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Thread: Necropolis Strategy Guide | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT» |
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 07, 2008 10:40 AM |
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Against academy I'd skip dark in favour of defense and I'd also consider defense vs say sylvan but normally I prefer to have dark/summoning.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted September 07, 2008 11:15 AM |
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try light magic vs. sylvan, or light/dark ok hard to get but very handy.
I think dark is nice vs. sylvan. With swift mind and stormwind you can frenzy his dragons and watch them demolish their own army Did it once, was pretty funny to watch. I got light magic from witch hut, though.
As for Lucretia, she is one of the best specialists indeed, because of the biggest impact (vamps go from horrible 79 damage per week to somewhat better 112 damage per week at level 15, and their survivability greatly improves). Not many specialists give as good bonus in %. Looks like vamps suck at the ATT/DEF area, that's what specialist fixes. However, looking for creatures that can become vampires on the map is frustrating. I prefer to raise whatever I can rather than waste turns and destroy my creeping routine trying to raise vamps each turns. Because vamps, as good as they are in creeping, aren't the most impressive in final battles. Without Lucretia, they simply suck. With Lucretia, they can be mediocre (if they get luck a lot they can be good tho )
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Dargor
Adventuring Hero
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posted January 04, 2009 03:01 PM |
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True True, The dont make Vamps like they used too (hommIV)
But i wanted to ask you all expierenced players out there how often do you pick Lich masters instead of the Arch Lich? This is the only unit from the whole necropolis army that I don't know how to ubgrade, I mean i alwasy pick Plague zombies, and Vamp Lord over rottens and prices, becaue the alt ubgrade sux to me, but in Lich case its simply to hard to choose;( i play mainly Naadir , so i dont want to waste a skil for Balistic and first aid and stick with summon/dark enlightment def standard but that "extra" rise dead spell is quite Essential especially in major battles(or when you get your lich blocked;P)
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 04, 2009 03:15 PM |
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You don't pick Princes over Lords?
I mean, seriously, Torpor has such a high chance to trigger, and when it does the Prince gets No Enemy Retaliation + blinding the target (which is obviously better than Lord's ability). Not to mention, Torpor may trigger on retaliation strikes as well, while the Lord's ability is useless in that case. Also, attacking a creature who has no retaliation left makes Lord's ability useless again, while Torpor is still useful.
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veco
Legendary Hero
who am I?
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posted January 04, 2009 03:16 PM |
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My picks are as follows -
Skellie warrior, unless I plan on casting arcane crystals againts faction that won't charge me (academy/fortress)
Rot zombie - Plague ones won't strike much with their initiative. On the other hand, Festering Aura works regardless of creatures initiative.
Poltergeist, mainly
Vampire Lords? who uses them after the 3.1 patch? Vamp Princes now give away Torpor like candy
Lich - for creeping Masters(extra Raise dead), for main battles I prefer Archliches, especially when planning on casting Arcane Crystals and when the enemy will turtle on his side of the battlefield (again - academy/fortress)
Wraiths - looks coolers than 'pink death' and I find Harm Touch more usefull than Banshees special
Dragons - Fighting Haven, expecting Retribution+ high Morale? I'd go for Ghosts, otherwise, Spectral (hello, Infernos high damage range )
You should really consider Vampire Princes
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none of my business.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 04, 2009 03:17 PM |
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Vamp lords are obsolete since the latest patch, princes' torpor triggers almost always nowadays.. I don't understand what you mean, what do warmachines have to do with Naadir or any necro hero? They are a pretty bad choice as a skill, doesn't pay off like others do. About the choice of the liches there are three things that can influence you. One is enemy resistance, for instance vs dwarves you'd expect dwarven luck or vs academy you'd expect it to be mirrored elsewhere most of the time. The other is survivability. Vs dungeon raising the liches so they can raise another unit can buy you a lot of time. Also you could also consider that decay works better vs units with natural high initiative or factions that are possible to have mass haste.
Anyway it would be better to keep the discussion on alternative upgrades here.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 04, 2009 03:19 PM |
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Quote: vs academy you'd expect it to be mirrored elsewhere most of the time.
That's the interesting part of Decay, that it can't be mirrored to your own units since they're immune, and with Academy's high initiative (because of mini-arties) it is a very useful spell
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 04, 2009 03:21 PM |
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To me it does matter if it does not hit the intended target. Besides the hero could simply cast mass decay, fast and efficient.
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Dargor
Adventuring Hero
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posted January 04, 2009 05:13 PM |
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Judgin by the looks I would have to stary with un ubgraded Tier 6 lvl becaue the ubgrades ones both look like theey came from Candy Moountain
Anyway, why portegeists?? spectre are better i think, mainly becaue of thier ini.
As i said in another topic, i cant ubdate my Homm for an unknow reason and therfore torpor sux
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ebbafan
Promising
Famous Hero
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posted January 05, 2009 06:42 PM |
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not sure where to post this, but i just wanted to point out that hiring a necromancer could be worth it for just about any faction!
you can get more troops for free, which you can sell/sacrifice or use for special purposes:
skeleton warriors for shield other
ghosts/spectres/poltergeists very good creeps vs. shooters/casters, even better in conjunction with skeleton warriors
vampire lords - abusable last stand creeping
lich masters/archliches: can learn a host of spells from them, death cloud to dispel phantom forces and trigger arcane crystals
wraiths(preferably with last stand): death touch for phoenix/other
level 7 counter
ghost dragon: sorrow strike is now on expert, and is pretty nasty
furthermore, if you learn raise dead from a necromancer you now have resurrectable troops!
one more side note is that you should get your necromancer to learn herald of the dead and diplomacy: if you get just one big stack of creatures, it will really be worth it!
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Dargor
Adventuring Hero
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posted January 06, 2009 09:13 AM |
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Well i play 3.0 not 3.1 so i might be wrong, but when you cast "Rise Dead" on a living creature than dosent it vanish after the combat??
Besides Undead creatures decrease your morale...
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 06, 2009 01:44 PM |
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Quote: Well i play 3.0 not 3.1 so i might be wrong, but when you cast "Rise Dead" on a living creature than dosent it vanish after the combat??
Ebbafan was talking about casting Raise Dead on the undead troops.
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Dargor
Adventuring Hero
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posted January 06, 2009 04:05 PM |
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"furthermore, if you learn raise dead from a necromancer you now have resurrectable troops!" Well This actually dosent sounds like it
And the fact that there is a sentence that say sth about having a necromancer no matter the town you play.
But anyway i have a question about "Pink Death" I dont play much vs human adversaries, and therefore my question, is about his special skill.....Is it Worth it?? For all i've noticed its better than harm touch (Well at least vs small tier units):]
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veco
Legendary Hero
who am I?
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posted January 06, 2009 04:15 PM |
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If it had Fear Aura than I'd guess I'd choose them but as it is I find Harm Touch better againts Tier 6s and 7s and dispelling all buffs is just sweet
Then again if the enemy is likely ot gate and/or phantom force spam I'd go for Banshee (a.k.a. Pink Death)
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none of my business.
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Momo
Promising
Famous Hero
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posted January 06, 2009 06:30 PM |
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It looks like the only one going almost always for archers is me. I find them better for creeping, sieges (from both sides) and in pretty much every occasion except some conclusive battles where warriors sturdiness matters for a longer time.
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Dargor
Adventuring Hero
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posted January 07, 2009 10:05 AM |
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I use archers only when I defend a castle, while attacking your Archers deal pathetic dmg, even in vast numbers. The only profit of having archers is that you will have unlimited amout of mana
While Warriors can escort some units till the reach enemy units
Och and one more thing, since I'm allready in this topic, what do you think about the all mighty and all powerfull Howl of Terror?? Is it worth it ? Personally I think it will work well but You will have to support it with other -morale things like the necromancer set or Urgash, besides if you want this skill you have to give up Haunted mines, and waste a prime skill slot for leadership for your main hero, and pick schoolar (Allthough Lord of the Undead is quite a usefull skill)
Cheers,
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 07, 2009 02:37 PM |
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Edited by Asheera at 14:37, 07 Jan 2009.
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If Leadership is your problem then I recommend going for Howl of Terror
In fact, I wouldn't recommend getting Leadership with Necro at all. People overestimate that Herald of Death thing...
Also surprisingly Howl of Terror has pretty decent requirements. Some perks are not that good but at least the skills themselves are excellent for a Necro.
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Dargor
Adventuring Hero
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posted January 07, 2009 04:47 PM |
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I usually take Enlightment Defense and Luck/Attack (i mainly play Naadir so Dark+summon comes in standard eq) And i dont pick Leadership(txD) but, haunted mines are rather cool i think and increased population but that is something a second hero can make after a lucky witchhut+stone/tree. But honestly i never played with a human opponent a longer match so tell me is the -6 morale rly that powerfull?
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veco
Legendary Hero
who am I?
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posted January 07, 2009 04:58 PM |
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If you will be facing any might faction that is likely to have Retribution (like Orcs/Haven... heck, even Dwarves are deadly with it) then Howl of Terror is definetly something worth considering (twice if nessecary )
If not you'll have merry orcs running around doing 25% more damage each strike and they'll strike (statistically speaking) 50% more often. I find this a convincing argument since the requirments are not that build-ruining. (you can't get mass slow/consufion and some moderately interesting perks in summoning school).
Keep in mind that with Howl of Terror you can't get Mentoring which is pretty attractive for necros on big maps (more DE points per week from mentored heroes)
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none of my business.
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ZeroXcuses
Known Hero
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posted April 12, 2009 01:54 AM |
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Hmm, I've never considered using mentoring to beef up my Dark Energy. That would probably be a good campaign skill to get for secondary generals rather than a multiplayer map.
I'd just like to say that I also get skellie archers for the first few weeks then I decide to re-upgrade or not. On my general, I keep the archers, and any other hero, I raise warriors. What determines which I choose is if I go Archlich or Lich Master. I only go Lich Master against Necro mirrors (because the cloud attack/decay does not work on Necro units!).
I always go Wraith instead of Banshee. Harm touch is supremely underrated.
I go Vampire Lords, but I have not played with Princes since the patch. No enemy retaliation is crucial. But if I happen to get the confusion spell, I'll try Princes again.
Zombies are the last unit I upgrade, if I ever do. That mercury is precious.
Flip a coin for the ghost upgrade. They're both pretty "meh" IMO. I think that incorporeal works better when they're upgraded, whichever you choose.
I hardly ever go for Dragons. That structure is ultra expensive (twenty, twenty, twenty wood, ore, mercury????? YEAH RIGHT!!!) for what you get in return.
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