|
Thread: [NCF Based]Minor Walkyrie | This thread is pages long: 1 2 · NEXT» |
|
TSoD
Promising
Famous Hero
NCF Blacksmith
|
posted September 20, 2008 01:29 PM |
|
Edited by TSoD at 19:41, 18 Mar 2009.
|
[NCF Based]Minor Walkyrie
Last version : 18/03/2009, 19:41
Minor Walkyrie - Level 2 Base creature, Neutral (CREATURE_MINOR_WALKYRIE = CREATURE_397) v1.2
Attack: 3
Defense: 2
Damage: 3-5
Speed: 7
Initiative: 10
HP: 11
Shots: 0
Mana: 0
Exp : 16
Power Rating : 192
Weekly Growth : 9
Spells : /
Cost : 75 Gold
Abilities : Presence of Commander.
Description : These strange creatures appear everywhere nearby the battle fields. Sometimes some of them take part to the battles, although it is forbidden for them to do so.
----------------------------------------------------------------------------
Screenshot
Creature Screen
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Walkyrie - Level 2 Upg. creature, Neutral (CREATURE_WALKYRIE = CREATURE_398) v1.2
Attack: 5
Defense: 2
Damage: 5-6
Speed: 7
Initiative: 11
HP: 13
Shots: 0
Mana: 0
Exp : 33
Power Rating : 325
Weekly Growth : 9
Spells : /
Cost : 125 Gold
Abilities : Presence of Commander. Order of the Chief.
Description : These reckless ghosts are in fact the herders who comes from search of their sheeps. The Walkyries are half-goddesses come to bring back into the Walhalla the Minor Walkyries token in the battles. More sophisticated in the art of combat, without therefore been become mistresses of their blades, it happens that some of them stay beside their Minor fellow and that they take part in the fighting, full of passion.
----------------------------------------------------------------------------
Screenshot
Creature Screen
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Used Software
Photoshop 7.0, Notepad, 7Zip
(visit Useful software for modders for more software info).
----------------------------------------------------------------------------
Informations
Hag model. Its last upgrade ("Mistress of the Dead") will appear shortly. Balanced ?
Sharpened textures.
v1.2:
- Complete folder added (editor icon)
- Hillfort bugs resolved
----------------------------------------------------------------------------
Dowloads
Minor Walkyrie & Walkyrie (v1.2)
____________
NCFBank,
the complete and homogen NCF
library.
|
|
Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
|
posted September 20, 2008 01:53 PM |
|
|
Great job, that's really what we needed most! NCF low tiers!
I like it
|
|
VokialBG
Honorable
Legendary Hero
First in line
|
posted September 20, 2008 01:59 PM |
|
Edited by VokialBG at 13:59, 20 Sep 2008.
|
I don't like the face, but nice creature
____________
|
|
Asheera
Honorable
Undefeatable Hero
Elite Assassin
|
posted September 20, 2008 02:36 PM |
|
|
NiceQuote: Deads Mistress
I think you should name her Mistress of the Dead
____________
|
|
TSoD
Promising
Famous Hero
NCF Blacksmith
|
posted September 20, 2008 02:58 PM |
|
Edited by TSoD at 14:58, 20 Sep 2008.
|
Thx
@Asheera : Damned Fixed
____________
NCFBank,
the complete and homogen NCF
library.
|
|
Dexter
Known Hero
|
posted September 22, 2008 05:28 PM |
|
|
Quite frankly a Valkyrie was supposed to be a creature in the Heroes V developed by New World Computing.
|
|
SimonaK
Promising
Supreme Hero
|
posted September 24, 2008 11:56 PM |
|
Edited by SimonaK at 00:18, 25 Sep 2008.
|
I downloaded 1.1 and...
<Upgrades>
<Item>CREATURE_WALKYRIE</Item>
<Item>CREATURE_DEADS_MISTRESS</Item>
</Upgrades>
This creature has upgrades....
but where are these creatures?
EDIT
will appear shortly
OK!
But right now there is a crash risk if I would go to HillFort with ..
|
|
TSoD
Promising
Famous Hero
NCF Blacksmith
|
posted September 25, 2008 04:57 PM |
|
|
hum
All is in my head at the moment... "shortly" wasn't appropriated...
"They will be my next NCF creatures" is more just ^^
(At the moment I'm beginning another program in C++ in waiting my NCF Creature Maker source code that will be a GUI trigger editor... But it is only a project... I must also update my NCFBank etc... I'm very busy, with school moreover !)
____________
NCFBank,
the complete and homogen NCF
library.
|
|
SimonaK
Promising
Supreme Hero
|
posted September 25, 2008 10:42 PM |
|
Edited by SimonaK at 22:43, 25 Sep 2008.
|
Then,
It's better to release this creature now without upgrades
and to release a new version later with upgrades
while they will be ready.
I don't understand why you got upgrades at your creature and these upgrades don't exists...
Actually, your creature may crash the game.
the most important priority for a programmer is to fix bugs
|
|
Fauch
Responsible
Undefeatable Hero
|
posted September 25, 2008 10:49 PM |
|
|
not in that case :
<Upgrades>
<Item>CREATURE_398</Item>
<Item>CREATURE_399</Item>
</Upgrades>
the upgrades will be the yeti. (well that wolf peasant dragon wing with yeti's stats)
|
|
SimonaK
Promising
Supreme Hero
|
posted September 25, 2008 10:58 PM |
|
|
Quote: not in that case :
<Upgrades>
<Item>CREATURE_398</Item>
<Item>CREATURE_399</Item>
</Upgrades>
the upgrades will be the yeti. (well that wolf peasant dragon wing with yeti's stats)
Nice observation, Fauch.
Indeed, it's better to use «MonsterID» instead of «ScriptID» in GameMechanics.
All MonsterID are already defined in NCF__Core.pak
....
Moreover RTMG make a warning about that.
The concerned creature works anyway but the upgrades setting can be altered.
Fortunately, RTMG allow to modify all stats and we can to make the good link
with MonsterID upgrades.
|
|
TSoD
Promising
Famous Hero
NCF Blacksmith
|
posted September 26, 2008 05:39 PM |
|
|
I've always done with script ID, and I'll never change, only for very good reason. I find the old maneer of NCF creatures creation beter that the new, with no script ID, no MapEditor link, no description etc.
Well, it's my opinion in all cases ^^
And I'll create the two upgrades today and tomorrow.
Maybe they will be both downloadable today, but I'm not sure.
____________
NCFBank,
the complete and homogen NCF
library.
|
|
SimonaK
Promising
Supreme Hero
|
posted September 26, 2008 08:02 PM |
|
Edited by SimonaK at 20:08, 26 Sep 2008.
|
Quote:
I've always done with script ID, and I'll never change, only for very good reason. I find the old maneer of NCF creatures creation beter that the new, with no script ID, no MapEditor link, no description etc.
There is not a new way to make NCF.
If some NCFs have no script or no mapeditor link, etc
It's just because its creator don't know these informations.
You are alone to use scriptID in GameMechanics.
I think it's better to keep ScriptID just in Script folder.
MapsObjects/{MonsterShared} file requires MonsterID, not Script.
Good if GameMechanics works anyway with ScriptID.
But that isn't mean it's a good idea.
It's a programmer's advice that I give you.
Because, by using ScriptID in GameMechanics,
you create a superfluity dependance
between script folder and GameMechanics folder
|
|
TSoD
Promising
Famous Hero
NCF Blacksmith
|
posted September 26, 2008 08:31 PM |
|
|
Yes you're right.
But it is the same for me, while I continue to well add a script file
There is the Walkyrie. She is not transparent yet, but it will come. I must do some modifications and fix some bugs of the texture.
(It took me much time I expected !)
The horns will either be removed or ice-textured. Idem for the things behind her neck.
At the same time, look right : I found a new functionnality to the editor (by translating it in french, I marked certain special dialogs like objectives and camera configurations) : Animation, effects and Model viewer ! It works, moreover !
Ubi hide us alot of things...
____________
NCFBank,
the complete and homogen NCF
library.
|
|
SimonaK
Promising
Supreme Hero
|
posted September 26, 2008 08:37 PM |
|
|
Veerry gooood!
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted September 26, 2008 08:49 PM |
|
|
Impressive!
|
|
Cepheus
Honorable
Legendary Hero
Far-flung Keeper
|
posted September 26, 2008 09:21 PM |
|
|
Quote: I found a new functionnality to the editor (by translating it in french, I marked certain special dialogs like objectives and camera configurations) : Animation, effects and Model viewer ! It works, moreover !
Ubi hide us alot of things...
Hehe, that's pretty old news I've been using the viewer for months, maybe I'll write a short tutorial on how to enable it.
Btw, the texture pwns. Well done.
|
|
Fauch
Responsible
Undefeatable Hero
|
posted September 26, 2008 11:06 PM |
|
|
nice claws. weird texture, I'm waiting for the final result.
btw, maybe you should get rid of the black stripes on her arms.
|
|
TSoD
Promising
Famous Hero
NCF Blacksmith
|
posted September 27, 2008 09:57 AM |
|
|
Thanks all ! I'm so happy that you like my Walkyrie !
Yes, I'll replace the strings on her arms. But it is difficult to create the texture
Normally, I wanted to erase entirely the iron gloves of the hands. Unfortunately, it is not possible : her arms are textured over one side only...
Hum I cannot find the emplacement of the black holes of the shoulders... Its very embarrasing :s
I ll post other screen later.
____________
NCFBank,
the complete and homogen NCF
library.
|
|
Azagal
Honorable
Undefeatable Hero
Smooth Snake
|
posted September 27, 2008 11:41 AM |
|
|
She is so hot!!!
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
|
|
|