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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Lizards' Town
Thread: Lizards' Town This thread is 50 pages long: 1 10 20 30 40 ... 42 43 44 45 46 ... 50 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 07, 2010 06:30 PM

I can made the buildings,but we must establish creatures,are the creatures on the first page?

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted January 07, 2010 08:24 PM

there's been a huge argument over the creatures since the begining of this... project, half of them are accepted, half of them is not.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted January 07, 2010 08:52 PM

1. Oh, GK, I forgot to tell u - he was supposed to be black.

2. Yep, the creatures outlined on 1st page are official line up.
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MattII
MattII


Legendary Hero
posted January 07, 2010 09:15 PM

Quote:
So, what do you think about this background:


Looks pretty good, except that the lighting to the left of the 'house tree' isn't aqua enough, it's too grey.

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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted January 07, 2010 09:20 PM

Quote:

2. Are we capable of animating this background? Btw if we want it more in H3 we shd brighten and change colour of stuff took from fortress or darken and change colour of stuff added to fortress.

btw stuff at the horizon looks nice

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 08, 2010 04:14 PM
Edited by LizardWarrior at 16:15, 08 Jan 2010.

Do you like this?


Is the Wild Hunter Upragrade,name is Spiked Knight/Spiked Hunter.

I have two types of creatures buildings.You select the name.

Lvl 1:Cult of the Snakes/Lizard Temple

Lvl 2:Hunter Camp/Archery Range

Lvl 3:Guard Tower/Guard Post

Lvl 4:Balista Workshop/Balista Manufactory

Lvl 5:Hall of Magic/Mana Spire

Lvl 6:Dinosaurus Stable/Riding Camp

Lvl 7:Wyvern Tower/Wyvren Citadel

Devil Lizard
Lvl 8:Lair of Death/Abysal Cave

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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted January 08, 2010 05:05 PM
Edited by MesioII at 17:05, 08 Jan 2010.

Not sure about the 1st, it shd have to do with cults, altars, nature(e.g. trees)

Hunter Camp

Guard Post

Balista Workshop

Mana Spire

Not sure, name shd be wild, but technical, like the others above

Hmm, for some reason i don't like the idea of flying dragon-like creatures belonging to a building. I used to see them in cliffs, caves, mountains, remains, etc. etc. etc. IMO It's hard to come up with this one

Btw Crunchy's Upgrade is nice.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted January 08, 2010 05:45 PM

Quote:
Do you like this?





animating possibility?
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted January 08, 2010 06:05 PM

Its matter of taking crunchy's def and adding armor to all pictures
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 08, 2010 06:20 PM

I made it now.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 08, 2010 07:10 PM


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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted January 08, 2010 07:13 PM

Make more frames in your animation, because it looks like it laggs.
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gnollking
gnollking


Supreme Hero
posted January 08, 2010 08:50 PM

Quote:
1. Oh, GK, I forgot to tell u - he was supposed to be black.

Yes I know! It IS black, I just said, that LizardWarrior's portrait ain't black, my is .
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gnollking
gnollking


Supreme Hero
posted January 08, 2010 10:22 PM

Quote:
2. Yep, the creatures outlined on 1st page are official line up.


Not possible.

Level 1 creature - ok. It must be 1 hex non shooter.
Level 2 creature - ok. It MUST be 1 hex shooter.
Level 3 creature - not possible, the creature MUST be 1 hex flying non shooter creature.
Level 4 creature MUST be 2 hex non shooter.
Level 5 MUST be 2 hex non shooter creature.
Level 6 HAS to be 2 hex non shooter flying creature.
Level 7 MUST and HAS to be 2 hex non shooter.

Because, In SoD, you cannot edit the creatures abilities.
In WoG, this is possible, so I think you should make this town for WoG - unless you want to make another creatures, that HAVE the right abilities.
For now none of us know, how to edit the creature abilities..
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 09, 2010 08:24 AM
Edited by LizardWarrior at 09:32, 09 Jan 2010.

Quote:
Quote:
2. Yep, the creatures outlined on 1st page are official line up.


Not possible.

Level 1 creature - ok. It must be 1 hex non shooter.
Level 2 creature - ok. It MUST be 1 hex shooter.
Level 3 creature - not possible, the creature MUST be 1 hex flying non shooter creature.
Level 4 creature MUST be 2 hex non shooter.
Level 5 MUST be 2 hex non shooter creature.
Level 6 HAS to be 2 hex non shooter flying creature.
Level 7 MUST and HAS to be 2 hex non shooter.



Aren't rules with creatures abilities per level
Lvl 1: Master Gremnlin,Halfing-shooter
Lvl 2: Dwarf,Walking Dead -non-shooter
Lvl 3: Orc,Elf- non-flyng,shooter
Lvl 4: Shorpshooter,Mage-shooter
Lvl 5: Monk,Lich-shooter
Lvl 6: Black Knight,Cavalier- non-flyng Echnater:non flyng,shooter
Lvl 7: Titan-shooter



And Spiked Knight attack animation.

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gnollking
gnollking


Supreme Hero
posted January 09, 2010 10:34 AM

Quote:
Lvl 1: Master Gremnlin,Halfing-shooter
Lvl 2: Dwarf,Walking Dead -non-shooter
Lvl 3: Orc,Elf- non-flyng,shooter
Lvl 4: Shorpshooter,Mage-shooter
Lvl 5: Monk,Lich-shooter
Lvl 6: Black Knight,Cavalier- non-flyng Echnater:non flyng,shooter
Lvl 7: Titan-shooter

What do you mean by this?

If this town is gonna replace Fortress, you need to change some of the creatures.

In Fortress:

Lvl 1: must replace gnoll
Lvl 2: must replace lizardman
Lvl 3: must replace serpent fly
Lvl 4: must replace basilisk
Lvl 5: must replace gorgon
Lvl 6: must replace wyvern
Lvl 7: must replace hydra

The creature abilities cannot be changed.
If you replace 2 hex unit with a 1 hex unit, it will still be 2 hex unit.

If you replace serpent fly with 2 hex non flying shooting unit, for an example, You will get 1 hex non shooting flying unit, because that's what the serpent fly is.

In WoG, you can change the abilities, for an example, you can make 1 hex unit to 2 hex unit .
SoD - Not possible to add the creatures in the first page. Wait, it is possible, but again, for an example, the Ballista Slaves will not shoot, if they replace gorgon, to get them shoot, you must replace Lizardman, but then it would be 1 hex unit.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 09, 2010 11:24 AM

But why is necessarly to be replace in fortress?

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gnollking
gnollking


Supreme Hero
posted January 09, 2010 11:45 AM

Well, ask MesioII. It's his project .

But there is no other town, that you could replace with those creatures..
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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted January 09, 2010 12:16 PM

I have one question. Do anybody remember why we decided to do that in SoD, not WoG?
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gnollking
gnollking


Supreme Hero
posted January 09, 2010 12:38 PM
Edited by gnollking at 12:40, 09 Jan 2010.

You have said it's for SoD a couple of times . Why? I don't know.

I think this should be made for WoG.
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