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Thread: Map for Tote:Beowulf, need testers | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 08, 2009 03:35 PM |
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Quote: right, some custom object is special for quest only
But they have no custom description. Use OverrideTooltipDescription function (or whatever it's name is, can't help atm) so that they will not be disguised as normal objects anymore.
After more than a month running bakc and forth I managed to complete quest for the strange woman. Now I'm asked to deal with wolves and have no idea what to do, the ones in the narrow passage stay inactive.
Quote:
remove the circle under the creatures which will involved in a quest
The ones which are only decorative could get this as well. Not to mention minotaur next to the Labyrinth and Combat Mages.
Also, they have not even idle animation?
Not really like I was iterested in graphics, these are just my suggestions.
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edwin_yang
Known Hero
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posted February 08, 2009 04:18 PM |
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Cant find the OverrideTooltipDescription function,keep searching.
yes, I have experinced the same the thing, keep running and running for a quest, seems some demension door are needed right?
as for woeves' quest I will go to check it.
Actually fiur remove the circles in a way like that. use a arena object and change its model to a creatures.in this way you must creat a file for every stacks you want to remove the circle.take the peasent in the map for example, I creat five files for them.and the result is I get mass of the files in my folder.
well, need some time to put these files in order, and I will do that to the battle mages and the minotaur. add the animation is a nice idea too. thanks.
and some testers told me that the map is lack of gold, so I decide to increase the amount of resources also.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 08, 2009 04:51 PM |
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Quote: use a arena object and change its model to a creatures.in this way you must creat a file for every stacks you want to remove the circle
Come on, can't you just copy / paste them?
As to resources, I think with more of them the game will be too easy.
Finally, Spoils of War perk finds its use here
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edwin_yang
Known Hero
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posted February 08, 2009 04:58 PM |
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really? I used to think that the resources you get from the spoil of war are too less to do anytings.
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Duncan
Famous Hero
The Pathfinder
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posted February 09, 2009 08:20 AM |
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It's always nice to see a decent poster becomes a mapmaker (and a potentially great one!), hence contribute more to the community Good job, Edwin! I really like the map Beowulf is also a good legend.
I haven't finished it, but so far here are my comments:
1. If there is no possibility to recruit Flame Lord anywhere on the map and only one available in the army, I suggest the name be changed to Wiglaf, so to avoid confusion like Vlaad had. The description is somewhat incorrect, because the 12 Thanes are also technically warlord.
2. Some side missions would be more logical if blocked prior defeating Grendel. For example, when visiting Edwin Odesseiron, the script says "So you're the famous Beowulf who defeated Grendel" (or something like that), but I haven't even encountered the beast. Alternatively just change the script into "So you're the famous Beowulf, son of... bla bla bla..."
3. Some objects are not accessible, like the Crystal of Revelation near Edwin's place. The Dolmen there also functions the same as the School, making it a redundant object on the map.
4. I'm willing to assist with the script if you're not in a hurry to submit the map I can extract it from the file and send it back to you within a week, if that's okay.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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edwin_yang
Known Hero
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posted February 09, 2009 08:32 AM |
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Quote: I haven't finished it, but so far here are my comments:
1. If there is no possibility to recruit Flame Lord anywhere on the map and only one available in the army, I suggest the name be changed to Wiglaf, so to avoid confusion like Vlaad had. The description is somewhat incorrect, because the 12 Thanes are also technically warlord.
2. Some side missions would be more logical if blocked prior defeating Grendel. For example, when visiting Edwin Odesseiron, the script says "So you're the famous Beowulf who defeated Grendel" (or something like that), but I haven't even encountered the beast. Alternatively just change the script into "So you're the famous Beowulf, son of... bla bla bla..."
3. Some objects are not accessible, like the Crystal of Revelation near Edwin's place. The Dolmen there also functions the same as the School, making it a redundant object on the map.
4. I'm willing to assist with the script if you're not in a hurry to submit the map I can extract it from the file and send it back to you within a week, if that's okay.
1. I have thought about that. that problem is if I change the name of the warlord the others' name in the natural troops will also turn into "Wiglaf" , cant find out a solution so far.
2. that's reasonble, I will take this advice
3.they are custom objects for a certain purpose. but I cant find out a way to change their names and descriptions without affect the same kinds of objects on the map.
4.I am glad that you can help, thanks!
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 09, 2009 08:39 AM |
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Quote: 1. I have thought about that. that problem is if I change the name of the warlord the others' name in the natural troops will also turn into "Wiglaf" , cant find out a solution so far.
You can use Snow Ape slot. Fiur did it succesfully on some of his maps.
Quote: but I cant find out a way to change their names and descriptions without affect the same kinds of objects on the map.
OverrideObjectTooltipNameAndDescription("Object", path.."ObjectName.txt", path.."ObjectDesc.txt");
Any tips on how Wolves quest is supposed to be done?
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edwin_yang
Known Hero
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posted February 09, 2009 08:51 AM |
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Then the problem is solved . thanks
for woeves' quest you are surppose to talk to the tree in front the area where the two woeves guarded after you active the quest.( I will change it with a sylanna's ancients and rename it).
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 09, 2009 09:06 AM |
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Checked every tile in front of a tree and it didn't work.
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edwin_yang
Known Hero
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posted February 09, 2009 09:18 AM |
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Is your choice to help the woeves or just to kill them? you can never enter that region if you killed the woeves. I just check it and nothing wrong.
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted February 09, 2009 09:31 AM |
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Quote: Edwin Odesseiron
Buldur's Gate refference? ^^
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Coincidence? I think not!!!!
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Duncan
Famous Hero
The Pathfinder
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posted February 09, 2009 04:48 PM |
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My further notes:
1. In general, yes, I think some of the monsters are somewhat impassable (on Hard). 100+ Cyclops, 100+ Devils, and 140+ Death Knights in one group is just too much. I’m afraid I’m stuck here.
2. I forget where the witch is. I found the child then it disappeared but the mission is still on. I suppose I need to go back to the witch’s place, but where is it again? There’s also a minor but bothering graphical glitch on the map near the witch’s child (blue circle).
3. Zoltan spawned with bigger army and PM, I’m not sure if there’s a counter here. Taking the money is much easier, objective completed anyway.
4. The rich area west to the maze, is it accessible? There seems to be no entrance, only a passage guarded by two wolves. But nothing happens when they’re approached.
5. It might be better to add several first- or second-level shrines. So far only one shrine available (Vulnerability). Fire Trap, Haste, Slow, Regeneration—those that can help in creeping. Otherwise all those spellpower and knowledge booster objects will have no value.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 09, 2009 04:55 PM |
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Quote: 100+ Cyclops, 100+ Devils, and 140+ Death Knights in one group is just too much. I�m afraid I�m stuck here.
In the first version of the map, I killed ten times more loosing only single Wolf, but by then I didn't know that you can capture the town
I posted the replay on the first page if you're interested.
Now, what is supposed to happen when I capture bluue town? Blue player doesn't want to loose, objective still is not complete.
I entered the pyramid killing guards and then it looks like the end of the map? But nothing happens.
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edwin_yang
Known Hero
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posted February 09, 2009 05:02 PM |
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@Lexxan
yep,my favourite character
@Duncan
1.the witch will teach you PM, Frenzy, blindness when you finish the quest, I am sure you will find it not that hard to defeat that monsters.she is located in the opposite of James' farm
2.I'v remove the circle of the child, the witch's house is a lighthouse, I will add some effect in the lighthouse to make it more noticeble.
3. the reason is that I found that the ChangeHeroStat function does not work with the Knowledge( I dont know why, it works well with other states).So I cant define the knowledge of Zoltan by difficulty.
4.If you didnt kill the woman but save her, you can active the woeves quest, if it is solved in a right way too, you can get into that area.
5.Ok, I remember, btw, if you have archmages in your army they will teach you some spells ramdonly in the first day of every week.
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Edit:@Warmonger, LOL,another of my friend also told me that he killed thousands of cyclops and demons.
You need to go back to your haven town to completed the quest, and 7 days later the final quest will active. take care that the dragon is extramely dangerous.
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Duncan
Famous Hero
The Pathfinder
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posted February 09, 2009 10:56 PM |
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Thx guys. I guess Dark is a must then. That actually makes the witch's child is a lot more than just a side mission.
OK, so I passed that area and met Grendel's mother underneath. Taken back to the mead hall and told to go to the desert in the north (shouldn't it be south?). How can I go there?
Quote: 5.Ok, I remember, btw, if you have archmages in your army they will teach you some spells ramdonly in the first day of every week.
Uh, I didn't see it happen. There was just a text saying that "the archmage is calling you in a hurry". Also, btw, I bought 100 archmages but was given 160, lol
This is indeed an interesting map. Many twists
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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edwin_yang
Known Hero
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posted February 10, 2009 03:47 AM |
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Quote: Thx guys. I guess Dark is a must then. That actually makes the witch's child is a lot more than just a side mission.
OK, so I passed that area and met Grendel's mother underneath. Taken back to the mead hall and told to go to the desert in the north (shouldn't it be south?). How can I go there?
Quote: 5.Ok, I remember, btw, if you have archmages in your army they will teach you some spells ramdonly in the first day of every week.
Uh, I didn't see it happen. There was just a text saying that "the archmage is calling you in a hurry". Also, btw, I bought 100 archmages but was given 160, lol
This is indeed an interesting map. Many twists
You need to go to the wizard to ask for help
and yes, sometimes the teaching magic issue wont happen because some ID of the magic is nil, if the random number is such a nil ID, the issue wont happen.
lol,didnt noticed that the wizard will give you some discount when you bought 100 mages, gonna fix it.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 10, 2009 07:20 AM |
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Quote: take care that the dragon is extramely dangerous
OMFG Yes, he is!
First one who defeats him wins a cookie
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edwin_yang
Known Hero
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posted February 10, 2009 02:59 PM |
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When my friend plays this map he didnt build his town at all but spend his every money on the arch mages ,the result is that he gets over 1000 mages in the second moth and everything becomes every easy lol
I think it is necessary to limit the amount of the mages that you can recruit
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Duncan
Famous Hero
The Pathfinder
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posted February 10, 2009 08:50 PM |
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Quote: You need to go to the wizard to ask for help
I think it would be better if the instruction be made specific.
@Warmonger: How did you counter Zoltan's PM?
The stronghold is also very tough. The leader has complete spells (Horde's Anger, Fear My Roar) and Ultimate Rage, with larger army and immunity to Frenzy. Got beaten within several strikes
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 10, 2009 09:08 PM |
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Quote: Warmonger: How did you counter Zoltan's PM?
Either Magic Immunity or Vampirism (undead creatures are immune to mind control). And of course Empathy to cats spells faster.
To be honest, I tried to complete this quest at the end.
Quote: The stronghold is also very tough. The leader has complete spells (Horde's Anger, Fear My Roar) and Ultimate Rage, with larger army and immunity to Frenzy. Got beaten within several strikes
At first I defeated Godness of darkness in the Labyrinth, it gives immense stat boost.
Now question to Edwin: How did you create Scroll of Resurrection via script? I'd love to use this trick on my map.
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