attack:20
Defence:20
Damage:18-21
Init:10
Hp:58
Mana:15
Spec:large,Shooter,Caster (raise dead(no mastery), decay)
Creature section still under construction wich explain's several imbalance's,please be patient.Hero and racial section coming.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted April 28, 2008 10:03 PM |
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Why are Vamps so low level!??!
____________
How exactly is luck a skill?
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted April 28, 2008 10:07 PM |
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to make room for liches, of course!
Yay, DS is making the Necropolis.
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DarkShadow
Legendary Hero
Cerise Princess
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posted April 29, 2008 07:19 AM |
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Infact, Liche's are only creatures that have not changed their tier.Vampire's are low cause their life drain get's boosted back to H3 style.And I wouldn't normally post here but all these netherworld suggestions disappoint me.
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zamrai
Adventuring Hero
Moonlight Melody
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posted April 29, 2008 09:41 AM |
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I prefer Vampires being max 4 level. You can have them sooner, you can have more of them - and the life drain is more efficent as well as all the attack/defense bonuses from hero.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted April 29, 2008 05:53 PM |
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The problem with high-tier vampires is that they have high attack & defense, which means they receive relatively less damage and do more damage to most of the stacks, which results in actual invincibility. We all remember H4, right?
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GenieLord
Honorable
Legendary Hero
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posted April 30, 2008 03:06 PM |
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If you're working on a Necropolis, may I throw some ideas? Even if you won't use them, atleast it will give a material to discuss about...
1. The Banshee as a separate creature. A sort of a black mysterious silent killer. Phantom is a possible upgrade for the Banshee. Ofcourse it's better to name it something like "Dark Phantom", "Night Phantom" or "Black Phantom"...
2. Stygma (which is actually brought by Ashrah... But still a good idea!) Spirits of dead children trapped in dolls. It might be very interesting as a possible 1st level creature.
3. Mummies - Bring back the pyramids to Necropolis, with Mummies and Royal Mummies! Their curses is something that shows the magic of Necropolis besides of the Liches' spellbook.
4. Vampires who turn to Bats when they move, and therefore, they are flayers, and unaffected by things like the Treants' Entangling Roots.
5. Keep the Wight, but upgrade it to Reaper. It's the perfect name for its upgrade.
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Darkshadow
Legendary Hero
Cerise Princess
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posted April 30, 2008 06:21 PM |
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Quote: 3. Mummies - Bring back the pyramids to Necropolis, with Mummies and Royal Mummies! Their curses is something that shows the magic of Necropolis besides of the Liches' spellbook.
4. Vampires who turn to Bats when they move, and therefore, they are flayers, and unaffected by things like the Treants' Entangling Roots.
5. Keep the Wight, but upgrade it to Reaper. It's the perfect name for its upgrade.
1.Will happen.
2.Nosferatu's shadow trick is exact same
3.Will happen too.Current plan is:Wight,Wraith,Reaper
Quote: Why everybody makes up such strange lich upgrades?
Demi lich anyone?
Or
Necromancer -> Lich -> Mummy
Or
Necromancer -> Lich -> Demi Lich
Power Lich makes me laugh madly because it doesn't make any sense.
Also Ghoul -> Dire Ghoul would not work.
Zombie -> Ghoul -> Ghast is much better.
Revenants are corporeal creatures, not incorporeal, they are better off as upgrades for the death knights or wraiths.
Nothing is fully decided yet.Thank's for the suggestion on tier 1s though.
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