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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted February 14, 2009 08:59 PM |
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I gave you a 10/10 for realism to begin with. Master of Earth/Swift Mind + Meteor Shower would be broken, but I consider that to be Swift Mind's fault.
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Fauch
Responsible
Undefeatable Hero
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posted February 15, 2009 05:00 PM |
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I wasn't complaining this time.
but you say swift mind would make my perk very powerful, and I think it's rather the meteor shower.
I thought about dividing the speed penalty between all the targets (like the freezing effects) but I didn't like the idea, so I reduced the strength of the perk instead.
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Nebdar
Promising
Supreme Hero
Generation N
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posted March 04, 2009 09:45 AM |
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What about round 8 results
or this thread is agreed to be dead.....
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Fauch
Responsible
Undefeatable Hero
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posted March 06, 2009 09:17 PM |
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I'm still curious about the result (even I had forgotten about this thread)
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted March 08, 2009 10:25 PM |
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I'll judge the final entries by the end of tomorrow. I don't think Alc is planning on judging the last few rounds, so the scores I gave from the last few rounds will count as the final score.
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"Folks, I don't trust children. They're here to replace us."
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Nebdar
Promising
Supreme Hero
Generation N
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posted March 08, 2009 10:27 PM |
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Oh thanks finnaly....
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Arcax
Promising
Famous Hero
Its quite hot inside...
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posted March 08, 2009 11:22 PM |
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Hairy dwarf succeded
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 09, 2009 08:04 AM |
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Quote: I'll judge the final entries by the end of tomorrow. I don't think Alc is planning on judging the last few rounds, so the scores I gave from the last few rounds will count as the final score.
I won't have time this week I'm afraid. I might have next week - if you're interested, I'll keep it in mind and try to give you a final answer asap. I'm still very interested in this whole project and would like to give my comments on your entries.
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What will happen now?
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 09, 2009 03:23 PM |
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Well I am still interested in the results, no matter how much it will take
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted March 10, 2009 01:36 AM |
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This round took a significant step down from the last round, with a few exceptions.
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Asheera
Nature Regeneration
This is an interesting perk and I have a hard time deciding how useful it would be. It sounds very handy when in a match where the armies are just starting to get a few tier 7’s, but it would become more and more obsolete as the game goes on. But then again, several other perks are the same way. I think you could have gotten away with making the % somewhat higher simply because the prereqs are pretty steep so it can afford to be a powerful perk, but it’s not a major issue. The prereqs do make sense though and it sounds like a fun twist for a defensive sylvan.
Creativity: 10
Realism: 8
= 18
Nature's Call
Mass Wasp Swarm. Awesome. If any faction were to get this unique perk, Sylvan definitely makes the perfect faction for it… it sounds particularly exciting with Dirael. Rain of Arrows + Imbue Ballista… yummy. I personally would have gone with a more exciting name than ‘Nature’s Call’, but I guess the name logically coincides with Nature’s Luck and Nature’s Wrath, so I’m not going to penalize you for it.
Creativity: 10
Realism: 10
=20
Total = 38
Fauch
Necromancy ward
This perk is far too specialized. It’s only applicable for factions using raise dead, which is a single spell out of many in the game. The 2nd part of the ability is just weird and 98% useless. So after the enemy Necro hero defeats your army, you get to rip him off a slight amount by adding 10% to the dark energy cost to raise troops? This perk is only worth it in specialized cases as it is, but you add light magic as a prereq on top of it, which doesn’t make sense and make the perk even worse.
Creativity: 4
Realism: 1
=5
Druidic studies
It always annoyed me how the Fire Warriors perk forces you to summon fire warriors; I wish you were able to choose what you want. This perk would be slightly more appropriate with Dungeon, but Sylvan seems like a decent fit for the perk as well. It sounds like an overall useful perk, although perhaps a slight bonus on top of just getting to choose what elementals you want to summon would be appropriate. Normally it would be enough that you get to learn the Summon Elementals spell with the perk as well, but since Sylvan can already do that with the Fire Warriors perk, it doesn’t make that utility quite as useful.
Creativity: 8
Realism: 8
= 16
Total = 21
Mamgaeater
Hunted
You need to specify what the % chance is, otherwise I can’t accurately judge the usefulness of the perk. The name of the perk is awkward since “Hunted” is talking about the enemy, not the actual Sylvan army. The prereqs seem fitting enough and it’s a good addition to enhance Favored Enemies (even though I have no clue how often it triggers).
Creativity: 8
Realism: 6
= 14
Tracking
Awkward. This would rarely be useful, and saving 20% of your movement to engage an enemy with your favored enemy hardly compares to Logistics, which gives you a flat 10% bonus all the time. It would have a little more potential if this perk applied to neutral armies, not just enemy heroes, but even then it still wouldn’t matter very often, after all, you can only get a maximum of 4 favored enemies. The pereqs are fitting and the name goes along perfectly with the Ranger hero though.
Creativity: 7
Realism: 2
= 9
Total = 23
Arcax
Lucky Panoply
Bah! I had to google ‘Panoply’. How dare you.
I have mixed feelings about this. The fact that I despise ghosts and rune of etherealness with every grain of my being makes me want to penalize you into oblivion, but on a mathematical level, this perk is actually pretty weak since 2% etherealness averages out to 2% less damage from physical attacks. So even with a max luck of 5, this perk is only slightly better than basic defense since it would average out to –10% damage to both melee and ranged attacks. It has a cool name though.
Creativity: 8
Realism: 7
= 15
Warriors Luck
Awesome. This is a lovely way to improve a destructive sylvan even more so, or simply to improve a ranger’s attack when they have no mana to dish out spells. I think “Warrior’s Luck” is kind of a boring name, but since it coincides with other unique Sylvan perks, I don’t think it’s right to penalize you for it. The prereqs are 100% perfect and it ties in with the overall theme of Sylvan nicely.
Creativity: 10
Realism: 10
= 20
Total = 35
Lexxan
Irollan's Last Hope
You didn’t say whether this perk is under defense or enlightenment. The first half of the ability is annoyingly situational, and the part where either hero gets +20% exp seems kind of dumb since you shouldn’t get more exp simply because the hero puts on a better defense during a siege than other heroes. If that were the case, almost all perks should give you bonus exp since most perks benefit a hero in combat. The 2nd half of the ability is overpowered: you get +1 morale and +5 defense in all cases? This sounds more like a special ability you would be granted in a campaign than it does a unique perk.
Creativity: 5
Realism: 2
= 7
Deliverance
Again, you didn’t specify whether this perk is under light magic or leadership. It’s a safe assumption based on the ability of the perk that it’s a light magic perk, but still, it’s important that you detail that sort of thing since it’s a fundamental part of making a perk. This seems like a decently useful perk and I’m sure many sylvan players would eagerly abuse it by sending 1 pixie into battle to be slaughtered . Is the spellpower based on the hero’s spellpower? This is relevant information one should know, particularly for Resurrection.
The name of the perk and the preqs seem fitting, and it seems like a good fit for Sylvan.
Creativity: 9
Realism: 5
= 14
Total = 21
Nebdar
Battle Overseer
Three different skills for prereqs? That’s more than any perk in the game excluding the ultimates.
The ability itself is excruciatingly powerful. A 4th row for sylvan means every single upgraded melee unit in the sylvan army can get to the other side of the board in a single movement. Or alternatively, starting with preperation active makes them very powerful for defense, especially since you have room to place your treants in front of your ranged for the non-destructive based factions.
This ability overall needs to be toned down and you need to reduce the prereqs to 2 skills.
Creativity: 8
Realism: 4
= 12
Doom Arrows
You made another mini-ultimate perk . Three skills for prereqs is one too many.
‘Doom Arrows’ sounds too dark for sylvan. The ability itself is awkward and congested. You are granted the lightning bolts spell, and when you cast lightning bolt (but only if you use it with rain of arrows) you have a 50% chance to either stun for double the duration or… cause fear. It’s too congested, and I don’t see why Know your Enemy is necessary for this perk. I also feel this would be more fitting as a destructive perk than an attack perk.
Creativity: 7
Realism: 5
= 12
Total = 24
Judge's Individual Favorites:
#1: Nature's Call by Asheera.
#2: Warrior's Luck by Arcax.
#3: Nature's Regeneration by Asheera.
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"Folks, I don't trust children. They're here to replace us."
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Fauch
Responsible
Undefeatable Hero
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posted March 10, 2009 01:09 PM |
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Quote: Fauch
Necromancy ward
This perk is far too specialized. It’s only applicable for factions using raise dead, which is a single spell out of many in the game. The 2nd part of the ability is just weird and 98% useless. So after the enemy Necro hero defeats your army, you get to rip him off a slight amount by adding 10% to the dark energy cost to raise troops? This perk is only worth it in specialized cases as it is, but you add light magic as a prereq on top of it, which doesn’t make sense and make the perk even worse.
Creativity: 4
Realism: 1
=5
playing against dungeon, would you take a perk which only prevents the use of meteor shower?
btw, I thought of blocking resurrection too, but since sylvan has the pristine unicorns, I thought it wasn't a good idea.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 10, 2009 03:04 PM |
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Thanks for the high scores
Overall this was a nice contest, I've seen many interesting ideas here
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Nebdar
Promising
Supreme Hero
Generation N
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posted March 10, 2009 08:56 PM |
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Tnanks blizz
Those skills are so unique that almost mini ultimate, But thanks for high creativy points I must work on balance and realism as always
It just came to me recently an Necropolis perk:
It is similar to the technique used in the LOTR third part, the siege of Minas Tirith. Putting as ammo to the catapults corpses insted of rocks
Plague Catapult:
First Aid Tent Plague Tent Plague Catapult
Hero gains control over catapult and can choose hit the walls/towers or throw behind the walls corpses that occupies one tile but it can be occupied by any other unit. All adjactent creatures suffer -2 to morale(optional can cause fear if the damage points that could be made to wall is higher then the all HP of the stack. For example the catapult would make 250 Damage to tower but hero use other option and places the corpses next to 15 AA= 210 HP so they run in fear) But mainly i was thinking about that these corpses can be rasied by the Tent(only) as Skeletons 66% chance Skeleton Warriors 20% Ghost 10% Specter/Poltergeist 4%. (As in example 250 Damage points = 250 * 80% = 200 HP of creatures, the tent raise them All, so 50 Skeletons, 40 Warriors, 13 Ghosts, 9 Specters/ 10 Poltyergeist)
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Blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted March 10, 2009 09:34 PM |
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ROUND 9
Pick any ultimate from any faction, and replace it with a new ultimate.
The deadline is the end of March 20th.
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Blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted March 10, 2009 09:37 PM |
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*reserved for Round 9 results*
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Blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted March 10, 2009 09:38 PM |
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Quote:
It just came to me recently an Necropolis perk:
It is similar to the technique used in the LOTR third part, the siege of Minas Tirith. Putting as ammo to the catapults corpses insted of rocks
Plague Catapult:
First Aid Tent Plague Tent Plague Catapult
Hero gains control over catapult and can choose hit the walls/towers or throw behind the walls corpses that occupies one tile but it can be occupied by any other unit. All adjactent creatures suffer -2 to morale(optional can cause fear if the damage points that could be made to wall is higher then the all HP of the stack. For example the catapult would make 250 Damage to tower but hero use other option and places the corpses next to 15 AA= 210 HP so they run in fear) But mainly i was thinking about that these corpses can be rasied by the Tent(only) as Skeletons 66% chance Skeleton Warriors 20% Ghost 10% Specter/Poltergeist 4%. (As in example 250 Damage points = 250 * 80% = 200 HP of creatures, the tent raise them All, so 50 Skeletons, 40 Warriors, 13 Ghosts, 9 Specters/ 10 Poltyergeist)
It would be cool if the catapult could serve a use outside of a siege.
Btw, you're waaaaay late for the Necropolis perks. That was back in Round 1
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Nebdar
Promising
Supreme Hero
Generation N
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posted March 10, 2009 09:40 PM |
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Pick only one faction ultimate or as many as we can make(max 8)
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Blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted March 10, 2009 09:43 PM |
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted March 10, 2009 09:58 PM |
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hmmm i'll have to think
ULTIMATE - Death's Bounty
Prereqs - Herald of death, corrupted soil, Lord of the Undead
Whenever a unit is killed Blessings on the killed creature are randomly distributed among the necormancers troops and curses on the killed creature are randomly distributed on the enemy hero's troops.(only applies to certain spell effects)
ie: You kill a stack with enrage, divine might and slow.
Enrage doesn't get distributed upon your troops, divine might is placed upon one of your troops and slow is placed on a foe's.
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Protection From Everything.
dota
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted March 10, 2009 10:35 PM |
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Edited by Asheera at 15:36, 11 Mar 2009.
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Call of the Dead - Necromancer Ultimate (same requirements)
Every time an upgraded undead friendly stack dies, the non-upgraded version of the stack is raised to replace it, but their number is only 50% of the original amount. After this non-upgraded stack is also killed, the corpse will be of the upgraded stack - if you raise it with Raise Dead spell, it will summon back the upgraded creatures, and when they die, the ability effect repeats (but the original amount for the calculation will now be the total raised number instead of the full creature stack)
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