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Heroes Community > Age of Heroes Coliseum > Thread: ICTC 4 - Free Cities of the East
Thread: ICTC 4 - Free Cities of the East
skeleton_king
skeleton_king


Disgraceful
Famous Hero
posted February 04, 2009 09:37 PM
Edited by skeleton_king at 16:35, 14 Apr 2009.

ICTC 4 - Free Cities of the East

         Free Cities of the East

      "Everything contains air"


Also Known As: The Air’s Disciples.

Core Philosophy: Without air, we are nothing.

Alignment: semi-evil, but good.

Worship: Sylath.

Colors: white and yellow.

Allies: Nobody.

Neutral: All.

Enemies: Nobody.

Kingdom: Echoriat.

Capital: Brerrkelm.

Symbol: The Howling Wolf:




Summary:

Long time ago, they worshiped Sylath, the Dragon of Air. But the Emperor Brian Falcon has gave the absolute power to the Church of the Dragon of Light. For that reason, most of the citizens had started a religious war. Most of the men had leaved the empire, and they’ve went to the East. There, they founded the Free Cities of the East, and they’re still worshiped Sylath.



Their travel is marked with red.

Description:

They live on mountains and peaks.
They’re the disciples of Air because they’re worshiped the Dragon of Air. They didn’t give up worship Sylath, the dragon of air. They started a religious war for that. They’re semi-evil and good in the same time, because they like to fight, to kill nearby persons. But, when is to chose between the Good or Evil, they chose good and destroy Evil.
They’re feudal humans. They’re Haven’s ethnicity, and they still worship the Holy Sun symbol. At sunrises, the wise men are gathering on the mountain’s peaks, to pray Sylath.
At sunsets, they go to the Altar of Air to sacrifice things for Sylath.
These feudal men are armed usually with swords, pikes and axes.
Once per 3 days, in the Capitol, all of they are gathering at feasts. They have a very improved culture, with a personal alphabet:



Profile:



To see the buildings, open the image with paint and zoom.

Buildings:




Creatures:                                                


Level 1:


Pitman:          
            abilities: Ore Miner
                   Attack 1
                       Defense 1
                   Speed 5
                   Initiative 9
                   Health 8
                   Damage 1-2
                   Growth 16
                   Cost 30

Miner                          abilities: Ore Miner
                       Attack 3
                   Defense 2
                   Speed 6
                     Initiative 11
                     Health 10
                     Damage 2-3
                     Growth 16
                     Cost 50



Dwelling: Ore Pit



Level 2:

Wolf Rider:                                               abilities: double strike, large creature
                  attack 4  
                  Defense 1
                  Speed 8
                  Initiative 11
                  Health 8
                  Damage 2-3
                  Growth 9
                  Cost 60

Wolf Raiders                          abilities: triple strike, bloody strike, large creature
                    attack 6  
                    Defense 2
                    Speed 10
                    Initiative 14
                    Health 10
                    Damage 2-3
                    Growth 9
                    Cost 80



Dwelling: wolf den



Level 3:

Mercenary                           abilities: Knocking hit, wager
                     attack 5
                     Defense 4
                     Speed 4
                     Initiative 8
                     Health 15
                     Damage 3-4
                     Growth 7
                     Cost  90
                     Dwelling: Barracks

Warrior                                abilities: Knocking hit, stun



                              attack 5
                              Defense 4
                              Speed 5
                              Initiative: 9
                              Damage: 4-5
                              Growth:7
              Cost:150 gold
                              Health:24
                              Dwelling: Barrakcs



Level 4:

Mountebank                                      abilities: caster
                              Attack:6
                              Defense :5
                              Speed:4
                              Initiative: 10
                              Damage: 5-8
                              Growth:5
              Cost: 175 gold
                Health:29
                              Dwelling: Hut

Wiseman                                           abilities: caster
                              Attack:7
                              Defense :6
                              Speed:5
                              Initiative: 10
                              Damage: 6-10
                              Growth:5
              Cost: 225 gold
              Health:31
                              Dwelling: Hut



Level 5:

Headman                                              abilities: chief
                              Attack:12
                              Defense :10
                              Speed:6
                              Initiative: 10
                              Damage: 8-15
                              Growth:4
              Cost: 475 gold
              Health:55
                      Dwelling: Chief’s Tent

Chieftain                                              abilities: chief, multi attack, no enemy retaletion
                             
                              Attack:15
                              Defense :15
                              Speed:6
                              Initiative: 11
                              Damage: 10-15
                              Growth:4
              Cost: 600 gold
                    Health:85
                      Dwelling: Chief’s Tent



Level 6:

Roc                                              abilities: transporter, flyer, large creature
                              Attack:16
                              Defense :15
                              Speed:7
                              Initiative: 11
                              Damage: 12-17
                              Growth:2
      Cost: 650 gold
      Health:85
      Dwelling: Cliff’s Nest

Thunderbird                 abilities: Transporter, flyer, large creature,                                                  
lighting strike
                              Attack:17
                              Defense :17
                              Speed:6
                              Initiative: 10
                              Damage: 14-18
                              Growth:24
              Cost: 475 gold
                  Health:100
                  Dwelling: Cliff’s Nest





Level 7:

Behemoth:
                                                                   Ablities:large creature, armor destroyer

                              Attack:35
                              Defense:12
                              Damage:65-75
                              Initiative:10
                              Growth:1
                              Cost: 2250 gold
                              Health:125
                              Dwelling: Behemoth’s Lair


Ancient Behemoth
                                           Abilities:large creature, armor squasher

                              Attack:55
                              Defense:15
                              Damage:85-95
                              Initiative:11
                              Growth:1
                              Cost: 3250 gold and 1 crystal gold
                              Health:150
                              Dwelling: Behemoth’s Lair



Abilities Dictionary:

armor squasher = for 3 rounds, the attacked creature will have -75% defense skill

armor destroyer = for 3 rounds, the attacked creature will have-50% defense skill

lighting strike = there is a chance for 20% for thunderbird to cast lighting bolt on the attacked creature. The damage will be that: Number of thunderbirds*5+50

transporter = the creature can transport an other non-large creature to every square, but with only 75% of roc’s or thunderbird’s speed.

chief  = the chief and the headman make creature to confidence of they’re army. For every 5 headman’s or chieftain’s, your creatures will have +3 attack skill.
                                                                                                                     
multi attack = this creature can attack all front adjencted units                                                                                                                        

caster = This creature can cast a random spell bless on their troops, or curse on enemy troops. The spell will be level 1 and 2

Knocking hit = there is a chance of 30% to knock back the attacked creature with one square

wager = for every mercenary, your gold income will decrase with 1

bloody strike = there is a 15% chance to make all the 3 blows in only one, with all damage multiplied with 3. The bloody strike will be without retaletion

Ore Miner = for every 150 Miners/Pitmen, your ore income will increase by 1

Hero: Air Disciple

2 attack                                              +40%
1 defense                                            +30%
1 power                                              +15%
1 knowledge                                         +15%

Heroes:

Eldorado - Male

Biography: He’s a legendary hero for Free cities of the East. He started the religious war. When Brian Falcon has give absolute power to the Church of the Dragon of light, he started to recruit rebels, and he becomes their leader in that quest.

Special Ability: Recruiter. He can recruit for 50% price the 1, 2, 3 level creature.

Starting Skills: Basic Training, Basic Attack





Eithel – Male

Biography: He finded the road throught the mountains. Now, he is a hero for his kingdom.

Special Ability: Pathfinder. For every level, he’ll get a bonus of 2% to his pathfinder.

Starting Skills: Basic Training, Basic Logistics


Ekkaia - Female

Biography: She had a bad life. When she was a child, his parents fought vs. Sylath in the religious war. She wasn’t able to agree that, and she runs in the mounts. There, she finded the Free Cities of the East.

Special Ability: Echoriat’s fury. – All the troops under she’s command will recive +5 attack skill per 6 levels.

Starting Skills: Basic Training, Basic Attack


Hauthol – Male

Biography: He’s the leader of Mountebanks. He leads them on the mountain peaks.

Special Ability: Mountebanks/Wise men – All Mountebanks/Wise men gain + 1 damage per 6 levels
Starting Skills: Basic Training, Basic Sorcery




Irvon  - Male

Biography: He’s Klaus’ brother. He revolted against him in the religious war.

Special Ability: Trainer – All trains will cost 15% lower
Starting Skills: Advance Training



Orrisril

Biography: She's the trainer of wolves. He leads them in the night to howl to the moon. In the morning, they're training vs. other animals.

Special Ability: Wolf Trainer - All wolves gain +3 attack per 5 levels.
Starting Skills: Basic Training, Basic Attack


Weterin

Biography: She is the Sub Leader of the Capitol.

Special Ability: Estates - She gains +350 gold per day.
Starting Skills: Basic Training, Basic Attack


Narusil

Biography: She is mountebank, and she likes to go every day on the mountain peaks. She leads the Church of the Dragon of Air.

Special Ability: The Mountebanks/Wise men gains +3 spell power for every 5 levels.
Starting Skills: Basic Training, Basic Sorcery


Special Racial Skill/Perks/Buildings:

Special Racial Skill

Training:

They're the same ethncity of the Haven Faction. For that, they have a racial skill similar to Haven.
With this skill, the Air's Disciples can train their creatures at War Academy. Here, they can teach their creatures abilities, and bonuses in the battle. You can improve their attack, defense, damage and speed. You can make the Range ability to mele creatures, changing their weapon. At ranged creatures, you can add a sword, or knife, and they'll have no mele penalty.

The prices are that:

For Attack:

Basic: +3 attack - 2500 gold
Advanced: +5 attack - 4000 gold
Expert: +8 attack - 7500 gold

For Defense:

Basic: +3 defense - 2500 gold
Advanced: +5 defense - 4000 gold
Expert: +8 defense - 7500 gold

For Damage:

Basic: +1 damage - 2500 gold
Advanced: +2 damage - 4000 gold
Expert: +3 damage - 7500 gold

For Speed:

Basic: +1 speed - 2500 gold
Advanced: +2 speed - 4000 gold
Expert: +3 speed - 7500 gold

Special Racial Building:

War Academy

Here you can train your creatures.

Special Racial Skill Perks:

Trainer:

-5% cost for every train.

Double Train:

You can make a double train for 90% cost everyone.

Fine Train:

All you trains will have a +15% efectivness.


Soundtrack:

1.Win Combat Theme
2.Town Theme
3.Terrian Theme
4.Siege Theme
5.Recruit Theme
6.Lose Combat Theme
7.Combat ThemeIn this theme, they have they battlecry: "Eldorado", which is one of their heroes.
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skeleton_king
skeleton_king


Disgraceful
Famous Hero
posted February 04, 2009 09:39 PM

*Reserved Post*
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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted February 06, 2009 07:30 PM

It is a very promising faction.
The quality/age ratio is anyway higher than in most cases.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 02, 2009 11:22 AM

I would have liked to see more history, maybe some more skills.  Still not bad all and all.  
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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted May 02, 2009 10:40 PM

jiriki9

-Free Cities of the East: Nice faction, a bit more history would be nice, still, 45 points from me.

Dark Crystal

Free Cities of the East
Cohesiveness 6/10 – at most faction fits its theme, but it is barbarians, not Free Cities of East.
Storyline/History 1/10 – no campaign storyline, only some history of the beginning.
Creativity 8/15 – faction seems not very creation, mostly because it’s unfinished and the Free Cities of East is not completely new idea.
Battle facets 3/10 – there are some interesting creatures abilities, but racial skill is mostly taken from Haven faction.
Discretionary 2/5 – faction doesn’t seem interesting and is unfinished.

Total score: 20/50

Mytical
Free Cities - 40/50

Jiriki: 45 (25%) + DarkCrystal: 20 (25%) + Mytical: 40 (50%)
Final score= 36.25

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