|
|
SwampLord
Supreme Hero
Lord of the Swamp
|
posted March 07, 2012 11:41 PM |
|
|
Alright, I have toyed around with the game a bit and would like to offer some feedback.
Overall, this is really fantastic! Cove fits right into the existing aesthetic of the game. Once again, I'm absolutely blown away.
Some feedback:
#1-The Cove T7, while awesome-looking, feels a bit too shiny to me (specifically on its underbelly). It makes it feel a bit "CGI" like. This isn't to imply that it looks bad at all; far from it, the creature looks fantastic. Just think that it could use a bit more touching up if you guys are inclined to do so.
#2-The walking sounds for the Cove units are a bit low compared to their vanilla counterparts, and are almost drowned out by the music as a result. You might want to consider increasing these in volume, as it's a bit of an immersion breaker when it sounds like no sound is coming from your troops' movements.
#3-The new Pikeman and Halberdier look amazing! They fit in with the uniforms of the other Castle units much better than their old models did. This was definitely a change for the better. Only quibble here is that the Halberdier's forward attacking animation is a little "wimpy"; he could use more oopmh in his arm movements.
Overall, my impressions are extremely positive, and I look forward to what you produce in the future!
|
|
p4e4c
Adventuring Hero
|
posted March 08, 2012 04:17 AM |
|
|
I think that new creatures are a bit off proportion with the rest of them, especially on the Map
____________
|
|
SquigPie
Adventuring Hero
|
posted March 08, 2012 08:12 AM |
|
|
Man, that hero looks PISSED!
But yeah, reduce their size a little, if you don't mind.
____________
|
|
p4e4c
Adventuring Hero
|
posted March 08, 2012 03:19 PM |
|
|
Didn't see anyone complimenting their Hero portraits so I'll be first Awesome work! All the Heroes blend in perfectly with Heroes III's universe
____________
|
|
SquigPie
Adventuring Hero
|
posted March 08, 2012 03:47 PM |
|
Edited by Cepheus at 14:17, 09 Mar 2012.
|
Well, having not yet played the mod, I can't talk about that, but judging by KACCHON...KACCHING...Ka-something up there, the hilarious facial expressions that I love so much are kept intact.
____________
|
|
DariusArgent
Adventuring Hero
|
posted March 08, 2012 04:10 PM |
|
Edited by Cepheus at 14:17, 09 Mar 2012.
|
Her name is Cassiopea
____________
|
|
SquigPie
Adventuring Hero
|
posted March 08, 2012 04:11 PM |
|
Edited by Cepheus at 14:17, 09 Mar 2012.
|
Ah, nice name.
Out of curiosity, what is her speciality?
____________
|
|
hobbit
Supreme Hero
|
posted March 08, 2012 04:18 PM |
|
|
|
p4e4c
Adventuring Hero
|
posted March 08, 2012 04:20 PM |
|
|
Yeah she looks exactly like Level 1 monster from CoveTown
____________
|
|
blueskirt
Adventuring Hero
|
posted March 09, 2012 08:54 PM |
|
|
Regarding the length of the text, I don't believe it's important whether it's short or long, what is more important in my opinion is that you shouldn't have to go out of your play style to enjoy the plot. I recall playing some fan maps where events were located in front of every structures, towns and artifacts or so, and in order to fully enjoy the plot, you really had to go out of your way to explore the whole map and visit everything there was on it rather than the typical, explore, collect, expand and head straight to the victory.
In the original games, the story was conveyed through events at the start of the day, events hidden on important choke points on the map and cutscenes/text in between missions, stuff that was extremely hard to miss, so no matter your play style, no matter if you rushed straight to victory when you had your best unit or if you were the kind of player to dilly dally, explore every nooks and conquer every unoccupied towns, you would experience and enjoy the same plot, you wouldn't be penalized for playing efficiently. And if you finished a mission too quickly, you just had to save your game before the final fight, skip turns until the game run out of event messages, then reload and kill the last hero. As long it remains the same in the new campaigns, it will be fine for me.
And once more, I want to thank the HOTA team for all their years of hard work and to not give up to give us a tenth town, thank you for creating an expansion that aims to add stuff within the confines of the existing rules rather than change said rules and thank you inviting in the Forge team. I want to thank the Forge team for resurrecting the Forge which was our aborted meeting with history, and to both teams, thank you for bringing back these old characters and plotlines from previous Might And Magic and Heroes games, characters and stories we know and love, thank you for breathing new life in them and for keeping the NWCverse alive and kicking.
Team HOTA, team forge, thanks to both of you. :>
|
|
SquigPie
Adventuring Hero
|
posted March 10, 2012 12:13 PM |
|
Edited by SquigPie at 12:26, 10 Mar 2012.
|
Quote: I think that new creatures are a bit off proportion with the rest of them, especially on the Map
Hmm, the pirate in that picture looks a little too large aswell.
Although, if you compare the new units to the Gog on the side there, they aren't that huge (although still a little off proportion). If I remember correctly, skeletons are tiny on the adventure map
Also, I thought Swashbucklers where the Tier 1 unit of Cove. Didn't know it was Nymphs.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 10, 2012 12:21 PM |
|
|
Certainly not too big. Original halebard is similar, taking skeletons for reference is not fair.
____________
Era II mods and utilities
|
|
SquigPie
Adventuring Hero
|
posted March 10, 2012 12:27 PM |
|
|
Quote: Certainly not too big. Original halebard is similar, taking skeletons for reference is not fair.
Ah, didn't notice your post before I edited mine.
Always did think the skeletons where tiny.
|
|
Hobbit
Supreme Hero
|
posted March 10, 2012 12:36 PM |
|
|
Quote: Also, I thought Swashbucklers where the Tier 1 unit of Cove.
Cove line up (translation by me, official could be different):
1.Nymph -> Oceanid
2.Sailor -> Swashbuckler
3.Pirate -> Corsair -> Buccaneer ("Morskoy Volk")
4.Ocean Spirit -> Assida
5.Sea Witch/Sea Priestess ("Zhritsa Morya") -> Sorceress
6.Nix -> Nix Skirmisher
7.Sea Serpent -> Sea Monster/Haspid
|
|
SquigPie
Adventuring Hero
|
posted March 10, 2012 01:40 PM |
|
|
Quote:
Quote: Also, I thought Swashbucklers where the Tier 1 unit of Cove.
Cove line up (translation by me, official could be different):
1.Nymph -> Oceanid
2.Sailor -> Swashbuckler
3.Pirate -> Corsair -> Buccaneer ("Morskoy Volk")
4.Ocean Spirit -> Assida
5.Sea Witch/Sea Priestess ("Zhritsa Morya") -> Sorceress
6.Nix -> Nix Skirmisher
7.Sea Serpent -> Sea Monster/Haspid
What's an Assida? Is it a mythological monster? An untranslatable russian word? Or just some made up monster?
|
|
p4e4c
Adventuring Hero
|
posted March 10, 2012 03:05 PM |
|
|
Quote: Certainly not too big. Original halebard is similar, taking skeletons for reference is not fair.
Ohh.. I see now, it was probably because I wasn't use to it yet
____________
|
|
Hobbit
Supreme Hero
|
posted March 10, 2012 03:10 PM |
|
|
Quote: What's an Assida?
As I said about 11 days ago:
Quote: It's a medieval latin name of an ostrich.
And yes, it's made up monster, similar to wyvern or maybe pterosaur. Nothing from mythology.
|
|
SquigPie
Adventuring Hero
|
posted March 10, 2012 03:12 PM |
|
Edited by SquigPie at 15:15, 10 Mar 2012.
|
Quote:
Quote: What's an Assida?
As I said about 11 days ago:
Quote: It's a medieval latin name of an ostrich.
And yes, it's made up monster, similar to wyvern or maybe pterosaur. Nothing from mythology.
Aw dang, had completely forgotten about that post.
Also, when you said "similar" you meant in shape, right? And not as in "they're all made up", because wyverns are from middle age mythology, and pterosaurs existed.
|
|
Hobbit
Supreme Hero
|
posted March 10, 2012 03:48 PM |
|
|
Yes, that's what I meant.
|
|
SwampLord
Supreme Hero
Lord of the Swamp
|
posted March 10, 2012 07:30 PM |
|
|
Hey, quick question; what happened to the RMG (is it incompatible with whatever changes the team has made?) and is it planned to be in future releases? I checked the OP and front page but couldn't find anything about that.
|
|
|