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Thread: Ability creation | This thread is pages long: 1 2 3 4 5 6 · «PREV |
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isabel
Known Hero
Dragonblessed
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posted December 29, 2008 02:55 PM |
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Strider (Wind Dancer): Enemy creatures cannot retailiate if this creature is hasted.
Slider (Marksman): This creature can choose to slide to an adjacent tile after being attacked by a melee creature (or after retailiation if possible).
Collider (Whitebear Rider): For each tile the creature moved before it attacks, it will push the target stack back for one tile.
Glider (Emerald Dragon): Casting Haste on this creature will blow it forward until it is stopped by a stack or an obstacle.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted December 29, 2008 02:57 PM |
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Quote: Collider (Whitebear Rider): For each tile the creature moved before it attacks, it will push the target stack back for one tile.
Isn't that too much? Walking 6 tiles will push it back for 6 tiles?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 02, 2009 10:18 AM |
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Quote:
Quote: Collider (Whitebear Rider): For each tile the creature moved before it attacks, it will push the target stack back for one tile.
Isn't that too much? Walking 6 tiles will push it back for 6 tiles?
I think so, too. Especially because there is no excepton for large creatures...seeing a dragon or giant thrown away 6 tiles by a bear would be strange, wouldn't it?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted May 09, 2010 10:45 AM |
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@isabel: ...just recognized...glider is allready the name of an ability here...coudl you maybe rename it (a shame, I'm SO late^^)
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted May 09, 2010 11:11 AM |
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Edited by Jiriki9 at 16:10, 28 May 2010.
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Fearless: A unit with fearless is immune to any enemy unit abilities or Hero Perks that are based on fear, as long as it has no negative moral. List of abilities: Cowardice, Fear Attack, Fearsome Strike, Frightful Aura, Sorrow(Spell), Banshee Howl(Necromancer), Fear my Roar(Warcry);
Miner: If a stack of this unit is positioned in a mine to defend it, it will also increase the mine's daily income. If its a gold mine, income will be increased by Tier*Creature_amount*10. If it's a ressource mine, the income will be increased by Tier*Creature_amount/20, allways rounded down, but at least it will be increased by 1.
EDIT:
First Strike Retaliation:
(maybe I'm wrong but canÄt remember it would allready be in this list or as "real" ability in H5)
The creature retaliates before the attacker does their attack.
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted May 28, 2010 04:54 PM |
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Soul Eater:Gain 10% health and mana per each unit killed,don't work on undead,mechanical and elemental units
Camouflage:Stack lose a turn,but it can't be attacked oraffected by direct-damage spells
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 13, 2010 07:22 PM |
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Will add those to the list, soon
...
Hates <XYZ>: Deals 150% damage against <XYZ>, but when it has a chance to act against <XYZ> it will do so and disobey any other orders.
<XYZ> can be: any creature type, a faction, a certain type of creature, a creature with a certain ability, etc.
Examples:
Hates Footmen, Hates Inferno, Hates Undead, Hates Large Creatures, Hates Beasts, Hates Shooters, etc.
Loves/Adores/Admires <XYZ>: If a stack of <XYZ> fights in the same side as this creature, it gains a bonus on moral and initiative. On the other hand, it deals only 50% damage against <XYZ>.
<XYZ> can be: any creature type, a faction, a certain type of creature, a creature with a certain ability, etc.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted December 27, 2010 06:04 PM |
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Abilities for harpies.
Fury Dive - It is similar to Battle Dive ability. Harpy grabs a unit (limited to her own size, 1x1 squares if she is a 1x1 square creature) into the air and drops it somewhere in the battlefield (it must be unoccupied area). She lands on the position on which she activated the ability, but if that position is occupied, she lands on a free position next to that.
Hunger/Man Eater - While carrying target in the air she has 15% chance to eat several units depending on the number of harpies to heal or even to resurrect her own numbers while she is in the air performing Fury Dive.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted January 04, 2011 01:37 PM |
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Edited by Jiriki9 at 13:37, 04 Jan 2011.
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I liek the fury drive! IF for harpy, though, I think it should be limited, how many creatures they can carry up. Else misuse is forseeable. (Imaging the 10 harpies grabbing oyur 20 titans and carrying them directly into the enemy melee^^)
Did we allready have THIS?:
Fake Strength:
For Core Units! This unit disguises itself as something stronger than it is - on the battlefield, as well as on the adventure map, enemies will see this creature as a random elite creatures stack of the faction you have most units of in your army. If you have equal untis of different factions in the army, the hero, town or defending place determine the creature it will appear as. Mind: The units real stats won't change! Only the enemy will think this is a much stronger unit. The ability can, of course, also be altered to work on elite units, making them appear champion.
Harmless Appeareance:
For Elite and Champion Units. This unit disguises itself as something weaker than it is - on the battlefield, as well as on the adventure map, enemies will see this creature as a random core creatures stack of the faction you have most units of in your army. If you have equal untis of different factions in the army, the hero, town or defending place determine the creature it will appear as. Mind: The units real stats won't change! Only the enemy will think this is a much weaker unit.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted January 04, 2011 02:05 PM |
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Fury Dive is limited. And it is meant for Harpy.
1)They can only take units which is the same size as they. I think that they are 1x1 square so they can not carry Titans, Angels or any other bigger creature which is larger then 1x1 square.
2)They can be limited in another way. They grab 1% - 40% of the group so that it wouldn't be too strong ability. But it is limited to the number of Harpies. If there are 100 harpies and 100 archers they have 15% chance to grab 1 - 40 archers. But if there are 30 harpies then they can grab from 1 - 30 archers. The remaining archers are than dropped somewhere on the field and killed. This changes the ability, though.
Man Eater will have 15% to eat half the number of creatures which was grabbed. Like in the example above, there are 100 harpies and 100 archers, they carry from 1 - 40 and have 15% chance to eat 1 - 20 creatures which they grabbed, and 30 harpies and 100 archers. They grab 1 - 30 archers and eat 1 - 15.
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted January 04, 2011 03:02 PM |
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Edited by Jiriki9 at 15:09, 04 Jan 2011.
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Hmmm, no I htink that's the whole thign abotu the ability. You spare them up for the end of the battle by it. Otherwise, MUCH misuse is possible. For example, when you use the ability to safe soem stack(/s if it can be used multiple times), and then use enhanced aramgeddon to kill anybody - but not your stacks since they're safe in ashes^^
EDIT: also, you probably will either use them when they're in big danger or if teh abttle has jsut begun, not when it's about to end to your benifit, will you?
EDIT 2:
Another ability-idea:
Rueful:
When this unit attacks and kills a living enemy creature, it gets a moral malus, depending on how many creatures have been killed. The moral malus will only vanish step by step (so if you start out iwth a malus of -3, you need 3 turns till it's normal again). Also, if this creature attacks and finishes an enemy stack, it may not attack for 2 battle turns.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted January 06, 2012 12:10 PM |
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I know this is kinda dead...but when browsing through the list I thought some new abilities would be nice.
So here are some
Adventura Map Abilities:
Miner:
Mines in which a troop of these is garrisonned gain +1 income per day for each 50 units. Designed for CORE creatures.
Rebellious:
At the beginning of each week, each non-neutral stack of this creatures looses 1% of their creatures - they leave because they deny to fight for someone anymore. Fits more for CORE creatures. Mainly fits some chaotic creatures maybe.
Recruiter:
A stack of this creatures slightly increases the Population Growth of Core Creatures. Designed for ELITE/CHAMPION creatures.
Active Abilities:
Spoil:
Makes target enemy loose one random ability for one turn. Cannot effect basic abilities as "Living". Probably should be capped and/or have a high cooldown.
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