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Thread: Artifacts Analysis | This thread is pages long: 1 2 3 4 5 · «PREV |
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httassadar
Adventuring Hero
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posted June 19, 2009 06:14 PM |
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Does the necklace of conflux work on counter spell so my academy enemy will run out of mana while I have used not a single point? This would be useful as I can just cast empowered implosion to burn out his mana very quickly.
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darmo
Known Hero
True Gentleman
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posted June 21, 2009 05:31 AM |
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Quote: Does the necklace of conflux work on counter spell so my academy enemy will run out of mana while I have used not a single point? This would be useful as I can just cast empowered implosion to burn out his mana very quickly.
What do you mean?
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lumpor
Adventuring Hero
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posted June 21, 2009 10:06 AM |
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When counterspell is triggered it drains mana equals to double the spell countered. Does that count as "spent mana" for the pendant of conflux, or does it have to be a normal spell?
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broadstrong
Promising
Known Hero
Level 20 Vassal of Light
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posted June 22, 2009 03:48 PM |
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Quote: Nice guide.
Although I kinda disagree with "balanced" heroes. spellpower artifacts are best for warlocks and wizards. Because warlocks focus alot on spells, so they need alot of spellpower, or else they've sacrificed creature power for something useless anyway.
Also, I think ring of celerity and ring of speed are awesome, and have gotten too bad of a rating. 20% more initiative means not only going first, but also getting their turns faster, and 20% is alot, 10% too.
greaves of the dwarven kings is awesome. Almost all dark magic users will use mass slow. Now they won't.
Ring of caution is also great in big battles, where after a while most creatures are where they want to be, and all they do is hack against each other. Then it feels good that my creatures are more sturdy.
@Lumpor,
Thanks for your appreciation on the guides.
The primary-skill-altering artifacts can be used either to make up for a skill deficiency (eg. spellpower for warlocks and necros), further a proficiency (eg. defense for knights and rangers) or to bump out all the stats (such as sandals of the blessed). It is up to the individual's preferences. For me, I prefer balanced heroes because I don't like to see things like 1 spellpower or 1 knowledge for high-level heroes.
The two rings are a tad too powerful, especially the ring of speed. But without these two rings there are still many artifacts and ways that help to boost initiative.
All the parts of the dwarven kings set are awesome, simply said. I consider this set the 2nd best set (after the dragon artifact set), especially against nasty destructive magic spellcasters. Add some other specific artifacts and the destructive magic hero will have a hard time taking down your troops with destructive spells, plus magic protection also works for other spells with destructive damage, like decay.
Ring of caution seems MUCH better when defending sieges. If the army strength is not too far apart, just let the towers do their work, sit back and defend (and take out the catapult if possible though the speed decrease may hurt for this). Maybe early games too when the better artifacts are better defended (in theory).
In mid- or late-games, other rings are simply better (of course with windstrider boots it is another story).
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The queer part of the Carcity/Broadstrong/Zamfir[
/b] threeway, equipped with sailing, summon allies, spatial travel and supermover.
Many current projects on hand.
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intelligence
Adventuring Hero
The Sacred Guardian
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posted June 27, 2009 02:04 PM |
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does rage of the elements stack with the runeforce set bonus
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broadstrong
Promising
Known Hero
Level 20 Vassal of Light
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posted June 30, 2009 04:22 PM |
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Quote: does rage of the elements stack with the runeforce set bonus
The set bonus doubles the percentage due to "elemental visions" effect. I believe it should stack, though I have not really tested it.
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The queer part of the Carcity/Broadstrong/Zamfir[
/b] threeway, equipped with sailing, summon allies, spatial travel and supermover.
Many current projects on hand.
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intelligence
Adventuring Hero
The Sacred Guardian
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posted July 01, 2009 02:29 PM |
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Ok thnx i'm going to test it when i have time
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Nirual
Famous Hero
Imbued Ballista
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posted July 11, 2009 10:44 PM |
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After playing quite a few artifact-friendly maps (Dragon Utopia, Artifact Merchants etc), I can savely say that it's pretty much impossible to assemble the entire Power of the Dragons set before you won the game anyway. The 4-piece bonus however is quite achievable and highly useful, although it doesn't help against default attacks, Cold Death etc.
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In ur base killing ur doods... and raising them as undeads.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 11, 2009 10:49 PM |
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Who cares, if you have 10+ tier 7 they get a pretty good boost. Especially if they can attack before enemy hero.. As for default attacks it is not something I ever consider, so many other things you can do instead.
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Nirual
Famous Hero
Imbued Ballista
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posted July 11, 2009 11:00 PM |
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Quote: As for default attacks it is not something I ever consider, so many other things you can do instead.
Barbarians and Rangers can get quite some mileage out of it (via Powerful Blow / Rain of Arrows + Imbue (opening the opportunity to combo it with Cold Death). Other factions have little reason to use it unless they are out of mana, admittedly.
Maybe Demon Lords with Mark of the Damned. Huge maybe on Knights since Retaliation Strike has very limited use and the enemy will probably be too smart to attack the protected unit with tier 7 unless they have no choice.
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In ur base killing ur doods... and raising them as undeads.
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