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Thread: 10 creatures instead of 7!!! | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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GenieLord
Honorable
Legendary Hero
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posted September 03, 2008 11:48 AM |
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Some towns, like Necropolis, really require more than 7 creatures... There's so much to add. But in some, like Haven, another creature will be pointless. More and more humans get boring, don't you think?
My suggestion is to be innovative and make a different number of creatures in every town. It can be balanced, and I'm sure it's going to be interesting. Perhaps the maximum can be 9 creatures in one town, and the minimum is 6. With good costs and statuses, I believe this can be fun and balanced.
Interesting discussion!
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nickkkk
Known Hero
Necro fan since 1988
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posted September 05, 2008 08:08 AM |
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definetly more factions. Better import some factions from other games. The more the better.
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Vampire Lord (Dracula)
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rubycus
Known Hero
-student of the mind-
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posted September 05, 2008 10:38 AM |
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Quote: i think ubisoft won't make h6
Why not?
I think 7 tiers is ok, and I like the concept with a grail creature. I think that the grail creature should be less powerfull, and that we should be able to buy 1 grail creature each month or something.
I don't like the idea of letting the grail creature stay as a guardian of the grail town, because those kinds of grail-town-final-battles almost never occur...
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razor5
Famous Hero
Freezing...
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posted September 05, 2008 10:43 AM |
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Quote: i think ubisoft won't make h6
Why you are so pessimist ? Think about HoMM 6 will be a great game,best in HoMM series,the best TBS ever
Don't think about bad things like "they will not make HoMM 6"
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 05, 2008 11:11 AM |
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I think that multiplyng the creatures on a battlefield would badly affect the game experience. In H3, H4 and H5 there were exactly seven unit slots avaliable and this left the players develop complex startegies, but didn't change game into a mass carnage.
With ten creatures the importance of each of them would be decreased, leading to chaos.
Apart from that, I agree to have much more creatures avaliable for a faction - with H5 alternative upgrades or H4 dwellings exluding each other. Variety is never bad.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted September 05, 2008 12:58 PM |
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Ubisoft is confirmed as making Heroes 6.
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How exactly is luck a skill?
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rubycus
Known Hero
-student of the mind-
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posted September 05, 2008 01:05 PM |
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Quote: Ubisoft is confirmed as making Heroes 6.
Good! Looking forward to it.
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razor5
Famous Hero
Freezing...
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posted September 05, 2008 02:25 PM |
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But now be serious (not SIRIOUS) ,it's impossible for Ubi and Nival to don't make HoMM 6...
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 05, 2008 02:26 PM |
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What, where, how? That's a great news... just show us the source
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stankelbenet
Adventuring Hero
bringer of nostalgia & darknes
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posted November 17, 2008 10:33 PM |
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some factions have a lot of creatures to use while others don't.
Inferno needs to use different names for demons and just make them look different from eachother(HoMM 3: demon and devil, what's the big difference)
I think that factions should have a different number of creatures, so inferno could have 6 and castle/life/haven could have 8.
Of course the inferno creatures would be stronger then
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 17, 2008 10:41 PM |
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No, I do not like this idea. It would completely remove a nice little thing called BALANCE, which is allready difficult enough to create...
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MattII
Legendary Hero
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posted November 18, 2008 01:16 AM |
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Rather than more tiers, why not just have a mixed H3/4 system ie, two base creatures with one upgrade each, so you can have up to 14 creatures without upsetting the number of tiers.
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Snatch
Promising
Known Hero
Proud Kappa
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posted November 19, 2008 05:54 AM |
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Edited by Snatch at 05:55, 19 Nov 2008.
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Or what about that:
We have 10 or more creatures to hire but only 7 slots. Wouldn't that increase the importance of side heroes and side armys? Or do you think it's better if slots and number of creatures match?
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MattII
Legendary Hero
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posted November 19, 2008 06:24 AM |
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Nah, the number of hero creature slots has to at least match the number of creatures available in a town.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted November 19, 2008 08:50 AM |
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I hate the thing where you have to choose one of two creatures. Reasons: 1) It blocks out a lot of creatures from the game. 2) It's a terrible pain to balance - if one creature is a bit stronger than the other, you'll have a default pick. Heroes IV abound with examples. 3) It's terribly development in-efficient. The developers need to come up with and design twice the number of creatures that you actually use in game. I would rather that they developed two seperate line-ups than one line-uos with double nmber of creatures. 4) There's the issue of capturing towns developed against your taste - you'd need a tear-down option in that case, which admittedly might not be a bad idea anyway.
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What will happen now?
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MattII
Legendary Hero
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posted November 19, 2008 09:42 AM |
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As may be, but (taking the Haven as an example) if, say, at tier 4 you got Pikemen or Gryphons, it as much up to the enemy which one you get, against Academy you go Gryphon to take advantage of their many shooters (reach them quickly), but against, say, Stronghold you'd be more likely to go Pikeman, because he's tougher and a better defence for your Archers.
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Snatch
Promising
Known Hero
Proud Kappa
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posted November 19, 2008 01:56 PM |
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I always liked a 2-of-3- or leave-one-out-system. It also deals better with alcis contras.
1) Only a third are blocked and not half of the creatures.
2) If one creature is definately stronger you can still choose between the other two. But yes, if one creature is significantly weaker than the other two we have the same problem.
3) The developers need to come up with only one and a half times the numbers instead of twice.
4) Tear down option is needed too but you're at least sure that one dwelling in each tier always fits.
But yes, balancing several chooseable line-ups strategically is much easier than balance creatures within one tier strategically. I used chooseable line-ups in my three-way-system-Thread.
Maybe I will post my idea of a 2-out-of-3-system too some day.
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MattII
Legendary Hero
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posted November 19, 2008 07:20 PM |
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Quote: Maybe I will post my idea of a 2-out-of-3-system too some day.
Please do so, because I'm having trouble understanding unless you happen to mean base and one upgrade as (is it?) in the current system.
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Snatch
Promising
Known Hero
Proud Kappa
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posted November 19, 2008 08:27 PM |
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It's easy:
4 tier, 3 creatures on each tier, 2 creatures of each tier are buildable.
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Gnoll_Mage
Responsible
Supreme Hero
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posted November 19, 2008 09:09 PM |
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Quote: What, where, how? That's a great news... just show us the source
Indeed, where did that news come from?
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