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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted January 07, 2010 06:30 PM |
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I can made the buildings,but we must establish creatures,are the creatures on the first page?
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kipshasz
Undefeatable Hero
Elvin's Darkside
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posted January 07, 2010 08:24 PM |
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there's been a huge argument over the creatures since the begining of this... project, half of them are accepted, half of them is not.
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior
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MesioII
Famous Hero
Lizard Town Project Leader
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posted January 07, 2010 08:52 PM |
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1. Oh, GK, I forgot to tell u - he was supposed to be black.
2. Yep, the creatures outlined on 1st page are official line up.
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MattII
Legendary Hero
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posted January 07, 2010 09:15 PM |
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Quote: So, what do you think about this background:
Looks pretty good, except that the lighting to the left of the 'house tree' isn't aqua enough, it's too grey.
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MesioII
Famous Hero
Lizard Town Project Leader
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posted January 07, 2010 09:20 PM |
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Quote:
2. Are we capable of animating this background? Btw if we want it more in H3 we shd brighten and change colour of stuff took from fortress or darken and change colour of stuff added to fortress.
btw stuff at the horizon looks nice
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted January 08, 2010 04:14 PM |
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Do you like this?
Is the Wild Hunter Upragrade,name is Spiked Knight/Spiked Hunter.
I have two types of creatures buildings.You select the name.
Lvl 1:Cult of the Snakes/Lizard Temple
Lvl 2:Hunter Camp/Archery Range
Lvl 3:Guard Tower/Guard Post
Lvl 4:Balista Workshop/Balista Manufactory
Lvl 5:Hall of Magic/Mana Spire
Lvl 6:Dinosaurus Stable/Riding Camp
Lvl 7:Wyvern Tower/Wyvren Citadel
Devil Lizard
Lvl 8:Lair of Death/Abysal Cave
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MesioII
Famous Hero
Lizard Town Project Leader
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posted January 08, 2010 05:05 PM |
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Edited by MesioII at 17:05, 08 Jan 2010.
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Not sure about the 1st, it shd have to do with cults, altars, nature(e.g. trees)
Hunter Camp
Guard Post
Balista Workshop
Mana Spire
Not sure, name shd be wild, but technical, like the others above
Hmm, for some reason i don't like the idea of flying dragon-like creatures belonging to a building. I used to see them in cliffs, caves, mountains, remains, etc. etc. etc. IMO It's hard to come up with this one
Btw Crunchy's Upgrade is nice.
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kipshasz
Undefeatable Hero
Elvin's Darkside
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posted January 08, 2010 05:45 PM |
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Quote: Do you like this?
animating possibility?
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior
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MesioII
Famous Hero
Lizard Town Project Leader
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posted January 08, 2010 06:05 PM |
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Its matter of taking crunchy's def and adding armor to all pictures
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted January 08, 2010 06:20 PM |
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted January 08, 2010 07:10 PM |
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MesioII
Famous Hero
Lizard Town Project Leader
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posted January 08, 2010 07:13 PM |
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Make more frames in your animation, because it looks like it laggs.
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gnollking
Supreme Hero
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posted January 08, 2010 08:50 PM |
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Quote: 1. Oh, GK, I forgot to tell u - he was supposed to be black.
Yes I know! It IS black, I just said, that LizardWarrior's portrait ain't black, my is .
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gnollking
Supreme Hero
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posted January 08, 2010 10:22 PM |
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Quote: 2. Yep, the creatures outlined on 1st page are official line up.
Not possible.
Level 1 creature - ok. It must be 1 hex non shooter.
Level 2 creature - ok. It MUST be 1 hex shooter.
Level 3 creature - not possible, the creature MUST be 1 hex flying non shooter creature.
Level 4 creature MUST be 2 hex non shooter.
Level 5 MUST be 2 hex non shooter creature.
Level 6 HAS to be 2 hex non shooter flying creature.
Level 7 MUST and HAS to be 2 hex non shooter.
Because, In SoD, you cannot edit the creatures abilities.
In WoG, this is possible, so I think you should make this town for WoG - unless you want to make another creatures, that HAVE the right abilities.
For now none of us know, how to edit the creature abilities..
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted January 09, 2010 08:24 AM |
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Quote:
Quote: 2. Yep, the creatures outlined on 1st page are official line up.
Not possible.
Level 1 creature - ok. It must be 1 hex non shooter.
Level 2 creature - ok. It MUST be 1 hex shooter.
Level 3 creature - not possible, the creature MUST be 1 hex flying non shooter creature.
Level 4 creature MUST be 2 hex non shooter.
Level 5 MUST be 2 hex non shooter creature.
Level 6 HAS to be 2 hex non shooter flying creature.
Level 7 MUST and HAS to be 2 hex non shooter.
Aren't rules with creatures abilities per level
Lvl 1: Master Gremnlin,Halfing-shooter
Lvl 2: Dwarf,Walking Dead -non-shooter
Lvl 3: Orc,Elf- non-flyng,shooter
Lvl 4: Shorpshooter,Mage-shooter
Lvl 5: Monk,Lich-shooter
Lvl 6: Black Knight,Cavalier- non-flyng Echnater:non flyng,shooter
Lvl 7: Titan-shooter
And Spiked Knight attack animation.
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gnollking
Supreme Hero
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posted January 09, 2010 10:34 AM |
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Quote: Lvl 1: Master Gremnlin,Halfing-shooter
Lvl 2: Dwarf,Walking Dead -non-shooter
Lvl 3: Orc,Elf- non-flyng,shooter
Lvl 4: Shorpshooter,Mage-shooter
Lvl 5: Monk,Lich-shooter
Lvl 6: Black Knight,Cavalier- non-flyng Echnater:non flyng,shooter
Lvl 7: Titan-shooter
What do you mean by this?
If this town is gonna replace Fortress, you need to change some of the creatures.
In Fortress:
Lvl 1: must replace gnoll
Lvl 2: must replace lizardman
Lvl 3: must replace serpent fly
Lvl 4: must replace basilisk
Lvl 5: must replace gorgon
Lvl 6: must replace wyvern
Lvl 7: must replace hydra
The creature abilities cannot be changed.
If you replace 2 hex unit with a 1 hex unit, it will still be 2 hex unit.
If you replace serpent fly with 2 hex non flying shooting unit, for an example, You will get 1 hex non shooting flying unit, because that's what the serpent fly is.
In WoG, you can change the abilities, for an example, you can make 1 hex unit to 2 hex unit .
SoD - Not possible to add the creatures in the first page. Wait, it is possible, but again, for an example, the Ballista Slaves will not shoot, if they replace gorgon, to get them shoot, you must replace Lizardman, but then it would be 1 hex unit.
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted January 09, 2010 11:24 AM |
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But why is necessarly to be replace in fortress?
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gnollking
Supreme Hero
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posted January 09, 2010 11:45 AM |
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Well, ask MesioII. It's his project .
But there is no other town, that you could replace with those creatures..
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MesioII
Famous Hero
Lizard Town Project Leader
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posted January 09, 2010 12:16 PM |
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I have one question. Do anybody remember why we decided to do that in SoD, not WoG?
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gnollking
Supreme Hero
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posted January 09, 2010 12:38 PM |
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You have said it's for SoD a couple of times . Why? I don't know.
I think this should be made for WoG.
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