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Nikita
Famous Hero
Meepo is underrated
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posted November 28, 2008 02:19 AM |
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Poll Question: Luck vs Morale
Ok,here is a new thread made to discuss the luck and morale.Which one would you prefer to get in ur battle?For exapmle u attack and would u want double dmg or 1 more turn?
I go for morale since it gives you a second chance to deside whether to hit or go back.
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted November 28, 2008 09:31 AM |
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Morale, Hands down.
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Coincidence? I think not!!!!
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Oscarius
Famous Hero
*sleepy*
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posted November 28, 2008 09:48 AM |
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I'll go with morale too, unless you're up against Royal Griffins.
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Need moar avatars!
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night_on_earth
Hired Hero
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posted November 28, 2008 10:01 AM |
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in end fight or in clearing the map?
Two arguments in favor of morale:
1) Quite often you select a target so that one blow finishes it off. In this case luck just results in an overkill.
2) By getting morale your troops are able to attack or to block a different target. For instance, if you fight shooters in the very beginning it is essential to cross the battlefield as quick as possible. Morale comes in handy to reach the shooters in the first turn.
In fact my method for this is filling the empty slots with single low level units and direct them immediately towards the enemy. If these troops can cross the battlefield in two turns under normal circumstances, morale effectively reduces my losses against shooters.
Things may change in the end fight, when big stacks clash. I am curious what skilled players are going to say for this.
Another issue is wasting a slot of secondary skills on either morale or luck. But I think this was not the question. Nevertheless I am curious which is the preferred means to get morale/luck: skill, spell, artifact or visiting an appropriate overland location.
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night on earth
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted November 28, 2008 10:12 AM |
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Both are pretty unreliable in battle, but still I prefer Moral over Luck (by far).
- Getting an extra move means, all the special abilities the creatures has do work again (be it poison, stoning, death stare, defense red, etc...). Luck only doubles base damage. So moral even turns out to result in higher damage than luck.
- Luck only works vs 1 unit, while moral can be used to hit 2 units (at least).
- Positive Moral can help to neutralize negative moral, while on the other hand there is no negative luck.
Never get moral/luck by skill or spell (Who would cast "fortune" anyway???). Mainly by artefact or visiting map objetcs.
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Better judged by 12 than carried by 6.
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SAG
Promising
Supreme Hero
WCL owner
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posted November 28, 2008 11:20 AM |
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Edited by SAG at 11:22, 28 Nov 2008.
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agree...total waste of skill slot. The only way to get it is to face a choice of Moral/Luck and something even worth like Navigation (on no-water map) or Diplomacy (with no Diplo rule)...and of course there are Learning, Eagle eye, Scholar, Sorcery that are useless too.
If i have no choice...then i would prefer Leadership (angelito said enough in support of this skill)
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Isabel
Known Hero
Dragonblessed
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posted November 28, 2008 01:15 PM |
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Edited by Isabel at 13:15, 28 Nov 2008.
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Quote: and of course there are Learning, Eagle eye, Scholar, Sorcery that are useless too.
In WOG, Learning and Eagle Eye are much better now. And Sorcery isn't that useless, it is quite good for Warlock or Elementalist etc. the magic heroes who are usually offered the "real" useless skills.
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SAG
Promising
Supreme Hero
WCL owner
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posted November 28, 2008 02:42 PM |
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WOG is totally different and is discussed on another forum
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Homer171
Promising
Supreme Hero
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posted November 28, 2008 02:53 PM |
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El morale all the way! Unless you play whit necropolitics
As skill choice, neither are great but leadership from those two.
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.
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juderiverman
Tavern Dweller
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posted November 30, 2008 04:04 AM |
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for balance concern, the upper and lower bound for morale should be (+5/-5) rather than right now (+3/-3)...and the upper and lower bound for luck should be (+10/0) rather than right now (+3/0)...
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Hell_Wizard
Famous Hero
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posted November 30, 2008 05:49 PM |
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Why do you think so???
This way (the way it is now), it is more experiencing to play Heroes.
And there IS negative luck
And to be onTopic : Morale, because double - turn lets you kill more creatures than double - damage.
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SAG
Promising
Supreme Hero
WCL owner
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posted November 30, 2008 07:37 PM |
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Quote: And there IS negative luck
Where have u seen it?
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Hell_Wizard
Famous Hero
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posted November 30, 2008 08:45 PM |
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I am an unexperienced player, so I haven't seen this in the game.
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Buji
Known Hero
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posted December 01, 2008 11:07 PM |
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Quote:
I am an unexperienced player, so I haven't seen this in the game.
yes, that's the description, but it never happens... at least not in my about 1000+ games
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