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Thread: Adding objects in the editor ! | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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SimonaK
Promising
Supreme Hero
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posted December 11, 2008 11:12 PM |
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Edited by SimonaK at 23:14, 11 Dec 2008.
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haha....yes....
now I'm sure that the explanation is exactly this.
so the blockedtiles of a new dwelling must be equal to blockedtiles of used model.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 12, 2008 01:03 PM |
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Edited by TSoD at 14:39, 12 Dec 2008.
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Quote: haha....yes....
now I'm sure that the explanation is exactly this.
so the blockedtiles of a new dwelling must be equal to blockedtiles of used model.
No
I use the blocked tiles as I wish to, and it works completely fine
And I'm sorry, but if I shrink again, we won't see anything...
And also, if I must shrink, it will take me sooooo long to replace rightly the effects and the model... -_- (it it the kind of 0.0125 and so on -_-)
EDIT :
SimonaK, here, have a look
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 12, 2008 02:26 PM |
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There is no such things as blocked tiles of the model, only blocked tiles of map object. Theoretically you could make one which doesn't have any blocked or active tiles at all.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted December 12, 2008 02:38 PM |
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There already are such objects, such as the Swamp Haze, etc
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TSoD
Promising
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NCF Blacksmith
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posted December 12, 2008 02:39 PM |
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If somebody knows how to use the hole tiles...
I set some of them on my dwelling, but it does not work I even try to set the building type like BUILDING_IMP_CRUCIBLE, that HAS hole tiles, but no way. Why ? :'(
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Asheera
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posted December 12, 2008 02:44 PM |
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What are Hole tiles?
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TSoD
Promising
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NCF Blacksmith
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posted December 12, 2008 05:05 PM |
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It is the same that BlockedTiles, buut they is a difference : they tell the editor and the game that the terrain must not fill this place (as for great craters and so on). I need it to place a crater under a dwelling for Inferno...
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Asheera
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Elite Assassin
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posted December 12, 2008 05:11 PM |
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Ok so I guess you can just copy the <blockedtiles> Items and the <activetiles> Items together and you'll probably get your Hole Tiles. Or did I miss something?
But make sure you copy them correctly and not screw up the .xdb format
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fiur
Promising
Supreme Hero
Map Creator
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posted December 12, 2008 05:27 PM |
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Quote: It is the same that BlockedTiles, buut they is a difference : they tell the editor and the game that the terrain must not fill this place (as for great craters and so on). I need it to place a crater under a dwelling for Inferno...
Use wall down objects TSOD thats gonna do the trick for you (again check Abysmal map )
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Cepheus
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Far-flung Keeper
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posted December 12, 2008 05:39 PM |
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Edited by Cepheus at 17:42, 12 Dec 2008.
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Quote: I need it to place a crater under a dwelling for Inferno...
I don't get it. All you have to do is enter the dwelling's Shared properties and play with the holeTiles parameter in the same way you would the other two types. Works for me. What's wrong?
It appears that one of the Imp Crucible's tiles is actually built into its geometry, though. That might be a problem.
EDIT: D'oh, sorry - that last part's false, I had forgotten to delete the 0,0 tile.
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TSoD
Promising
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NCF Blacksmith
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posted December 12, 2008 06:55 PM |
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Quote:
Quote: It is the same that BlockedTiles, buut they is a difference : they tell the editor and the game that the terrain must not fill this place (as for great craters and so on). I need it to place a crater under a dwelling for Inferno...
Hum that doesn not work, I've just tried.
But in trying I have another idea of the problem and indeed, it is that...
I must set the crater like the main model itself ! not like a modelinstance. Then new problem : impossible to shrink and-or replace it
At least, it is already better than earlier...
Thanks anyway
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TSoD
Promising
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NCF Blacksmith
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posted December 12, 2008 07:11 PM |
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Edited by TSoD at 19:12, 12 Dec 2008.
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There are the results... I don't find it great at all, when I imagine to what it would have looked
EDIT : it is the dwelling of the Pit Fiend...
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Warmonger
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posted December 12, 2008 07:20 PM |
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As for me, it looks very good.
Quote: Use wall down objects TSOD thats gonna do the trick for you (again check Abysmal map )
Could you please explain how did you make all these pits on your map?
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TSoD
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NCF Blacksmith
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posted December 12, 2008 07:50 PM |
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Edited by TSoD at 19:51, 12 Dec 2008.
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Thanks
Here are the inferno dwellings.From right to left :
Piet Fiends - Hell Chargers - Devils - Succubus(es?)
EDIT : I know, I didn't use the right building models. But I did so because I have no choices : there are the only models applicables to creatures in the inferno town that are complete with no holes...
I add effects to change a bit the building...
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 12, 2008 08:26 PM |
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Can't you just combine the model with holes and some piece of rock to fix it?
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Cepheus
Honorable
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Far-flung Keeper
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posted December 12, 2008 10:13 PM |
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Quote: Could you please explain how did you make all these pits on your map?
Fiur placed the hidden "WallDown" set of objects in the Editor's Subterranean category all around his floating "island". You can only access them through the Shared list, not the normal object placer pane, since Nival seem to derive sadistic enjoyment from hiding their most interesting mod content I guess he set the AmbientLight to a black one so that the pits would actually look like pits and not gaps in the map.
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fiur
Promising
Supreme Hero
Map Creator
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posted December 12, 2008 10:53 PM |
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actually I use an custom mapfilter file so the walldown are listed in the panel
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted December 12, 2008 11:03 PM |
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Yeah but we don't have one of those
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fiur
Promising
Supreme Hero
Map Creator
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posted December 12, 2008 11:18 PM |
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now all of you can by clicking here
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted December 13, 2008 05:38 PM |
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Edited by TSoD at 17:40, 13 Dec 2008.
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Quote: Can't you just combine the model with holes and some piece of rock to fix it?
I'm afraid I can't. Indeed, if I do, there will be so much tiles used by the rock model that the building will be too great for the maps.
EDIT : fiur, your link doesn't work
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