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Kareeah_Indaga
Responsible
Undefeatable Hero
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posted August 09, 2009 06:21 PM |
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Reminds me of my fight with Giratina in Platnum. Except that I kept having to restart because the sucker kept knocking itself out with Struggle.
Yeah, Rest erases status effects along with damage. Recommendation (if you can; haven't started FireRed yet): try specialty balls. Some of them, like the Timer Ball and the Dusk Ball (although Dusk Ball is Gen IV) are actually more effective than the Ultra Ball when the conditions are met. (Ultra Ball-->increases catch rate by x2, always. Timer Ball-->increases catch rate by an amount determined by how long the fight has gone so far, up to a max of x4 if the battle has gone on for 30 rounds or more.)
Me, I went and caught a Smeargle.
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Adventures in Helnith has moved!
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted August 09, 2009 07:11 PM |
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Okay, so I attempted catching the lv50 Zapdos. The only two sleep inducers I had on hand were Venusaur (with half hp, would faint from a single attack) and Snorlax (would faint from two attacks, but Rest helped delay). I managed to bring Zapdos down to critical HP and put it to sleep, but even then tossing a couple Ultra Balls wasn't good enough. I'll have to try later. Maybe bring along the second Snorlax and a lot more Ultra Balls.
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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del_diablo
Legendary Hero
Manifest
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posted August 09, 2009 07:29 PM |
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Quote: Okay, so I attempted catching the lv50 Zapdos. The only two sleep inducers I had on hand were Venusaur (with half hp, would faint from a single attack) and Snorlax (would faint from two attacks, but Rest helped delay). I managed to bring Zapdos down to critical HP and put it to sleep, but even then tossing a couple Ultra Balls wasn't good enough. I'll have to try later. Maybe bring along the second Snorlax and a lot more Ultra Balls.
Paralyze is about 2.5 times more effective than Sleep when catching pokemon, the only advantage is that the pokemon won't move. The problem is that Zapdos is extremely dangouros along with the fact it got a stat boosting move(Agility, +2 speed) which makes it even further harder to catch. I would suggest to start peppering Timer Balls after round 15/20 of the combat, if you got any. Also, bring a ground type pokemon with Screech or other -2 move(Onix got that) with enough defence and HP to survive long enough to just siege it down.
And if you sleep it, make sure too wear it down statwise since it does not regerate.
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Carcity
Supreme Hero
Blind Sage
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posted August 09, 2009 08:47 PM |
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first time I wen't to capture zapdos I already had an articuno (caught it with masterball cause I didn't have any ultra balls and I hadn't saved until 3 gyms back) and used ice beam on it, it ended up with about 1 hp left, I had about 10 ultras, didn't catch it, same story with second try, on third try I had bought 80 ultra balls. get's it down to critical and catch it on the third ball.
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Why can't you save anybody?
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wog_edn
Promising
The Nothingness
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posted August 09, 2009 09:23 PM |
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To capture Zapdos I suggest using Rock types (Onix has Screech), cause it's resistant to electric attacks, and flying moves isn't very effective ... also, throwing several balls makes it easier to capture it. Heaps of Ultra balls should do the trick.
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del_diablo
Legendary Hero
Manifest
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posted August 09, 2009 10:49 PM |
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wog_edn: Rock is not immune to electric, it takes normal damage from it. Ground on the other hand
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Fauch
Responsible
Undefeatable Hero
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posted August 09, 2009 11:47 PM |
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couldn't catch ho-oh in pokemon gold.
it had 1 HP left, was asleep and paralysed and even the master ball missed.
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted August 09, 2009 11:52 PM |
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Quote: wog_edn: Rock is not immune to electric, it takes normal damage from it. Ground on the other hand
This confused me. I had previously believed that rock pokemon, like ground, are immune to electric attacks. So I looked it up. Turns out the only straight-rock pokemon I could think of (Geodude and evolutions plus Onix) are actually rock-ground.
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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Fauch
Responsible
Undefeatable Hero
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posted August 10, 2009 12:23 AM |
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my spectrum got badly destroyed by a high level ground pokemon. (the ground attacks were very efficient)
I was like "wtf, isn't he supposed to be incorporeal and flying?"
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wog_edn
Promising
The Nothingness
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posted August 10, 2009 12:29 AM |
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Quote: wog_edn: Rock is not immune to electric, it takes normal damage from it. Ground on the other hand
Most rock are ground too .. and they take less damage from flying attacks too, which Zapdos would have ..
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 10, 2009 07:48 AM |
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Quote: Most rock are ground too ..
In original 151, yes
In later generations, nope
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We reached to the stars and everything is now ours
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted August 10, 2009 10:43 PM |
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According to Bulbapedia, sleep gives a 2x catch rate multiplier, while paralysis only gives 1.5x.
Also, there's no information in the catch rate formula about stats like defense or reduction thereof.
This makes me doubt if I should be training my Pikachu to paralyze the Zapdos through Static (30% chance per contact) or Thunder Wave (successful hit = paralysis).
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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wog_edn
Promising
The Nothingness
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posted August 10, 2009 11:02 PM |
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Quote:
Quote: Most rock are ground too ..
In original 151, yes
In later generations, nope
Which is perfect for me, cause I really didn't like most of the games after first generation.
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del_diablo
Legendary Hero
Manifest
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posted August 11, 2009 12:09 PM |
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Darn i forgot something about Red & Blue/Green, legendaries are immune to normal pokeball throws. They WILL dodge unless they are asleep(dunno about Yellow) <.<
Other news, my pokemon squad of doom challenged the original Elite 4:
*A lvl 50 Farfetched (Cut, Slash, Fly, Sword Dance)
*A level 53 Blastois (Surf, Strenght, Submission, Dig)
*A level 51 Kadabra (Psybeam, Psychic, Revcover, Reflect)
*A level 51 Dragonair (Thunderbolt, Surf, Body Slam, Leer)
So i somehow got past Lorelei(no real advantages except Submussion(fighting 120/80, hurts user)), i kicked the crap out of Bruno, Agatha was as evil as ever but the fact she was a poison user was her fatality due my Kadabra.
Then the battle aganst Lance started, i started with Dragonair(lvl 53 now) which beat Gyarados. Then Body Slammed the 2 Dragonairs down, then the evil antic level 60 Aerodactyl almost brought down Dragonair with Hyper Beam(300 power in Red & Blue/Green and Yellow). So i switched, healed Dragonair, and hit it with mah Blastois and used Surf. It tok 2 Surfs to kill it.
Then he sent out a level 62 Dragonite, which i sent out Kadabra to kill. HYPER BEAMO! And down went Kadabra. So i sent out Dragonair, Slammed it. Then it used Barrier once before it Hyper Beamed it.
So started a useage of my pile of revives and full restores, leading to bring it down to low HP.... Which resulted in Lance using a Hyper Potion. So it continued. In the end, i finaly got 1 thing straight: Lances Dragonites Hyper Beam got 8 PP.
Lesson? Remeber to teach Dragonair Ice beam.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted August 11, 2009 12:16 PM |
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Yes they are normally very tough fights. Get a pokemon with Sand-Attack maybe? Hyperbeam, if I remember has a low hit %, so unless the pokemon has something that prevents lowering of accuracy it should soon not hit the broad side of a barn with it.
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Message received.
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del_diablo
Legendary Hero
Manifest
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posted August 11, 2009 12:59 PM |
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Quote: Yes they are normally very tough fights. Get a pokemon with Sand-Attack maybe? Hyperbeam, if I remember has a low hit %, so unless the pokemon has something that prevents lowering of accuracy it should soon not hit the broad side of a barn with it.
The option is Flash(flying is immune to ground), but its to powerful to waist a move(except Reflect). And Flash is next to useless <.< Well since it cannot be unlearned.
Honestly, generation 1 sucks for debuffing, and support moves.
Since Dragonair can take 1 hit of Hyper Beam, that means i got 2 attacks on a Ultra effective move it does not have proper defense against.
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wog_edn
Promising
The Nothingness
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posted August 11, 2009 01:05 PM |
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Give Dragonair or Blastoise Icebeam or Blizzard, should kill the dragon types at ones... Just beat the Elite 4 with everyone in lv. 47-49
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Kareeah_Indaga
Responsible
Undefeatable Hero
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posted August 11, 2009 04:47 PM |
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Quote:
Quote: Yes they are normally very tough fights. Get a pokemon with Sand-Attack maybe? Hyperbeam, if I remember has a low hit %, so unless the pokemon has something that prevents lowering of accuracy it should soon not hit the broad side of a barn with it.
The option is Flash(flying is immune to ground), but its to powerful to waist a move(except Reflect). And Flash is next to useless <.< Well since it cannot be unlearned.
Honestly, generation 1 sucks for debuffing, and support moves.
Since Dragonair can take 1 hit of Hyper Beam, that means i got 2 attacks on a Ultra effective move it does not have proper defense against.
Sand Attack should work; it's one of the few moves that will hit regardless of its typing. The only other one I can think of off hand is Confuse Ray (Ghost type move that hits Normal types).
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Adventures in Helnith has moved!
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted August 12, 2009 07:42 AM |
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Personally I am not the biggest fan of stat reducing moves (including Accuracy). Since typically they do not do damage it means that the enemy gets what ammounts to a free attack. Sometimes it is neccesarry to 'throw your pokemon under the bus' so to speak however. Especially when fighting a really high level creature.
While a few less defense, attack, accuracy, etc might not pay off immediately in the long term it can really add up. Of course it helps to know your enemy as well. If the pokemon has a 'never miss' attack then lowering it's accuracy is useless. Lowering a Steel types defense is similarly a lesson in futility. When it comes to really powerful moves with reduced hit percent, however, Accuracy lowering is a LOT of help.
What good is a 300 power attack that hits nothing? Absolutely no good at all. So even if you have to TM or HM Flash, I say it would be worth it. The attack starts out at 90% hit rate. 5 levels of accuracy loss should put the hit rate so low that those 8 pp would be a joke.
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Message received.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 12, 2009 09:57 AM |
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people not playing MP really neglect moves like sword dance
Get a sweeper with three offensive moves covering most types you can get, sword dance him twice and OHKO every pokemon in the opposing team.
I really wish the games were like 30 times harder, they MIGHT be a challenge then. ) fortunately there are battle simulators over the internet, quite popular and very fun.
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We reached to the stars and everything is now ours
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