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Heroes Community > Tavern of the Rising Sun > Thread: HC Carnage - Coliseum
Thread: HC Carnage - Coliseum This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
Evasion
Evasion


Famous Hero
Groovy!
posted April 11, 2009 11:11 PM
Edited by Evasion at 16:54, 24 Apr 2009.

HC Carnage - Coliseum

Note: this thread is NOT updated. it was updated before

FAQ/Rules

Basic rules for newcomers.

What is HC Carnage?
HC Carnage is a game, where the mighty and brave warriors fight in Colisum of the Gods for their honor.

How can I join?
It's simple, just post here and claim that.

Who is the Demiurge / Game Admin?
Demiurge is Dark Crystal, highest God, creator of the game and game admin. He can play as any mod of the game and add new features.

Who are the Gods / Moderators?
Gods are eternal creatures, who support this game and bring the order. Gods can lead the battles, apply bonuses to players and sometimes even take part in battles and ressurect killed players.

Who are Warriors?
Warriors are people, who fight in Coliseum, players of the game. Their life is fights and they risk their lives to get a glory and respect. The lucky and successful warriors would get a rewards.

Who are Spectators?
Spectators are another type of players. They don't want to risk thier lives on battlefield and prefer to watch other fighting. They can get their special rewards as well.

Can I become a Warrior or Spectator?
Yes, of course. To do it you have to join the game and claim what role you want. Moreover spectators can become warriors and warriors can become spectators when they want.

Can I become a God?
Do you feel like you want to wacth mortals' business and keep the order? Or you are a strong and lucky warrior? Or maybe Gods like you? If you said yes to the at least one of this questions, then yes, you can.

Mortal can become a God if:
1)He reached 75 victory points.
2)He reached 15 bless points.
In this ways mortal can become a God without any permission. But there is another way: if mortal want to become a God, he can send HCM to admin and then the council of Gods will decide it by voting.

And God can also become a mortal if:
1)He want
2)He recieved a valueable accuse from any player, even mortal, and was voted out by the council of Gods.

What is the Temple of the Gods?
Temple of the Gods is a place, where Gods makes councils and discussions. Mortals are allowed to wacth this thread, but only players, who reached Archon status points are allowed to take part in it.

For Warriors

What can warriors do?
The objective of warriors is fight and win. Read lower about fights.

What does the red stars mean?
This is blood ruby stars. They are indicators of your victory points quantity. Each victory gives you a victory point. Reaching certain quantity of victory points gives you certain status, which gives you different advantages.

0-4 points   - Novice
5-9 points   - Warrior
10-19 points - Veteran
20-31 points - Elite Warrior
32-44 points - Master
45-59 points - Grand Master
60-74 points - Undefeatable
>74 points   - Living Legend


What does the yellow stars mean?
This is the bless golden stars. They are indicators of God attention to you. Gods can give a BP (Bless point) for the other threads/posts on HC of this player or for the posts in this thread. They also can give CP (Curse point). If you are moderator and you are doubting about giving a BP to somebody, contact admin. Each player starts with two yellow stars. Reaching certain quantity of BP gives you a certain status and different advantages. And loosing to BPs -6 will ban you from game for a week.

<(-6)     - Rejected
(-5)-(-3) - Defector
(-2)-2    - <No status>
3-5       - Dedicated
6-8       - Zealot
9-11      - Templar
12-14     - Archon
>15       - Divine Hero


What does the green and purple stars mean?
This are the light emerald star and dark amethyst star . They are indicators of your Alignment. Green stars are good and purple are evil. Gods can give this stars for the posts in this thread and for other threads and posts on HC. Reaching certain points gives you a certain status and different advantages.

<(-15)      - Infernal
(-14)-(-12) - Dread
(-11)-(-9)  - Vile
(-8)-(-6)   - Evil
(-5)-(-3)   - Dark
(-3)-3      - Neutral
3-5         - Light
6-8         - Good
9-11        - Righteous
12-14       - Magnificent
>15         - Holy


Note: -points in this case doesn't mean bad things, it means that you are evil.

What are warrior's stats?
Each warrior has a stats system. There are such stats:
Health (Indicator of your health, when it = 0, you are defeated)
Attack (Makes a physical damage to opponent, damage depend from weapon, enemy's defence and other factors.)
Defence (Decreases enemy's damage)
Agility (If attacker's agility is lower than defender's, he has a chance to miss opponent, %-chance = Agility (attacker's)/Agility (defender's)
Initiative (If you have higher initiative than the enemy, you will strike before the enemy. If the enemy has higher initiative than you, then the enemy strikes before you.)
Magic Resistance (Decreses damage from magic, equivalent of defence)
Spell Power (Makes a magical damage, equivalent of attack)
Mana (Gives you a possibility to cast magic, to cast magic you need to loose certain quantity of mana points).

Players starts with 10 to health and 1 point for other stats and at the start of the game have 15 "stat points". You can use "stat points" to increase your stats. To increase any your stat by 1 point you need to loose 1 SP.

Each levelup (reaching new battle status) gives you a certain quantity of new SP.
Warrior - 5 SP
Veteran - 8 SP
Elite Warrior - 10 SP
Master - 15 SP
Grand Master - 20 SP
Undefeatable - 25 SP
Living Legend - 30 SP


Your stats will also increase by reaching new gold stars. But you won't can change them the way you like.

How does battles work?
If you want to fight somebody, you have to challenge him by posting here, with choosing battle type and offer one of moderators or admin to lead. Then you have to discuss the "battle rulinges" (e.g. "are you allowed to use symbiote or not?", "are you allowed to use magic?" and etc.) with your opponent by HCM. Rules you choose yourself with your opponent. Then if mod agree to lead, you have to send him "actions list". It is HCM, where you write 5 actions to use it in battle. Actions can be:
Attack <somebody>.(Makes a physical damage. You need to write the name if it's team battle. Damage = attack - 0*5defence(enemy's))
Fortify. (Increase your defence by 3. Note: next action will remove fortifying. Also fortifying allow you to retaliate with half-damage after hit.)
Use magic. (Use one of your magics)
Heal. (Heal yourself or somebody else, if you can)

If battle hadn't finished and all your actions are used, cycle will repeat.

At the top of "action list" you can write a "preparing", e.g. put on symbiote, change weapon, put on armor, and also "retreat limit". Retreat limit will allow you to retreat combat. For ex. retreating limit 5 mean that when you have 5 or less HP, you will retreat. But remember, that retreating is not very good, it can prevent recieving gold stars.

When mod recieved all action lists, he post results. And then winner can finish his opponent, if he didn't retreat.
Finishers:
Kill. You are killing your opponent. Killing is an evil way, if will decrease your good points by 1 if you kill 3 times in a row and have a good status.
Mercy. Mercy your opponent. This is a good way, so it will decrease your evil points by 1 if you mercy 3 times in a row and have evil status.

Battles may not be duels. Team battles, where more than 2 people take part are allowed. There are also 3 types of battles:
Friendly fight. A kind of training. Can have rules and don't allow finishing.
Combat. Can have rules, you must finish your opponent.
Carnage. No rules! You must finish your opponent.

How can I die and what should I do if I died?
You can die if your opponent kill you. When you are dead, you can't do anything. You have to wait untill one of mods or players ressurect you. Each mod can ressurect one player per day. The reasons can be:
1)He want
2)Other players contacted him and asked to do it and he agrred
At wednesday all killed players will be ressurected by Admin.

Does death make a penalties like reducing victory points or something?
No, death doesn't decrease any of your stats. It just makes you not able to fight untill you will be ressureced.

What is a team / guild? How can I build it?
Team is a group of players who fight together. To build a team you need to invite players to join your team. Team can make a team battle with more than 2 opponents, between team participants only friendly fight is allowed. Team become guild when it has 10 and more participants.

For Spectators

What can spectators do?
Spectators have not so active role as warriors. Actually they can makes a "bets" and "votes".

What are the "bets"?
When there is going to be fight, spectators can bet, who will win. Each spectator can bet for one of opponents / teams. And if that opponent / team win, he will recieve a success point.

What are the "votes"?
"Votes" are actually suggestins for finishing. When one of the opponents is defeated and winner hadn't chose finishing yet, spectators can suggest it by posting signs:

- kill
- mercy

Magic, more advanced rules, but recommended to read for necomers warriors too. At least 1st level magic

What magic is in game?
There are 3 types of magic: combat magic, bless and curse. All spells need to lose certain mana points to make them.

Note: if your mana points are not enoght to make a spell in cycle, this action would be changed to attack.

Learning magic requires a certain level and each levelup (new red star or gold star) allow you to learn more magic.
Battle statuses
Novice - 1 magic
Warrior - 2 magic
Veteran - 2 magic (Allow to learn 2nd level magic)
Elite Warrior - 2 magic (Allow to learn 3rd level magic)
Master - 2 magic (Allow to learn 4th level magic)
Grand Master - 2 magic (Allow to learn 5th level magic)
Undefeatable - 3 magic
Living Legend - 4 magic

Bless statuses
Dedicated - 1 magic
Zealot - 2 magic
Templar - 2 magic
Archon - 3 magic
Divine Hero - 4 magic

Battle spells
Most of battle spells are working on the Spell Power and Magic Resistance. Spell Power is same sa attack and Magic Resistance is same as Defence in that case.

Note: if enemy's "reduced" Magic Resistanse is higher than Spell Power and spell doesn't use defence, spell will not make damage.

1st level

Energy Orb


Makes a damage to your opponent
Damage = Spell Power - 0.5*Magic Resistance(enemy's)
Mana cost: 1

Magic Fist


Use Defence instead of Magic Resistance
Damage = Spell Power - 0.5*Defence(enemy's)
Mana cost: 1

2nd level

Fireball


Makes a high damamage to opponent.
Damage = Spell Power - 0.25*Magic Resistance(enemy's)
Mana cost: 3

Lightning


Makes a low damage to multi opponents.
3 opponents
Damage = Spell Power - Magic Resistance(enemy's)
2 opponents
Damage = Spell Power - 0.75*Magic Resistance(enemy's)
1 opponent
Damage = Spell Power - 0.5*Magic Resistance(enemy's)
Mana cost: 2

3rd level

Ice Bolt


Use Defence as well as Magic Resistance. Reduce enemy's Defence with 1 point by each spell. Using Ice Bolt three times at one person in one battle can freeze him (watch cursing magic).
Damage = Spell Power - (0.25*Magic Resistance + 0.25*Defence)
Mana cost: 4

Wasp Swarm


Use Defence instead of Magic Resistance. Summon a wasp swarm which makes damage to opponent and then makes a low damage after next three enemy's actions.
First Damage = Spell Power - 0.5*Defence
Next Damage = Spell Power - Defence
Mana cost: 5

4th level

Stone Spikes


Use defence as well as Magic Resistance. Reduce enemy's attack, defence with 2 and agility with 1 point by each spell.
Damage = Spell Power - (0.2*Defence + 0.2*Magic Resistance)
Mana cost: 6

Divine Strike


Makes Gods to strike target. Damage depend from enemy's bless status.
Rejected
Damage = 1.25*Spell Power
Defector
Damage = Spell Power
<No status>
Damage = Spell Power - 0.25*Magic Resistance
Dedicated
Damage = Spell Power - 0.5*Magic Resistance
Zealot
Damage = Spell Power - 0.75*Magic Resistance
Templar
Damage = Spell Power - Magic Resistance
Archon
Damage = 0
Divine Hero
Damage = 0
Mana cost: 7

5th level

Explosion


Makes very high damage.
Damage = Spell Power
Mana cost: 10

Armageddon


Makes a high damage to all fighters including caster himself.
Damage = Spell Power - 0.25*Magic Resistance
Mana cost: 10

Cursing spells
Cusring spells can be casted at preparing stage. Most of them curse opponent and work for whole battle. To make them work you must have Spell Power higher than target's Magic Resistance.

1st level

Weakness


Reduses target's attack by 1.
Mana cost: 1

Vulnerability


Reduses enemy's defence by 1.
Mana cost: 1

2nd level

Slow


Reduses enemy's agility by 1.
Mana cost: 2

Curse


Reduses enemy's attack and defence by 2.
Mana cost: 3

3rd level

Poison


After cycle finished enemy recieve 5 health damage.
Mana cost: 4

Confusion


Changes the order of enemy's actions.
Mana cost: 4

4th level

Freeze


Reduce enemy's attack by 1, defence by 3 and agility by 2.
Mana cost: 5

Blindness


Enemy don't use first 3 actions.
Mana cost: 6

5th level

Frenzy


Increase attack by 2, reduce defence by 3 and make target attack friendly players at first cycle.
Mana cost: 7

Presence of Death


Make enemy's damage from attacks 1.5 times higher.
Mana cost: 8

Blessing spells
Blessing spells can be done in preparing stage. They can be casted on friendly player or on caster himself.

1st level

Rage


Increase attack by 1.
Mana cost: 1

Stone skin


Increase defence by 1.
Mana cost: 1

2nd level

Haste


Increase agility by 1.
Mana cost: 2

Strench


Increase attack and defence by 2.
Mana cost: 3

3rd level

Anti Magic


Increase magic resistance by 3.
Mana cost: 4

Regeneration


Heal target by 5 after each sycle.
Mana cost: 5

4th level

Phantom


Summon a phantom, which will defend player from any first attack.
Mana cost: 5

Blade Barrier


After each enemy's physical attack retaliate with half damage.
Damage = Spell Power - 0.5*Magic Resistance
Mana cost: 6

5th level

Celestial Shield


Uncrease defence and magic resistance by 6.
Mana cost: 7

Vampirism


After physical attack attacker restore 0.75 damage.
Mana cost: 8

Advanced rules. Read when you get stuck in the game or when you have time.

How can I get a Bless Points?
The Bless Points can be applied for many different situations, which prove your honor, loyality to Gods or such things. For example helping to make rules better. Successful fights can also give you a BP. Like when you defeat the God or player, who much stronger than you. Also BP can be applied for winning the tournament.

How can I get Good Point?
Good Points can be applied for good threads, posts or events. Also if you have neutral status, mercying five times in a row will give you a GP.

How can I get Evil Point?
Evil Points can be applied for threads, posts or eventss full of evilness. Also if you have a neutral status, killing five times in a row will give you an EP.

What are the advantages of red stars?
The advantages of red stars are new weapons and armor. Originally you have a sword, basic weapon which doesn't give any advantages. For sword Damage = Attack - 0.5*Defence(enemy's). You can equip them at the preparing stage. Remember that you can equip only one weapon and one armor. Also each red star gives you a certain quantity of Stat Points.
Note: if nothing said about damage, it's same as sword.

Warrior
Weapons
1)Axe: +2 to attack, -1 to defence.
Armor
1)Light Iron Armor: +2 to defence, -1 to attack.

Veteran
Weapons
1)Mace: +4 to attack, -1 to defence, -2 to agility, Damage = Attack - 0.4*Defence
2)Battle Axe: +3 to attack, -1 to defence.
3)Magic Wand: -2 to attack, +2 to Spell Power.
Armor
1)Heavy Iron Armor: +4 to defence, -1 to attack, -2 to agility.
2)Magic robe: -1 to defence, +3 to Magic Resistance, -1 to agility.

Elite Warrior
Weapons
1)Dagger: -2 to attack, -2 to defence, +2 to agility, allow 25%-damage retaliation after enemy's attack.
2)Berserker's sword: +4 to attack, +1 to agility, -3 to defence, Damage = Attack - 0.25*Defence
3)Magic staff: -1 to agility, -1 to defence, +3 to Spell Power.
Armor
1)Hauberk: +4 to defence, -1 to agility, -2 to attack, decreases enemy's physical damage by 25%.
2)Mystic Armor: +2 to defence, +3 to Magic Resistance, -2 to agility, -2 to attack, decreases enemy's magical damage by 25%.

Master
Weapons
1)Poison Sword: +3 to Attack, -2 to defence, Poison opponent by attacks (Same effect as Poison spell).
2)Magic Sword: +1 to attack, -2 to defence, +3 to Spell Power, Damage = Attack - 0.4*Defence.
3)Flame Sword: +4 to attack, -2 to defence, +3 to Spell Power for fire spells (Fireball, Explosion, Armageddon), Damage = Attack - 0.25*Defence.
Armor
1)Steel Armor: +5 to defence, -3 to attack, -2 to agility, decreases enemy's physical damage by 40%.
2)Runic Armor: +3 to defence, -3 to agility, -3 to attack, +4 to Magic Resistance, decreases enemy's physical damage by 25% and magical by 30%.
3)Healing armor: +2 to defence, -1 to attack, gives same effect as "Regeneration" spell, which is commulative to this spell.

Grand Master
Weapons
1)Cursed Sword: +2 to attack, -4 to defence, curse enemy with random 1-2 level cursing spell by attack, Damage = Attack - 0.3*Defence.
2)War Hammer: +6 to Attack, -2 to defence, -3 to agility, Damage = Attack - 0.25*Defence.
3)Sword of Speed: +3 to attack, +2 to agility, -3 to defence, 30% chance of double strike.
Armor
1)Blaze Armor: +3 to defence, -2 to agility, +4 to Magic Resistance against fire spells, decreases enemy's physical and magical damage by 25%, after attack enemy recieve retaliation Damage = Spell Power - 0.5*Magic Resistance,.
Note: Flame Sword empower this retaliation too.
Note2: If enemy also has this armor, he doesn't recieve this retaliation.
2)Cursed Armor: +3 to defence, -1 to agility, -1 to attack, after attack enemy recieve random level 1-2 cursing spell.
3)Phantom Armor: -2 to defence, -3 to attack, +6 to agility, +2 to Magic Resistance.

Undefeatable
Weapons
1)Wraith Blade: +5 to attack, -2 to defence, -1 to agility, + 6 to Spell Power, Damage = Attack - 0.25*Defence.
2)Ice Sword: +4 to attack, -2 to defence, +3 to Spell Power for Ice Bolt spell, freeze opponent by attack.
3)Thunder Hammer: +7 to attack, -4 to defence, -4 to agility, ignore enemy's armor "damage decreasing", reduce enemy's defence with 1 by each attack, Damage = Attack - 0.2*Defence.
4)Vampire Sword: +4 to attack, -2 to defence, gives a vampirism effect, which is commulative to "Vampirism" spell.
Armor
1)Enchanted Armor: +5 to Defence, -2 to attack, -1 to agility, +6 to Magic Resistance, decreases enemy's physical and magical damage by 50%
2)Titan Armor: +6 to defence, -4 to agility, -2 to attack, decreases enemy's physical damage by 75%.

Living Legend
Weapons
1)Divine Sword: +7 to attack, +5 to Spell Power, Damage = Attack - 0.1*Defence.
Armor
1)Heaven Armor: +7 to defence, +5 to Spell Power, decreases enemy's damage by 90%.
Also reaching this stastus give you a possibility to become God.

What are the advantages of gold stars?
The advantages of gold stars are stats bonuses.
Dedicated: +2 to attack, defence, spell power and magic resistance.
Zealot: +5 to health, +3 to mana, +2 to agility, +1 to other stats.
Templar: +3 to health and mana, +2 to other stats.
Archon: +8 to health, +5 to mana, +3 to other stats. Also reaching this status give you a possibility to take part in Temple of the Gods.
Divine Hero: +10 to health, +8 to mana, +5 to other stats. Also reaching this status gives you a possibility to become a God.

What are advantages of purple stars?
The advantage of purple stars is symbiote. It's a strange organical liquidlike creature, which transfrom you into monster when you put it on. Also symbiote add a regeneration stat, which heal you at the end of cycle. Note: this effect is commulative to "Regeneration" spell. New purple stars will give a new forms for your symbiote. You can put on symbiote in preparing stage, but remember that when you do it, you can't use ammunition (weapons and armor) and magic (unless you are Brain or Lord), but in prepating stage you can cast magic before put on symbiote. Also using symbiote three times in a row cause weahness aura, which decrease your attack, defence and agility with 5.

Dark
1)Hound: +3 to attack, +2 to agility, -2 to defence, regeneration: 2


Evil
1)Acid Bug: +2 to attack, +3 to defence, -3 to agility, reduce enemy's defence by 1 with each attack, regeneration: 3


2)Shadow Spider: +2 to attack, -3 to health, regeneration: 7


Vile
1)Hunter: +3 to attack, +1 to agility, -3 to defence, 20% chance of double strike, Damage = Attack - 0.3*Defence, regeneration: 3


2)Brain: can't attack, can cast spells, +5 to health, -5 to agility, +3 to Spell Power and Magic Resistance, +1 to defence, regeneration: 4, mana regeneration: 5


3)Nightmare: -3 to defence, +5 to agility, +1 to Maigic Resistance, regeneration: 3


Dread
1)Infector: -2 to attack, -2 to defence, -4 to agility, poison enemies by attack, new action: infect (infected enemy recieve -2 to attack and defence and lose 1 attack when attacks and 1 defence when got attacked. Note: when enemy is infected, action changes to infect random another enemy, when all are infected, action changes to attack), regeneration: 4


2)Corruptor: +1 to attack, -2 to defence, -2 to agility, 60% chance to cast "Frenzy" by attack, Damage = Attack - 0.4*Defence, regeneration: 5


Infernal
1)Thunder Brute: +6 to attack, +2 to defence, decrease agility to 0, ignore enemy's damage decreasing, Damage = Attack - 0.2*Defence, regeneration: 8


2)Dark Lord: can cast spells, +2 to attack, +2 to defence, -2 to agility, +2 to Spell Power, Damage = Attack - 0.25*defence, regeneration: 6


What are the advantages of green stars?
The advantages of green stars is spitit. It's inmaterial ghostlike creature, which can transform you into elemental creature. Using spirit doesn't allow to use ammunition, but you can use magic. New green stars will give a new forms to your spirit. Remember that using spirit three times in a row will not allow you to cast magic.

Light
1)Air Spirit: +1 to attack, +3 to agility, -2 to defence.

Good
1)Water Spirit: +2 to agility, -2 to defence, regeneration: 4
2)Flame Spirit: +2 to attack, +1 to agility, -2 to defence, +2 to Spell Power for Fire spells.

Righteous
1)Earth Spirit: +2 to attack, +4 to defence, -4 to agility, decreases enemy's damage by 25%.
2)Frost Spirit: +3 to attack, -2 to defence, +1 to agility, +2 Spell Power for Ice Bolt spell, 25% chance to freeze opponent.
3)Nature Spirit: +2 to attack, +2 to agility, -3 to defence, +3 Spell Power for Wasp Swarm spell, Damage = Attack - 0.4*Defence.
Reaching this status also give you a new action: heal (heal chosen target by 0.5*Spell Power).

Magnificent
1)Rage Spirit: +6 to attack, -2 to defence, cast Frenzy on player when using this spirit 2nd time in a row, Damage = Attack - 0.25*Defence.
2)Life Spirit: +3 to health, heal all friendly players, including player with spirit by 3 at the end of cycle, effect is commulative to Regeneration spell and other factors.

Holy
1)Magic Spirit: +6 to Spell Power and Magic Resistance, mana regeneration: 5, -2 to attack and defence.
2)Light Spirit: +3 to attack, +2 to defence, +1 to spell power and magic resistance, new action: light wave (attack all enemies with half damage, Damage = Spell Power - 0.5*Defence), Damage = Attack - 0.25*Defence.
Reaching this status also gives you a possibility to ressurect players yourself, but only 3 times.

PLAYERS

Gods

DarkCrystal



Elvin



Asheera



Geny (LAZY! )



B-E-T-A



Mortals

Father



Neutral
Veteran
-----------------------------
Battle profile
Stats:
  Health 14
  Attack 6
  Defence 6
  Agility 10
  Initative 3
  Magic Resistance 4
  Spell Power 1
  Mana 1
Status: Novice
Victory points: 11
Bless points: 2
Alignment: 0 - Neutral
Magic
  Rage
  Weakness
  Vulnerability
-----------------------------

Dagoth


Neutral
Novice
-----------------------------
Battle profile
Stats:
  Health 10
  Attack 2
  Defence 2
  Agility 1
  Initative 1
  Magic Resistance 2
  Spell Power 6
  Mana 3
Status: Novice
Victory points: 0
Bless points: 1
Alignment: -1 - Neutral
Magic
  Energy Orb
-----------------------------

Carcity


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 10
  Attack 7
  Defence 3
  Agility 5
  Initative 4
  Magic Resistance 1
  Spell Power 1
  Mana 1
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Rage
-----------------------------

Evasion lol weird stats. pikeman-mage



Neutral
Warrior
-----------------------------
Battle profile
Stats
  Health 12
  Attack 1
  Defence 1
  Agility 1
  Initative 2
  Magic Resistance 2
  Spell Power 7
  Mana 11
Status: Novice
Victory points: 6
Bless points: 1
Alignment: 0 - Neutral
Magic
  Vulnerability
  Stone Skin
  Energy Orb
-----------------------------

Mamgaeater


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 10
  Attack 12
  Defence 1
  Agility 5
  Initative 1
  Magic Resistance 1
  Spell Power 1
  Mana 1
Status: Novice
Victory points: 2
Bless points: 0
Alignment: 0 - Neutral
Magic
  Rage
-----------------------------

Oscarius


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 10
  Attack 1
  Defence 3
  Agility 1
  Initative 1
  Magic Resistance 2
  Spell Power 4
  Mana 5
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Energy Orb
-----------------------------

Razor5


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 12
  Attack 4
  Defence 3
  Agility 2
  Initative 2
  Magic Resistance 2
  Spell Power 3
  Mana 3
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Energy Orb
-----------------------------

Lucky_dwarf


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 12
  Attack 2
  Defence 3
  Agility 5
  Initative 1
  Magic Resistance 3
  Spell Power 4
  Mana 2
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Energy Orb
-----------------------------

Ednaguy



Neutral
Veteran
Dedicated
-----------------------------
Battle profile
Stats
  Health 14
  Attack 7
  Defence 5
  Agility 11
  Initative 1
  Magic Resistance 6
  Spell Power 3
  Mana 6
Status: Novice
Victory points: 11
Bless points: 4
Alignment: 1 - Neutral
Magic
  Stone Skin
  Rage
  Weakness
  Curse
  Strench
-----------------------------

Lexxan


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 14
  Attack 1
  Defence 3
  Agility 2
  Initative 2
  Magic Resistance 1
  Spell Power 5
  Mana 4
Status: Novice
Victory points: 2
Bless points: 0
Alignment: 1 - Neutral
Magic
  Energy Orb
-----------------------------

Urko

Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 10
  Attack 4
  Defence 4
  Agility 5
  Initative 3
  Magic Resistance 2
  Spell Power 2
  Mana 2
Status: Novice
Victory points: 4
Bless points: 0
Alignment: 0 - Neutral
Magic
  Energy Orb
-----------------------------

Emilsn


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 10
  Attack 5
  Defence 3
  Agility 4
  Initative 1
  Magic Resistance 2
  Spell Power 1
  Mana 1
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Rage
-----------------------------

Eugen_Cosmarul


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 11
  Attack 4
  Defence 5
  Agility 5
  Initative 1
  Magic Resistance 4
  Spell Power 1
  Mana 1
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Stone Skin
-----------------------------

Trogdor


Neutral
Novice
-----------------------------
Battle profile
Stats
  Health 10
  Attack 2
  Defence 2
  Agility 2
  Initative 1
  Magic Resistance 3
  Spell Power 3
  Mana 4
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Energy Orb
-----------------------------

RedSoxFan3


Neutral
Novice
-----------------------------
Battle Profile
Stats
  Health 10
  Attack 1
  Defence 1
  Agility 1
  Initative 3
  Magic Resistance 1
  Spell Power 13
  Mana 2
Status: Novice
Victory points: 3
Bless points: 0
Alignment: 0 - Neutral
Magic
  Energy Orb
------------------------------

Aculias


Neutral
Novice
------------------------------
Battle Profile
Stats
  Health 10
  Attack 10
  Defence 1
  Agility 5
  Initative 3
  Magic Resistance 1
  Spell Power 1
  Mana 1
Status: Novice
Victory points: 0
Bless points: 0
Alignment: 0 - Neutral
Magic
  Rage
------------------------------
____________
R

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 12, 2009 05:27 AM

Here is my character submission.

Stats
 Health 10 (+0)
 Attack 1 (+0)
 Defence 1 (+0)
 Agility 1 (+0)
 Initative 3 (+2)
 Magic Resistance 1 (+0)
 Spell Power 13 (+12)
 Mana 2 (+1)
Magic
 Energy Orb

How to challenges work? I here that duelling is not allowed.
____________
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 12, 2009 08:00 AM

Quote:
How to challenges work? I here that duelling is not allowed.
Just challenge one of players. When you challenge you have to write name of opponent, invite one of the Gods to lead battle, and choose a battle type.

Why duelling is not allowed? The fights can be duels or team fights.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 12, 2009 08:12 AM
Edited by RedSoxFan3 at 08:27, 12 Apr 2009.

Quote:
Battles may not be duels. Team battles, where more than 2 people take part are allowed. There are also 3 types of battles:
Friendly fight. A kind of training. Can have rules and don't allow finishing.
Combat. Can have rules, you must finish your opponent.
Carnage. No rules! You must finish your opponent.
This explicitly says no duels. >_>
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 12, 2009 08:19 AM

"May not be duels" and "must not be duels" are different things. "May not" mean that they can be duels, but can be team fights as well.
____________
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 12, 2009 08:22 AM
Edited by RedSoxFan3 at 08:27, 12 Apr 2009.

Sorry but you are wrong. May not and Must not mean the same thing in this case. I can see why you would think they are different, since the words 'may' and 'must' mean two completely different things. But in all practicality 'may not' and 'must not' share the same meaning.

The word 'may' means 'is permitted.' The word 'must' means that there is no other option.


Edit: Anyway I have another question...

Quote:
When mod recieved all action lists, he post results. And then winner can finish his opponent, if he didn't retreat.
Finishers:
Kill. You are killing your opponent. Killing is an evil way, if will decrease your good points by 1 if you kill 3 times in a row and have a good status.
Mercy. Mercy your opponent. This is a good way, so it will decrease your evil points by 1 if you mercy 3 times in a row and have evil status.
So showing mercy repeatedly won't help you increase your good status? Only decrease your evil status? This is confusing.

What exactly makes the Gods decide to give you a good or evil point? Has anyone received any of these points yet? If so could you point out some examples.
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 12, 2009 09:48 AM

Quote:
So showing mercy repeatedly won't help you increase your good status? Only decrease your evil status? This is confusing.
Not at all. If you have "Neutral" status and made five mercies in a row, you will get a Good Point. However if you have good status, mercying will not increase your GP count.

Quote:
What exactly makes the Gods decide to give you a good or evil point? Has anyone received any of these points yet? If so could you point out some examples.
Well, threads, posts. Lex and Dagoth already got this points. Look here.

Btw, this discussion should be in War house thread. Here
____________
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 12, 2009 10:46 AM

Alright I've sent every mortal in the game a challenge request via HCM.

So I'll be dueling whoever responds back first.
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 12, 2009 11:19 AM

Not necessary to challenge by HCM. you can do it right in this thread.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 12, 2009 11:29 AM

I think challenge via HCM will encourage current players to start paying attention to this thread again. There hasn't been a duel since before April Fools.
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Evasion
Evasion


Famous Hero
Groovy!
posted April 12, 2009 11:49 AM

Updated masterpost 12/4-09.
____________
R

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Carcity
Carcity


Supreme Hero
Blind Sage
posted April 12, 2009 04:57 PM

I accept RSF's challenge! Bring it on!
____________
Why can't you save anybody?

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 12, 2009 05:01 PM

Before we challenge you should allocate your 5 bonus points. After DC added the initiative stat he gave everyone an extra 5 points at the start of the game.
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 12, 2009 05:15 PM

Updates (From Father):
Quote:
Stat updates need adjusting as follows:

All mine from the HCM I sent to you yesterday including title change to Veteran.

Ednaguy: Change to Veteran, stats are all good. Although he does need one GP applied for having had 5 mercies in a row.

((I will get a tracking going of all Mercies/Kills for everyone and when someone needs to move up or down.))

Urko: Agility +3 and Initiative +2 (from the free 5 SP's)

Carcity: Attack +2 and Initiative +3 (from the free 5 SP's)

Quote:
To add 2 more to that list:

Mamgaeter is all current and no issues need to be addressed.

Lcuky_dwarf is in need of updates as follows: (from the 5 free sp's)

Spell Power +2
Agility +2
Inititiative +1

____________
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Evasion
Evasion


Famous Hero
Groovy!
posted April 12, 2009 05:17 PM
Edited by Evasion at 17:18, 12 Apr 2009.

Updated some of them already, thanks to RSF. Going to update the rest now
____________
R

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 12, 2009 05:22 PM

BTW, I think I can be a God, because sometimes I'm free. (At the weekends for instance)
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Evasion
Evasion


Famous Hero
Groovy!
posted April 12, 2009 05:25 PM

sure.
____________
R

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 12, 2009 05:48 PM

Semi-Demiurge? I just wanted to be a God, but alright.

And why Evasion the Confused?
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Evasion
Evasion


Famous Hero
Groovy!
posted April 12, 2009 06:04 PM

Yes, you're the semi-demiurge You are demiurge/god/warrior/spectator(or maybe nothing ) when you want to

And yeah, I am confused.
____________
R

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 12, 2009 06:06 PM

Alright, I see that Carcity has actually submitted his points already.

So Evasion could you start up our duel?
____________
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