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Thread: Adding objects in the editor ! | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted December 06, 2008 10:00 PM |
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Edited by Cepheus at 22:15, 06 Dec 2008.
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Quote: This guy spoke about the "mechanic" in xdb file (AdvMapDwellingShared) to spawn a new object in the game....
That's not what he meant. More like getting rid of the Military Post and replacing it with four separate dwellings. Anyway, this is neither the time nor the place to have a debate.
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SimonaK
Promising
Supreme Hero
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posted December 06, 2008 10:08 PM |
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Edited by SimonaK at 22:58, 06 Dec 2008.
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there is not a debate.
everybody wishes new dwellings (NCF)
and a working NCF editor.
Quote: More like getting rid of the Military Post and replacing it with four separate dwellings
In this sense, the stupidity of military post is real.
It's true that it's a problem (?)...
But in random environment, it's interesting not know before fight
which faction big creature is hiding.
For my share, I really more concentrate on dwellings for creatures which we really don't recruit yet.
But recruiting NCF is not actually a problem for me.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 07, 2008 01:44 PM |
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In fact, I believe we can use the slot of the Nagas dwelling (<Type>BUILDING_NAGA_TEMPLE</Type> for each of our NCF. Only the building model and the recruitable creature will change.
But I'm not sure. I'm doing tests.
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NCFBank,
the complete and homogen NCF
library.
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xerox
Promising
Undefeatable Hero
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posted December 07, 2008 01:56 PM |
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Cepheus is right. I meant that I think it should be like H3 when there were 4 separate dwellings instead.
It was nothing about NCFs. I hate NCFs. Most have abilities that dont fit to them and 90% of them are ridiculousy overpowered and too high tier.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 07, 2008 02:20 PM |
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Edited by TSoD at 14:21, 07 Dec 2008.
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I DID IT !
Dwelling BUILDING_NAGA_TEMPLE works properly !!
And when we enter it... We can hire my Nature Protector !!!!!!!
Excellent ! New dwellings are coming !
EDIT : Plus, the editor accept it. Its advmapobjectlink does not appear in the list, but when pointing it manually, it appears in the editor without crash !
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NCFBank,
the complete and homogen NCF
library.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 07, 2008 02:42 PM |
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Then what's the deal with it? We are already able to place modified objects with the editor, the problem is lack of icons in the browser to manage them in easy way.
Also, the game is lacking some vital objects, such as quest guards or linked outposts. Not like I asked you to add them, but keep it in mind in case you find a possible solution.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 07, 2008 02:50 PM |
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Linked outpost already exist no ? :s
But for the quest... It is surely possible. I'll take a look.
Hey, my dwelling to recruit Nature Protector works even totally in the editor ! Only to create a map that use the new data\index.bin file
AND the picture is there, in the list !!
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NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted December 07, 2008 04:40 PM |
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Edited by SimonaK at 17:07, 07 Dec 2008.
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Quote: It was nothing about NCFs. I hate NCFs
tooooooooo funny.
Anyway, a new gate is opening.
for my share, I'm not really interested at work of dwelling "re-creation" for faction creatures, NCFs needs more of it.
however, using dwelling castle models to make separate dwellings for faction big creatures is also a good idea.
About NCF dwellings, the number of available object models in H5 data is too weak. Not enough for all NCFs....
we must create totally new models...
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 07, 2008 05:10 PM |
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OK Then I could make a super MOD containing a dwelling for each creature...
I'll try.
But the problem is that when I do this, a index.bin file is created, then it could do conflict with NCF... But I'm not sure. My dwelling works fine...
I'll see.
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NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted December 07, 2008 05:13 PM |
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Edited by SimonaK at 17:21, 07 Dec 2008.
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news about re-integrate NCFs in editor?
please try to integrate NCFs in editor 3.0 using all slots between 290 and 299.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 07, 2008 06:13 PM |
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I tried and I try, but impossible to reintegrate them. We must hack the exe of the game : I search every where but, in theory, it would have to work... Sorry Sim
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NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted December 07, 2008 06:17 PM |
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Quote: We must hack the exe of the game
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 07, 2008 06:27 PM |
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Edited by TSoD at 18:27, 07 Dec 2008.
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...of the editor of course (I'm lost in my thoughts... )
==========
I've a problem with the rakshasa dwelling... There are some strange stuffs I must erase...
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NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted December 07, 2008 06:53 PM |
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Edited by SimonaK at 18:55, 07 Dec 2008.
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Quote:
...of the editor of course (I'm lost in my thoughts... )
I dont see how to kack editor can explain why it crashs with slots 290 to 299 and even if it already hacked to 300....
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 07, 2008 07:26 PM |
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Edited by TSoD at 19:29, 07 Dec 2008.
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=> Sfidanza made 199->290. He slept. He made 291->299 the day after.->Mistakes doing it ! Because of another maneer ? Who knows...
Then he redid the same method he believe right to do 300->499.
It is my theory, at last :s
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Problem : We will need to pass by the new imported models. I cannot make a dwellingfor each creature :
- Dungeon, it is impossible : no texture on the top of the spike... -_-
- Dwarves : no texture to the back of the building -_- BUT I used the tavern model and the "runes temple where we learn runes" (how is it in English ?) model.
It looks like that :
EDIT :
Tavern model = "Arena" = Brawlers dwelling.
Runic stuff = "?" = Rune Priests dwelling.
Oh yes, I forgot : I took example on Heroes III. All the dwellings have guards and we can only recruit the base creature (example : in the Mages Tower, we fight Mages, Archimages and Battle Mages, and after we can recruit Mages only).
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NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted December 07, 2008 07:37 PM |
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Edited by SimonaK at 20:01, 07 Dec 2008.
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Quote:
=> Sfidanza made 199->290. He slept. He made 291->299 the day after.->Mistakes doing it ! Because of another maneer ? Who knows...
Then he redid the same method he believe right to do 300->499.
It is my theory, at last :s
I understand better but I dont understand why there been a immediately second version just for 10 slots...
300 being nicer than 290?
I will see what I can do with it. finally opening the exe. I dont know.
Quote:
Oh yes, I forgot : I took example on Heroes III. All the dwellings have guards and we can only recruit the base creature (example : in the Mages Tower, we fight Mages, Archimages and Battle Mages, and after we can recruit Mages only).
mmmh, not 3rd upgrade?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 07, 2008 08:20 PM |
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It looks more and more interesting with every page, maybe soon I will have time to make a good use of your discoveries
So many maps stay unfinished...
Some QPs suggested.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 09, 2008 06:15 PM |
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Thanks Warmonger
Here is the advancement ! I'm glad of it
The Heaven Magic Guild model is used for the griffins 'it was that or nothing, because the model is not done for it : there is a hole :s)
As you saw, I've added effects to the dwelling of the brawler and to the one of the Rune Priests too. I added also their effects to the MageTowers and the djinns dwelling. I held the flag of the stables (for the Cavaliers) too.
Are them good
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NCFBank,
the complete and homogen NCF
library.
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted December 09, 2008 06:20 PM |
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I don't very like mages dwelling, it's too long. Maybe try with another magic guild?
But anyway, it's great job, continue!
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted December 09, 2008 06:31 PM |
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They look great!
Could you please put them on an actual map, just to see how well they fit...?
As for the Griffin dwelling, don't worry about it - it makes sense this way (since they are flying creatures and all).
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