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martin_tufi
Hired Hero
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posted February 21, 2009 04:18 PM |
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your factions
I like to know his(her,your) own(proper) facial features(features) with his(her,your) inventions. First of all thank you for collaborating
lizardman
hello i present my faction
1. The racial ability is Fortaleza of reptile.
basic-It(He, She) increases in 5% the initiative.
In 20% the speed.
And in 10% the defense
advanced-It(He, She) increases in 10% the initiative.
In 30% the speed.
And in 15% the defense
expert-It(He, She) increases in 20% the initiative.
In 40% the speed.
And in 25% the defense
ultimate- It(He, She) increases in 30% the initiative.
In 50 %the speed.
And in 35% the defense
2. My creatures are
1. axolote ( walker, minor regeneration, aquatic capacity)
Axolote eats meat (walker, minor regeneration, anger, aquatic capacity)
axolote defender ( walker, minor regeneration, shield allies , aquatic capacity)
2. lizardman Archer (shooter, aquatic capacity,)
Lizardman poacher (shooter, set snares, aquatic capacity)
Lizardman traverses marsh (walker, agility, aquatic capacity)
3. serpent fly (filer, dispels all beneficial spells on the target, aquatic capacity)
dragon fly ( filer, dispels all beneficial spells on the target, Hexing Attack, aquatic capacity)
dragon parasite (filer, life drain, parasitism, aquatic capacity)
4. cobra quack (caster(regeneration), Walker, semi poisonous (1 per cobras quack),aquatic capacity)
cobra escupidora shaman (caster(regeneration, cleansing), shooter, poisonous(2 per cobras shaman), to flood, aquatic capacity)
Mamba black (walker, Ultra poisonous (6 per mambas) aquatic capacity)
5. eel (walker, no enemy retaliation, aquatic capacity)
Electrical eel (walker, Aquatic lightning’s, storm strike, no enemy retaliation, aquatic capacity)
Fire eel (walker, fire shield, mark of fire, no enemy retaliation, loss of fire)
6. lizard (walker, stoned enemy, aquatic capacity)
Basilisk (walker, stoned enemy, lizard bite, aquatic capacity)
Chameleon (walker, invisibility, stoned enemy, aquatic capacity)
7. boa constrictor (walker, scavenger, aquatic capacity )
Piton constrictor (walker, scavenger, to climb wall, aquatic capacity)
Anaconda constrictor (walker, scavenger, to climb wall, aquatic capacity)
Encyclopedia of skills
Minor regeneration ( the creature restores 10 – 30 hp per turn)
Anger (The axolote gains (earns) 1 point to the hurt (damage) for every ingested corpse)
Aquatic capacity (In flooded area they have 1 point more to the initiative and 3 to the defense)
Parasitism (The dragoon parasite joins to the affected creature taking points of impact from him (her) during 3 shifts. The dragoon cannot be attacked and the points of removed (taken) impacts are equal to the assault of the dragoon. When this skill uses also resurrect dragoons parasites)
To flood ( The cobra floods 9 pigeonholes of the map of battle. In these pigeonholes any creature that is not a lizard loses 1 to the initiative and 1 to the defense)
Aquatic lightning’s (When the electrical this eel in the flooded soil gains (earns) 15 more to the hurt (damage))
Loss of fire (When the fire eel it (he, she) gets in the water it(he, she) loses his(her, your) capacities of fire)
Stone enemy (stone lasts for 3 turns, stoned enemies take 50% damage, unstoned if attacked.)
To climb wall (The constrictors can climb the walls of the enemy defenses)
The poisonous attacks (during 3 turns)
Sorry, I don’t speck English very well.
The dark academy
1 gremlin- master gremlin – gremlin saboteur
2 coal gargoyle – sulfur gargoyle – mercury gargoyle
3 coal golem – sulfur golem – mercury golem
4 dark mage – dark arch mage – chaos mage
5 medusa – queen medusa – medusa chaos
6 efreet – djinn efreet – efreet vizier
7 dark colossus - dark titan – chaos titan
new angels
the news angels are
1 guardian archagel
2 heroic archangel
3 semi god archangel
hability new is !Vendision of god!
The morality and the luck is always three. 3 times can resusitar and regenerate
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jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 21, 2009 05:07 PM |
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Okay...first of all, I Have to say I fidn it very difficult to read your texts, which is probably because you use a translation software or so?!?
Which language do you speak normally?
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted February 21, 2009 06:08 PM |
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Yeah kinda difficult to read. Use some space between the creatures and use some bb codes.
Also, I have awesome facial features, just so you know
____________
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martin_tufi
Hired Hero
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posted February 21, 2009 08:45 PM |
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razor5
Famous Hero
Freezing...
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posted February 22, 2009 09:21 AM |
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Allright,if you speak Spanish,the best is to put there only the creatures (with their attack,defense,shots,mana,damage,speed,initiative) and don't present them in words,if you say that you speak english very bad
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 22, 2009 10:43 AM |
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Or you fidn someone her in the forum or somewhere else who speaks english AND spanish and is willing to translate for you. i woul ddo, but I don't speak spanish at all^^
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razor5
Famous Hero
Freezing...
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posted February 22, 2009 03:06 PM |
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Yes Jiriki,but is against the CoC to post on HC in other languages except English.But I don't know what to say,that transation program doesn't transate correct,look here:
Quote: djinn efreet
Probably he though about the Dark Djinn,but that program translated "Djinn Efreet".Djinn is a creature like the Genie,while the Efreet is like an Infernal Genie,so they can't be combinated
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 22, 2009 03:15 PM |
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hmmm, yes the rule is that there should only be POSTS in english...but what about HCMs?
...
and isn't that usual for translation programs that they do not translate correctly. They leave out words and add words almost randomly, as it seems to me.
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redprince24
Hired Hero
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posted March 29, 2009 07:23 AM |
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I see it's cool for having Lizardmen as a faction.
How about their heroes and their spells?
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martin_tufi
Hired Hero
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posted April 03, 2009 10:21 PM |
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about heroes
hi. I have no idea of heroes and their spells. I would like to help, remember that many of my creatures are of nature. As for the qualities of the creatures have a lot of lizards defense initiative and very little attack. And the snakes have much attack and initiative and very little defence
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martin_tufi
Hired Hero
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posted April 03, 2009 11:36 PM |
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creatures
1. axolote
attack 1
defence 1
damege range 1-1
initiative 12
speed 8
health 5
mana 0
shots 0
1.(a) axolete east meat
attack 2
defence 1
damege range 1-3
initiative 13
speed 8
health 6
mana 0
shots 0
1.(b) axolote defender
attack 1
defence 4
damege range 1-1
initiative 10
speed 7
health 10
mana 0
shots 0
2. lizardman archer
attack 2
defence 2
damage range 1-3
initiative 10
speed 5
health 7
mana 0
shots 5
2.(a) lizardman poacher
attack 5
defence 2
damage range 2-6
initiative 10
speed 4
health 7
mana 0
shots 6
2.(b) lizardman traverses marsh
attack 4
defence 4
damege range 4-4
initiative 11
speed 8
health 10
mana 0
shots 0
3. serpent fly
attack 7
defence 1
damage range 10-12
initative 15
speed 10
health 9
mana 0
shots 0
3.(a) dragon fly
attack 9
defence 2
damega range 10-14
initiative 15
speed 10
health 9
mana 0
shots 0
3.(b) dragon parasite
attack 8
defence 1
damage range 10-12
initiative 16
speed 10
health 9
mana 0
shots 0
4. cobra quack
attack 6
defence 4
damage range 6-9
initiative 10
speed 7
health 18
mana 20
shots 0
4.(a) cobra escupidora shaman
attack 8
defence 6
damage range 7-10
initiative 10
speed 6
health 20
mana 30
shots 10
4.(b) mamba black
attacke 11
defence 7
damage range 11-15
initiative 12
speed 7
health 28
mana 0
shots 0
5. eel
attack 13
defence 10
damage range 12-12
initiative 9
speed 12
health 40
mana 0
shots 0
5.(a) electrical eel
attack 15
defence 13
damage range 14-14
initiative 10
speed 12
health 40
mana 0
shots 0
5.(b) fire eel
attack 20
defence 10
damage range 15-15
initiative 10
speed 13
health 35
mana 0
shots 0
6. lizard
attack 20
defence 25
damage range 17-20
initiative 12
speed 8
health 140
mana 0
shots 0
6.(a) basilisk
attack 23
defence 28
damage range 24-24
initative 12
speed 8
health 160
mana 0
shots 0
6.(b) chameleon
attack 23
defence 23
damage range 22-27
initative 13
speed 10
health 150
mana 0
shots 0
7. boa constrictor
attack 28
defence 28
damage range 40-50
inititive 13
speed 6
health 200
mana 0
shots 0
7.(a) piton constrictor
attack 31
defence 30
damage range 45-50
initative 13
speed 8
health 200
mana 0
shots 0
7.(b) anaconda constrictor
attack 30
defence 31
damage range 40-50
initative 13
speed 8
health 210
mana 0
shots 0
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MattII
Legendary Hero
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posted April 08, 2009 01:29 AM |
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I'm going to have to say no to this faction, I just can't see the Boa as being higher than tier 3 or 4 (in this case I'd suggest a lineup Eel, Lizardman, Boa Constrictor, Dragon Fly).
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted April 08, 2009 01:42 AM |
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Nice names and numbers but it's descriptions and abilities that make the creatures interesting, but keep it up.
Oh, and if I understood your main post right you wanted to hear some of our ideas too?
Here are two of my factions:
Imp faction, hate it or love it
The Spiritualists, my personal favourite
Hmm... been ages since I actually contributed something here...
Ah well.
____________
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martin_tufi
Hired Hero
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posted April 08, 2009 09:46 PM |
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Quote: I'm going to have to say no to this faction, I just can't see the Boa as being higher than tier 3 or 4 (in this case I'd suggest a lineup Eel, Lizardman, Boa Constrictor, Dragon Fly).
hi.thanks for your help.The largest boa can reach up to 4 metros. the anaconda 5 to 7 meters. The Piton 6 to 8 meters. And up eel measuring 2 meters. Besides the electric eel, can transmit up to 600 volts downloads. All of this is real
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martin_tufi
Hired Hero
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posted April 13, 2009 09:04 PM |
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Hello.
In the 400 years after Elizabeth. Wizards with elves succeed in a war against the dead and begin not at war with the dungeon. After being defeated a few elves and wizards and Hull escape to the swamps. Elves with their wisdom on the nature make an alliance with the creatures of the swamp. The creatures of the swamp elves tell on how long dungeon altered the ecosystem of the swamp. The magicians in turn discover the characteristics of the reservoir had a spell unbroken, becoming Lizardmen. Spells lost its former aspect, but keep revenge in his heart. It is time for revenge
1. Axolote:
They are very agile creatures small and peaceable, but
when it is time to defend themselves from invaders become aggressive
1.a. Axolote east meat:
Are similar to common axolotes but they are aggressive and can get crazy over any enemy. The meat they eat make them more violent and ofencivos. This anger is feared by all and especially by the dungeon creatures
1.b. Axolote defender:
Unlike other axolotes they have been trained by the elves processed (Lizardmen). Them with more organization. Although their shield are not very large, their skins were enduresido with a spell.
2. Lizardman:
These elves are processed, although its appearance is not an elf possessing characteristics similar struggles. These are especially the younger ones, they have hatred in their heart do not like talk about this, but as long as they are needed in a fight for revenge will come with great pride
2.a. Lizardman poacher:
These elves are processed, although its appearance is not an elf possessing characteristics similar struggles. But unlike the others have adapted a more treacherous for the intruders. But if they prove to be an ally and understand his love and hatred you demonstrate Bali in the battlefield.
2.b. Lizardman traverses march:
Characteristics similar struggles. These have been adapted to the evils of the swamp to be fast and take revenge on their enemies. Looking for a leader who organizes the
3. Serpent fly:
They are agile creatures of the swamp, his attack is not fatal but are very resistant to shocks. His strokes are so deadly spells off beneficial to the enemy. In Naturalesa are very quiet and calm but his anger did not look as they can reach you unfortunate in a few moments. Favorites are the heroes of the offensive as they are great cities to conquer
3.a. Dragon fly:
They are agile creatures of the swamp, but its attack is not fatal but are very resistant to shocks. Their spells off attacks not only beneficial to the enemy but they were also delighted by the wizards and spells to poison you. But these are less peaceful and more deadly
3.b. Dragon parasite:
These dragons are a species of worm that has wings and flies fly very fast. His attack is very powerful and have the layers Adere an enemy with his teeth, this means that they can not be vulnerable to attacks unless the host of the parasite is attacked. This creature is really disgusting for even the demons and barbarians
4. Cobra quak:
These wizards are processed, their intelligence remains very high and have decided to be more peaceful and collaborative. Awaiting revenge ance with rage and not possessing the characteristics of a great intelligence wizard. Believe that some day the wizards and
elves notice their existence formed a natural alliance magic.
4.a. Cobra escupidora shaman:
These wizards are processed, their intelligence remains very high and have decided to be more peaceful and collaborative. Awaiting ance with rage and revenge not possessing the characteristics of a great intelligence wizard. Believe that some day the wizards and elves notice their existence formed a natural alliance magic. But they know that if this happens then take a long time was spent getting used to but the swamp, its magic, its nature, its beauty, and all what did not realize when they were magicians. so much so that waters of the swamp studied and brought to your liking as long as they do with everything.
4.b. Mamba black:
These wizards are processed. But unlike these others could not control her revenge and becoming the most feared by all non-deadly reptile, the most poisonous snake that is never seen. This poison could be reached only losing its magic and intelligence. Do not expect the arrival of any partner because they know the reservoir is not very pleasant for other creatures. But whenever a step abroad to benefit the soil will appreciate, but if you want abroad will not harm the swamp with their lives poison
5. Eel
These creatures are the most aquatic of the marsh. They are very aggressive and always ready to counterattack the enemy. Looking for the swamp that is free from slavery and they want to be like back millions of years ago, but they do not dislike the new species of the swamp
5.a. Electrical eel:
These creatures are the most aquatic of the marsh. They are very aggressive and always ready to counterattack the enemy. Looking for the swamp that is free from slavery and they want to be like back millions of years ago, but they do not dislike the new species of the swamp. These eels have special organs to produce large electric shock. Know anyone who did not want this creature acercarsele much. Although rarely leave the area, only required if the dam
5.b. Fire eel:
These eels are very aggressive, in contrast with the other usually in the areas of the swamp. But may also be in the water, but rarely as they lose all the skills they possess firearms. But when they leave the water back. These are usually on the outskirts of the swamp checking that everything is in order and any dangerous intruder accesses the swamp
6. Lizard
Creatures that are often at the edges of water and lie in the sun a lot, very big and strong. Their scales have enduresido over the years and have a similar resistance to the dragons. Their bite is painful and lethal
6.a. Basilisk
Creatures that are often at the edges of water and lie in the sun a lot, very big and strong. Their scales have enduresido over the years and have a similar resistance to the dragons. Their bite is painful and lethal. Its skin is enduresida for a spell, which makes them immune to cold, heat, electricity.
6.b. Chamaleon
They are creatures that live in wooded areas of the reservoir, with high resistance. Your skin can be adapted to the swamp textuxturas and made invisible to the eyes of the whole being, her velosidad makes them fear any intruder
7. Boa constrictor
They are giant snakes that can take over an enemy and Destra with its teeth with compressing your body and breaking bones. Their victims are often swallowed whole. They can climb trees or walls. Their scales are more resistant than the lizards.
7.a. Piton consrictor:
They are giant snakes that can take over an enemy and Destra with its teeth with compressing your body and breaking bones. Their victims are often swallowed whole. They can climb trees or walls. Their scales are more resistant than the lizards.
7.b. Anaconda constrictor:
They are giant snakes that can take over an enemy and Destra with its teeth with compressing your body and breaking bones. Their victims are often swallowed whole. They can climb trees or walls. Their scales are more resistant than the lizards.
PROMISE ME EXPLAIN TWO NEW CIVILIZATIONS: DARK ACADEMY. OLD ELEMENTALS
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted April 24, 2009 04:39 PM |
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My faction should be:
Goblin Faction
Name: Fire Cliff's
Why they are in ashan: Once they where hunted by elves, looong time before the elves split up and became sylvans and dark elves. The goblins where close to intinction, but they elves never got every goblin. The goblins ran away from thire homes and was heading for a place where no one would find them.
For 30 years the goblins hided from everything, and meanwhile they builded up cities and armies to destroy the elves.
After 10 more years the goblins have killed all elves in the northern regions of Ashan. Knowing that they where stronger than ever before, they realised that not only the elves showed them respect, all other clans and factions did too.
The goblins had prooven that they where worth opponents for everyone.
Colours: Red and Green
Symbol: A red flame
Hero classes:
Might: Fire Marshalls
Magic: Goblin Druids
Racial Skill: Sacrificing
Basic Sacrifising: The Hero can sacrifice one tier 5 creature, three tier 4, eight tier 3, fourteen tier 2 or twentytwo tier 1 creatures in a friendly stack (Creatures under Puppet Master can be sacrificed too) per combat, to give another friendly stack Double Attack, and Regeneration. This only works one time per combat.
Advanced Sacrificing: The Hero can sacrifice one tier 5 creature, three tier 4, eight tier 3, fourteen tier 2 or twenty tier 1 creatures in a friendly stack (Creatures under Puppet Master can be sacrificed too) per combat, to give another friendly stack Double Attack, Regeneration, and No Enemy Retaliation. This only works two times per combat.
Expert Sacrificing: The Hero can sacrifice one tier 5 creature, three tier 4, eight tier 3, twelve tier 2 or eightteen tier 1 creatures in a friendly stack (Creatures under Puppet Master can be sacrificed too) per combat, to give another friendly stack Double Attack, Regeneration, No Enemy Retaliation, Haste and Combat Spirit. This only works three times per combat.
Ultimate Sacrificing: The Hero can sacrifice one tier 5 creature, three tier 4, seven tier 3, ten tier 2 or fifteen tier 1 creatures in a friendly stack (Creatures under Puppet Master can be sacrificed too) per combat, to give another friendly stack Double Attack, Regeneration, No Enemy Retaliation, Haste, Combat Spirit and Life Drain. This only works five times per combat.
Racial Skill 1: Sacrificing Resbond.
When using racial ability, the target stack you choose to sacrifice from, gets the ability: Unlimited Retaliation.
Racial Skill 2: Siege Commanding.
At every start of a combat your highest creature Tier in heroes army gets Haste.
Racial Skill 3: Rushing Armies.
Hero gets +0,05% Movement points for each single creature in heroes army. Maximum is 15%..
Creatures:
Tier: 1
Name: Goblin Worker - Raging Goblin / Siege Soldier
Att: 2 - 4 / 3
Def: 1 - 1 / 3
DP: 1-2 - 2-4 / 2-3
HP: 3 - 6 / 6
Spe: 5 - 5 / 6
Ini: 11 - 13 / 11
Spells:
Mana:
Abilities: Bash - Bash, Haste* / Cleave
*Haste: This creature always strikes first in each combat, then after that the reature get back in the ATB line where it belongs. If there is more creature with haste, they get theire turn after which Initiative is highest.
Tier: 2
Name: Goblin Berserker - Goblin Fire Fiend / Frenzied Goblin
Att: 3 - 6 / 5
Def: 2 - 4 / 3
DP: 2-6 - 4-5 / 3-6
HP: 10 - 13 / 13
Spe: 8 - 8 / 8
Ini: 10 - 10 / 10
Spells:
Mana:
Abilities: Wild Swing* - Immunity to fire, Tarfire* / Wild Swing*
*Wild Swing: Works like war dance combo exept that it can only hit up to 4 creatures. And the 1 to 3 additional creatures recieve 70% instead of 50% damage.
*Tarfire: Once per combat, this creature can cast a tarball on the field to create a 1x1 obstacle. Creatures can't walk over it, but if they stand near it they recieve damage equal to the number of creatures that castet the tarball.
Tier: 3
Name: Flamewave Goblin - Firewielder / Goblin TarPitcher
Att: 5 - 6 / 6
Def: 1 - 3 / 5
DP: 4-6 - 6-8 / 7-9
HP: 14 - 14 / 14
Spe: 4 - 4 / 4
Ini: 10 - 10 / 10
Spells:
Mana:
Abilities: Shooter, Flameshot* - Shooter, Flameshot*, Ranged Retaliation / Shooter, Greek Tarfire*
Shots: 8 - 12 / 8
*Flameshot: When you hit a creature succesfully, the creature recieve 20% damage more if it moves/flyes/teleports when attacking. If the creature doesnøt attack, it will not recieve that extra damage.
*Greek Tarfire: Exactly the same as the ability Tarfire, exept that this one is 3x1 tiles.
Tier: 4
Name: Goblin Shaman - Goblin Wizard / Goblin Druid
Att: 9 - 12 / 9
Def: 8 - 8 / 11
DP: 6-9 - 8-9 / 6-9
HP: 24 - 24 / 32
Spe: 4 - 6 / 6
Ini: 10 - 10 / 10
Spells: Advanced Fireball, Basic Phantom Forces - Advanced Fireball, Basic Chain Lightning / Basic Phantom Forcess, Advanced Teleport
Mana: 20 - 30 / 30
Abilities: Caster, Combat Spirit* - Caster, Combat Spirit* / Caster, Haste, Agility
*Combat Spirit: When the stack suffers a loss on 50% of the stack size, the rest recieves a bonus on: +3 Att and +2 HP
Tier: 5
Name: Eagle Rider - Eagle Raider / Eagle Charger
Att: 11 - 15 / 14
Def: 8 - 13 / 11
DP: 8-10 - 10-13 / 9-12
HP: 45 - 50 / 45
Spe: 6 - 6 / 6
Ini: 11 - 11 / 11
Spells:
Mana:
Abilities: 2x2, Flyer, Eagle Bite*, Scavenger - 2x2, Flyer, Eagle Bite*, Scavenger / 2x2, Flyer, Eagle Bite*, Crushing Cut*
*Eagle Bite: Whenever a friendly creature gets attacked, this creature strikes a retaliation on 100% damage to the attacker, after the attacked stack has retaliated.
*Crushing Cut: This creature lowers the targets defence by 1 for each tile walked to attack. The defence cannot be stacked and does not end after sometime, it is lowered for the rest of the combat. So that means if this creature has flyed 8, the target suffers -8 defence and no more, no less. If only this creature flew 6, the target would suffer -6 defence, and cannot be affected by this ability again.
Tier: 6
Name: Armored Goblin - Tarfire Marshall / Goblin Commander
Att: 24 - 24 - 24
Def: 21 - 21 - 21
DP: 14-20 - 24-30 / 20-27
HP: 124 - 140 / 140
Spe: 8 - 9 / 8
Ini: 10 - 10 / 9
Spells:
Mana:
Abilities: 2x2, Crimson Chrome* - 2x2, Combat Spirit, Tarfire Fallout* / 2x2, Crimson Chrome*, Call for Backup*
*Crimson Chrome: WHen this creature recieves damage from creatures with higher attack than this creatures defence, this creature gets + that defence needed to be equal with the attackings attack.
*Tarfire Fallout: Once each combat this creature can spread tarfire all over the field to damage everyone. Friendly creatures recieve 50% of the damage only. (25 damage for each creature in casting stack to every one! -50% on friendly creatures)
*Call for Backup: This creature can summon two Goblin Berserker's for each creature in this stack. Only once each combat.
Tier: 7
Name: Hellkite - Hellkite Overlord / Hellspark Dragon
Att: 28 - 30 / 28
Def: 24 - 25 / 24
DP: 35-45 - 40-55 / 35-50
HP: 190 - 210 / 200
Spe: 8 - 9 / 9
Ini: 12 - 12 / 12
Spells:
Mana:
Abilities: 2x2, Flyer, Hellfire* - 2x2, Flyer, Hellfire*, Haste / 2x2, Flyer, Hellfire*, Hellsparks*
*Hellfire: This creature hits the creature directly behind the target creature. Just like firebreath. But the creature behind it recieves only 60% damage, and the target creature recieves an extra 20% fire damage if it is a non-fire element.
*Hellsparks: All adjacent creatures get +10% damage. So when this creature attacks a target, it hits the one behind it with hellfire too. And now all adjacent creatures to the two hellfire tiles.
----
4 New Neutrals that fits the goblin factions better..
Tier 4
Name: Thunderwing Eagle
Att: 6
Def: 14
DP: 8-10
HP: 38
Spe: 7
Ini: 14
Spells:
Mana:
Abilities: Eagle Bite, 2x2, flyer, Thunderwing*, Electric Aura*
*Thunderwing: This creature delivers 2% more magical damage for each tile flyed.
*Electric Aura: Every enemy standing near this creature suffers 3 Damage for each creature in this stack. The damage is dealt through magic.
Tier 2
Name: Fallen Goblin
Att: 1
Def: 5
DP: 3-6
HP: 18
Spe: 5
Ini: 9
Spells:
Mana:
Abilities: Haste, Lost Spirit*, Undead, Deathtouch*
*Lost Spirit: When this stack reaches a loss on 50% of the stack size, the rest gets: -4 Defence and -3 HP
*Deathtouch: If this creature attacks an enemy stack, the enemy stack has a chance on 25% to suffer double damage.. When that happends the stack cannot suffer this ability anymore, and the stack gets halfed its Defence rounded down.
Tier 5
Name: Goblin Warchief
Att: 18
Def: 14
DP: 19-26
HP: 52
Spe: 3
Ini: 11
Spells: Basic Meteor Shower
Mana: 19
Abilities: Caster, Shooter, Call for Backup, Goblin Sacrifice*
Shots: 15
*Goblin Sacrifice: Can only sacrifice summoned creatures from the goblin faction. When sacrificing summoned goblin, this creature can target an enemy stack to give it 10 damage. You can sacrifice as many summoned goblins as you whant. Choose a number on this creatures turn, and then target the stack you whant to sacrifice from, and then target an enemy stack hwo can recieve the damage, then this turn ends.
Tier 6
Name: Elven Huntmaster
Att: 22
Def: 18
DP: 21-34
HP: 105
Spe: 4
Ini: 8
Spells:
Mana:
Abilities: 2x2, shooter, Split Arrow*, Healer*, Haste, Fast Reload*
Shots: 28
*Split arrow: This creature can split its damage in two piles and add 5% damage to both piles, and choose two targets instead of one. This ability takes 2 shots, and can be used as many times as you whant.
*Healer: You can choose to heal this creature instead of attacking, and send this creature back the ATB bar by 10%.. Healing can bring back lost creatures. The effect of the healing is +15 HP for each creature in this stack.
*Fast Reload: There is a chance on 15% that this creature shoots another time after the first one. You can't choose a new target unless the main target died. This ability doesn't wotk if you used split arrow.
Artifacts that fits the heroes and orcs:
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martin_tufi
Hired Hero
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posted April 24, 2009 06:04 PM |
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the goblin
i like goblin civilitation but i don`t like goblin wizard and goblin druid. the goblin are barbars .druid are to elf and wizard is to academy.
i prefer
Goblin shaman - goblin witch or witch doctor - GOblin ?
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted April 25, 2009 12:10 AM |
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How about Goblin Shaman - Goblin FlameInvoker / Goblin Illusionist
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Evasion
Famous Hero
Groovy!
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posted April 25, 2009 12:39 AM |
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Goblin Druid reminds me of my little brother h1_cr_Druid.
Anyways; Goblin Shaman > Goblin Seer OR High Shaman (ofcourse its a goblin)
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R
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