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maretti
Responsible
Supreme Hero
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posted October 25, 2009 01:48 PM |
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I think I mentioned at some points that you can get the same herotype in tavern day 1. The fact seem to be that Rainalkar was right, you cant get 2 of the same type in tavern at any point. I apologise.
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Crag rules, Orrin and Ivor suck
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notmytohhandle
Known Hero
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posted October 26, 2009 01:13 AM |
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Quote: I think I mentioned at some points that you can get the same herotype in tavern day 1. The fact seem to be that Rainalkar was right, you cant get 2 of the same type in tavern at any point. I apologise.
What you mean?
Day 1 you can have your starting hero plus 2 native heroes in tavern.
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Binabik
Responsible
Legendary Hero
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posted October 26, 2009 05:13 AM |
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Maybe he means there can't be 2 might or 2 magic of the same town. I've never noticed that before, but I haven't paid attention.
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maretti
Responsible
Supreme Hero
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posted October 26, 2009 09:53 AM |
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You cant have for example 2 barbarians in tavern at the same time. But you can have a battlemage and a barbarian.
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Crag rules, Orrin and Ivor suck
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maretti
Responsible
Supreme Hero
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posted December 10, 2009 11:00 PM |
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@Beserk: "the targeted unit will randomly attack the nearest unit, be it friend or foe"
What does this mean?
I just had a situation where a beserked unit attacked a unit 2 steps away even though there was a unit right next to it.
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Crag rules, Orrin and Ivor suck
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SAG
Promising
Supreme Hero
WCL owner
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posted December 11, 2009 08:38 AM |
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Edited by SAG at 12:51, 11 Dec 2009.
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This is only for flying creatures.
Priority of attack of type I is same as type II.
Priority of attack of type III is less than type I or II.
On screenshot #4 you can see all creatures at same distance, but only 2 can be attacked (type II).
Flying creatures don't see obtacles (genie on screenshot #5 will skip turn), but walking creatures see obtacles.
On screenshot #6 you see that all creatures have same chance to be attacked by genie.
Type I
Type II
Type III
screenshot #4
screenshot #5
screenshot #6
research done by AlexSpl, translated by SAG
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I play HoMM3 at www.heroes-
III.com
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Rainalcar
Promising
Famous Hero
Heroji su zakon
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posted December 11, 2009 05:03 PM |
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I was just in the process of adding this Thx Sag
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maretti
Responsible
Supreme Hero
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posted December 11, 2009 06:50 PM |
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Thanks for that info. Do you also know how it works with 2 hex units?
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Crag rules, Orrin and Ivor suck
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Rainalcar
Promising
Famous Hero
Heroji su zakon
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posted December 11, 2009 09:33 PM |
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By Alex, 2-hex.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 12, 2009 10:03 AM |
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I don't get why in screen B there is priority type II (highest) and then in screen 5 genie will skip turn, while the garg being in type II attack (it always has to attack frontal?). Also is really attack type I perfectly equal to type II? This is new to me.
Someone can translate the latest screen please?
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Era II mods and utilities
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AlexSpl
Responsible
Supreme Hero
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posted December 15, 2009 09:35 AM |
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Edited by AlexSpl at 07:35, 16 Dec 2009.
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Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Berserked units always hit left (if they are defenders)/right (otherwise) hex of foe's 2-hex unit. Moreover, they always attack within default directions and the second hex of 2-hex creatures is considered as a blocked hex (see screenshots).
If there were, for instance, defender's Green Dragons instead of Griffins on the screenshots then berserked pegasi could hit in both cases!
Screenshot #5
The same behavior can be observed in the other cases (1 hex vs 2 hex etc.)
'Priority hexes' rule is also applying here (for 2-hex creatures).
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liophy
Famous Hero
Bulgarian
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posted December 15, 2009 10:17 AM |
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Quote:
If there were, for instance, defender's Green Dragons instead of Griffins on the screenshots then berserked pegasi could hit in both cases!
Why? Whats the diff between green dragon and griffin?
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I play Heroes 3 Online at: www.heroes-III.com
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AlexSpl
Responsible
Supreme Hero
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posted December 15, 2009 10:20 AM |
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Quote: If there were, for instance, defender's Green Dragons instead of Griffins on the screenshots then berserked pegasi could hit in both cases!
The key word here is defender's. Compare two screenies.
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liophy
Famous Hero
Bulgarian
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posted December 15, 2009 11:36 AM |
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I am sorry. I still can not understand.
Its both defenders griffin, defenders green dragon. So whats the difference?
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I play Heroes 3 Online at: www.heroes-III.com
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted December 15, 2009 11:42 AM |
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Edited by angelito at 11:43, 15 Dec 2009.
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No, he means the griffins belong to the attacking hero.
While in the example of the green dragons, they belong to the defending hero, means the belong to the pegasi.
At least that's what I have understood....
Edit: A berzerked unit seems to "see" the head of a 2 hex unit as an obstacle, but the "back" part as possible aim.
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Better judged by 12 than carried by 6.
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AlexSpl
Responsible
Supreme Hero
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posted December 15, 2009 11:46 AM |
bonus applied by angelito on 16 Dec 2009. |
Edited by AlexSpl at 09:51, 18 Dec 2009.
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Also try to compare the following screenshots:
and
1. Berserked pegasi always hit griffins
[because Priority(B), Type II > Priority(C), Type III and default attack is possible]
2. Berserked pegasi always hit flies
[here Priority(B), Type IV = Priority(C), Type III but pegasi cannot attack hell hounds within default direction (north-east -> east), thus in 50% cases pegasi attack flies and in the rest cases just skip their turn]
And:
and
1. Berserked pegasi can hit both units
2. Berserked pegasi hit flies only
Note: if both berserked unit and its victim stand on the same row then type of attack is determined by the nearest to the victim hex as shown on the following pictures.
1. Berserked pegasi can hit both wyverns (Type I, not III!) and gargoyles (Type II).
2. Here scorpicores can hit wyverns (33,3%), gargoyles (33,3%) or skip their turn as pegasi "back" is inaccessible within default attack (33,3%).
just fun
Walking units prefer to attack from behind when berserked
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AlexSpl
Responsible
Supreme Hero
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posted December 16, 2009 08:47 AM |
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I can't cast Land Mine when fighting vs flies, marksmen & crystal dragons on grass terrain. Why? On dirt the spell works fine.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 16, 2009 08:49 AM |
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Normally land mines can't work vs native terrain creatures. You can't cast it on grass vs Castle and Rampart creatures, but vs flies should work...unless not working vs flying units at all.
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Era II mods and utilities
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AlexSpl
Responsible
Supreme Hero
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posted December 16, 2009 08:55 AM |
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Quote: ...unless not working vs flying units at all.
Flies were from Fortress. I think you are right here.
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AlexSpl
Responsible
Supreme Hero
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posted December 16, 2009 10:48 AM |
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Edited by AlexSpl at 11:19, 16 Dec 2009.
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Made some tests. Works fine against harpies, for example...
So, why does Land Mine not work against flies + marksmen + crystal dragons? Or even against flies + marksmen?
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