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Thread: Dungeon faction magic or melee? | This thread is pages long: 1 2 3 4 5 · «PREV |
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted August 29, 2008 10:24 PM |
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Well, I tried "almost full" might with Kythra in a recent match with Mytical and it was pretty great. By "almost full" might I mean taking ONLY Destructive as a magic component.
Basically, my Hero looked something like this:
Advanced Irresistible Magic -> Dark Ritual (needed for Retribution), Emp. Spells
Expert Leadership -> Estates (start), Recruitment -> Aura of Swiftness
Expert Destructive Magic -> Master of Ice -> Cold Death, Master of Fire
Expert Attack -> Cold Steel, Battle Frenzy -> Retribution.
And the result was pretty good, I mean I kinda slaughtered the Orcs (well, they were a week less than my army, but still...)
With slaughter I mean that Kythra acted only once before the battle was over
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ChaosDragon
Famous Hero
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posted August 29, 2008 10:29 PM |
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Imo, better leave destructive and go logistic (For teleport assault)
But, yeah, destructive realy ease dungeon creeping. Still TA is far more valuable againts those orcs, because we speak full might, so, for me destructive is just a creeping tool, not a single spell must be casted againts enemy's hero, but that's me, dunno what other people need.
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tann_141
Known Hero
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posted August 30, 2008 01:52 AM |
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Edited by tann_141 at 01:54, 30 Aug 2008.
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by the time you have 50 dragons and 150 hydras its already much too late for the destructive magic user... when i mean your spells can keep up.. there is still a limit
but by the time you have 12 or 15 dragons.. even though its "late game" your destructive magic can pack a HUGE punch
im not a might hater as i love to play with haven but dungeon would fare a lot better using magic... just like haven would should focus on might
still a hybrid is understandable due to a warlock's high atk skill... but for me it comes down to the units
a lot of them are simply too slow or too weak defensively (furies and raiders) to do any extensive damage... making a might build much less effective
i guess in the end the determining factor is how long you think your game will last
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ChaosDragon
Famous Hero
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posted August 30, 2008 07:17 PM |
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50 dragons and 150 hydras is still equal with the power of 50+ SP warlock's emp. spell. Emp lucky implo + emerald slipper has the same dmg as 50 red dragons with 30 atk using incinerate on 50 black dragons.
As emp lucky implos happens by chance, so does incinerate of all those 50 red dragons, because those red dragons fall in the begining of turn 2. So i consider that as equal, or maybe even those normal emp implos + emerald slipper is better, because it always outdamage all my other units except red dragon, i should have been defeated if it's not because TA abuse, my opponent was better than me, he is the one that introduce me to HoMM games, not to mention the ATB randomness at first turn clearly doesn't favor me, my warlock act before my opponent's warlock and my red dragon and grim rider act before my opponent's black dragon and grim rider.
Though if it's 55 or more dragons, the balance begin to favor might than magic.
I never test how effective TA againts other factions. Though againts dungeon, if you do the right thing, it's quite effective, wonderful indeed, i never thought that it would be quite effective.
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MarcusX
Known Hero
*happyface*
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posted August 31, 2008 12:48 AM |
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the only prob with waiting till you have 50+ drags etc. you loose the dungeon's ability to hit the other factions early, something that I find very usful to do at least against the AI.
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I use big words to make myself
smarter
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tann_141
Known Hero
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posted August 31, 2008 12:52 AM |
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Edited by tann_141 at 00:54, 31 Aug 2008.
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yes magic CAN do that much damage.. however you have to make VERY sure that you have plenty of mana.. otherwise.. your trump card is useless
EDIT: btw i generally have trouble finding people to play against in online games ... is there anywhere else other than the ubi server where u can play?
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MarcusX
Known Hero
*happyface*
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posted August 31, 2008 12:56 AM |
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well usually by the time that you have the ability to do serious damage you are a hight enough lvl that mana isn't a prob unless you ar fighting the inferno with tons if familliars. I hate those little things, I blow them up asap.
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I use big words to make myself
smarter
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tann_141
Known Hero
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posted August 31, 2008 01:40 AM |
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well if there are that many troops you know the battle will last a while.. and you desperately need those spells as they are your main weapon
you also want loads of mana to be able to cast mercilessly without thinking which spell is cheaper.. but ratehr which spell has the biggest boom-boom capability
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MarcusX
Known Hero
*happyface*
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posted August 31, 2008 01:46 AM |
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yeah I can see where your coming from it would kinda suck to be nearing the end of a still close battle and run out of manna I wish the dungeon had a imp like unit that could get you manna.
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I use big words to make myself
smarter
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tann_141
Known Hero
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posted August 31, 2008 02:51 AM |
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mite fall into the "overpowered" category
besides there are plenty of arties / abilities to increase knowledge (and mana)... sometimes it may even be worth it to get that +100 temporary mana perk (from sorcery)
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MarcusX
Known Hero
*happyface*
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posted August 31, 2008 12:47 PM |
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besides there are plenty of arties / abilities to increase knowledge (and mana)... sometimes it may even be worth it to get that +100 temporary mana perk (from sorcery)
it is i get that before all my major battles.
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I use big words to make myself
smarter
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Dagon
Adventuring Hero
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posted August 31, 2008 04:52 PM |
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Edited by Dagon at 16:54, 31 Aug 2008.
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I have a question:
Does solider's luck increses chances of Eruina's special ability?
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MarcusX
Known Hero
*happyface*
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posted August 31, 2008 06:57 PM |
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no I don't think so. I could be wrong though I think that soldiers luck only affects a units special ability and scinse a regular shot isn't a special attack I don't think it affects them.
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I use big words to make myself
smarter
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