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Thread: New Fortress | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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Instants
Adventuring Hero
of adventuring
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posted April 18, 2009 02:23 AM |
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Edited by Instants at 21:42, 01 Jun 2009.
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Ok.
@the Moderators
I was not wishing, only pointing out a flaw in the Expansions of HoMM V, however, if you wish to move the thread, you may.
@ Arcax
I do not hate dwarves, just believe the reptilian units are the true heir to the fortress
@ MatIII
The Lizardmen don't have to be the Dominant race, Gnolls also fit the bill.
@ Lucky_Dwarf
I like your gorgon chariot idea, but maybe basilisk chariot would be better?
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted April 18, 2009 02:36 AM |
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well that depends if it stays the same way as they were in h3 but slightly larger it would be cool
gorgons would have been ok the only problem is theyre stubbornness and pride in h3
and i spotted that hydras are now on dungeons side.
also wyverns were stolen by stronghold
any ideas?
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So much has changed in my absence.
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MattII
Legendary Hero
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posted April 18, 2009 03:43 AM |
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Crocodile, with upgrades of Cipactli (Life Drain) and Tiamat (summon Dragon Flies on death). You could also have several levels of Lizardman; hunter, warrior and priest/spellcaster. There's also no reason why the Wyvern has to stay with the Stronghold, they could easily replace it with the Roc/Thunderbird (as it had in H3) and think up an alternate upgrade.
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Instants
Adventuring Hero
of adventuring
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posted April 18, 2009 01:55 PM |
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Since Medusas were gorgons, and the dungeon lost medusas, maybe the medusas could go to the New and Improved fortress
You could also have some kind of primate
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted April 18, 2009 02:31 PM |
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Quote: Since Medusas were gorgons, and the dungeon lost medusas, maybe the medusas could go to the New and Improved fortress
You could also have some kind of primate
it works and i would like to keep it like it was in h3.
Being more primitive helps them settle in with fortress.
Quote: Crocodile, with upgrades of Cipactli (Life Drain) and Tiamat (summon Dragon Flies on death). You could also have several levels of Lizardman; hunter, warrior and priest/spellcaster. There's also no reason why the Wyvern has to stay with the Stronghold, they could easily replace it with the Roc/Thunderbird (as it had in H3) and think up an alternate upgrade.
crocodile seems a bit to common. But i like the idea for Dragon flies.
We can always add swamp behemoths and make them resemble the ones in h3 but with allot more weeds hanging off.
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So much has changed in my absence.
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MattII
Legendary Hero
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posted April 18, 2009 10:28 PM |
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Swamp behemoths and Medusas, Monkeys and damned Gnolls, yet my Crocodile idea is considered too 'common', I give up. This thing is looking less like a town than a random conglomerate of creatures that someone has decided 'there's a possibility that it might live in a jungle, so it fits'.
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted April 19, 2009 12:25 AM |
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well if you would have said giant crocodile it might have been more interesting
or crocodile rider
crocodile simply doesent spike my imagination
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So much has changed in my absence.
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Evasion
Famous Hero
Groovy!
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posted April 19, 2009 12:55 AM |
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Swamp Lizard. Okay, that wasn't a good suggestion, but I think it's at least better than crocodile
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MattII
Legendary Hero
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posted April 19, 2009 01:32 AM |
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted April 19, 2009 02:09 AM |
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dont look like a homm creature to me
did you mean this?
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So much has changed in my absence.
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MattII
Legendary Hero
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posted April 19, 2009 02:20 AM |
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Quote: It is purported to be an enormous crocodile; reaching lengths of up to 50 feet (15 m).
Yes, it's a giant crocodile, what more do you want?
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted April 19, 2009 02:52 AM |
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Swamp Castle...
Heroes:
Might - Beastmaster
Magic - Oracle
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Hero 1: Garruk Wildspeaker
Garruk's passion is a blood-filled nightmare of mass slaughtering and terror. At the time he was born, the mother died, and the father was uknown.. Withot any one to take care of him, he was left alone deep in the jungle swamps, on egde between life and death. After 3 days a Thrinax showed up and grabbed Garruk, and took him away to someplace safe, safer than his birth place. Raised by Thrinaxes, which is an agressive kind of being, Garruk became a strong and violent Warrior! A warrior consumed by anger and hate.
Skills: Basic (The special towns skill), basic attack.
Spells: None
Special Skill: Thrinax Warrior (Thrinaxes and upgrades gets +1 attack for each second hero level rounded up)(Level 20 hero means +10 attack)
Creatures: 1 Thrinax, 21 Lizard Warriors
Attack: 3, Defence: 2, Spellpower 0, Knowlegde 0
--
Hero 2: Kirijen Mar
Kirijen is a Oracle of Darkness. Little is known about her, yet everyone knows that mana clashing with her is every opponents doom. She only lives for destroying living beings from outside the deep swamps in the dark jungles. They say that you can feel when Kirijen is near! Everything gets quiet, and the darkness consumes every illuminating marks when she is near..
Skills: Basic (The special towns skill), Basic Dark Magic.
Spells: Sorrow, Vulnerability, Suffering
Special Skill: Dark Oracle (Level 1-3 dark magic spells is cast with one higher level of dark magic. So casting sorrow means its cast with advanced dark magic instead of basic! And if you have expert dark magic, the spells in level 1-4 is cast with +15% effect.. And hero gets +1 spellpower per every fifth hero level.)
Creatures: 10 Lizard Archers
Attack 0, Defence 1, Spellpower 2, Knowlegde 2
--
Creature level 1:
Name: Lizard Warrior - Lizard Commander / Lizard Champion
Abilities: None - Commanding* / Cleave
*Commanding: LC gets +3 attack and defence for every tenth LC in stack
Creature level 2:
Name: Lizard Archer - Treetop Archer / Lizard Bowmaster
Abilities: Shooting - Shooting, Rush Attack* / Shooting, Double Arrow*
*Rush Attack: You start every combat with the Treetop Archers invisible, and they stay invisible until you attack with them, when they attack they stay visible. You may attack with double damage (Raised maximun and minimun damage) at the first attack.
*Double Arrow: You may target two creatures instead of just one! Lizard Bowmaster deals -50% damage when using this ability. (said in another way, you may split his damage in two, and choose two targets)
Creature level 3:
Thrinax - Toxic Thrinax / Wild Thrinax
Double Attack - Double Attack, Acid Blood / Survival*
*Survival: Whenever Wild Thrinax loses 10 in it's stack, the rest in the stack gets +2 attack, and +1 HP. (If it loses 43 out of 100, the rest 57 gets +8 attack and +4 HP)
Creature level 4:
Pirahna - Tentacle / Thornling
Plant* - Entangling Roots, Plant* / Fierce Retaliation, Plant*
*Plant: Can create once each combat a 3x1 wall with 10 HP for each creature in stack. The wall can retaliate with 1 damage for each HP left on the wall. The wall can retaliate 5 times in each combat. (15 In stack means a wall with 150 HP and a retaliation on 150)
Creature level 5:
Crocodile - Brackwater Crododile / Emporer Crocodile
Immune to Magic - Immune to Magic, Unlimited Retaliation / Magic Proof 75%, No Enemy Retaliation, Cripling Wound
Creature level 6:
Lizard Guildmage - Spellshaper / Lizard King
Caster, Mana Stealer - Caster, Mana Stealer, Shapeshift* / Caster, Tactican*
Blind, Suffering - Blind, Sorrow, Fireball / Suffering, Decay, Sorrow
*Shapeshift: Can be a copy of target stack for 3 rounds.. Shapeshift cost's 20 mana.
*Tactican: For 6 mana, this creature can give an ally stack +3 Attack, defence and + 1 Initiative for the rest of the combat.
Creature level 7:
Chaos Serpent - Brackwater Viper / Hydra Avatar
Fear, Lethal Bite* - Fear, Lethal Bite*, Poison Spit* / 6 headed attack, cleave, regeneration
*Lethal Bite: After an succeful attack, the enemy stack suffers -1HP for each creature in lethal bites stack. And if it kills at least one, i kills 1 more. (Just like the sea monster from H4)
Poison Spit: When an enemy stack is4 or less tiles away, the Brackwater viper can spit at that stack. The target is now poisoned at the same level as Scorpicores posion, plus the stack spitted on gets -2 defence.
--
Creature neutral level 5
Neutral Tactican - Defensive Tactican / Offensive Tactican
Tactican* - Tactican*, Defence* / Tactican*, Offence*
*Tactican: For 6 mana, this creature can give an ally stack +3 Attack, defence and + 1 Initiative for the rest of the combat.
*Defence: For 10 mana, this creature can take 5 defence points, and 2 HP points from an enemy stack and add them to an ally for the rest of the combat.
*Offence: For 10 mana, this creature can take 5 attack points, and 5 min,max damage points from an enemy stack and add them to an ally for the rest of the combat.
--
Artifact Minor: Blood Emblem
Gives all creatures in heroes army +1 attack
Artifact Major: Flag of Honour
Gives all creatures in heroes army +1 morale, and +1 speed
Artifact Relic: Chaos Orb
Enemy creatures gets -1 attck and -1 defence for each + bonus in your army, but gives them +8 min and max damage. Your army gets -6 min and max damage (If you have flag of honour and blood emblem on your hero, and have all 7 creatures, the enemy would lose -21 attack and defence on every creature stacks.)
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Instants
Adventuring Hero
of adventuring
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posted April 19, 2009 02:56 AM |
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Edited by Instants at 02:59, 19 Apr 2009.
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I guess what I was trying to ask was
what would the resurrection of the fortress have, what would it be called, and any other info that would be important.
My Version
T1: Gnoll-Gnoll Marauder/Gnoll Raider
T2: Lizardman-Lizard Archer/Lizardmman Humter
T3: Medusa-Medusa Queen/ Medusa Overseer
T4: Basilisk-Basilisk Chariot/ Basilisk Racer
T5: Jungle Ape-Great Ape/Enraged Ape
T6: Lizardman Cleric-Lizard Paladin/Lizardman Bishop
T7: Swamp Behemoth-Swamp Giant/Swamp Titan
Hero class: Beastmaster
Specialization: Camoflage
Ranged units are indicated by an
Thanks for the ideas Lucky_Dwarf
like what Disturbed Gnu barely beat me to
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted April 19, 2009 04:53 AM |
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T1: Gnoll-Gnoll Marauder/Gnoll raider
T2: Lizardman-Lizard Elite/Treetop Hunter
T3: Serpent fly- Charcoal Fly / Dragon Fly
T4: Basilisk-Basilisk Chariot/ Basilisk Racer
T5: Medusa-Medusa Queen/ Medusa Overseer
T6: Lizardman Cleric-Lizard Paladin/Lizardman Bishop
T7: Swamp Behemoth-Swamp Giant/Swamp Titan
Some ideas on lizard bishop:
Swamp affinity- The Bisshop may cause any lizard on the field loose faith in they're masters causing them to loose 1 attack and defence per 5 lizardman bishops.
this will make fortress the worst enemy of dungeon seeing as two of theyre best units are lizards it will cause an almost instant win.
Gnoll Raider:
Quick on your feet: i have two ideas for this: the raiders gain +1 attack for every square they move 2. Gnolls get +5% to they're defense the higher tier the creature is (This would make them a pain to kill vs t7)
Gnoll Marauder:
Inner beast: Gnolls may charge the nearest enemy and loose all defense for double attack and no retaliation (i feel you need a downside to this ability for balance)
tree top hunter- same as tree top archer posted by disturbed gnu
Lizard man Elite- same as the lizard bow masters except ability is renamed Split arrow
Charcoal fly:
Explode- same as overseer
Fiery Swarm- same as blade dance/six headed attack
Dragon Fly
Fiery swarm- see above
Searing breath- enemy units that get hit get damage of half the number in the stack(100 fire flies 50 damage) last five actions
no ideas on the rest atm but this would be my list
inner beast could also bee special for fortress
____________
So much has changed in my absence.
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stankelbenet
Adventuring Hero
bringer of nostalgia & darknes
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posted April 20, 2009 06:46 PM |
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No more garruk wildspeaker for you
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=140205
Disturbed Gnu, I feel like you forgot the gnolls. By the way the name Garruk Wildspeaker isn't that original. Look at the link above
My version of Fortress:
Classes: Beast master(might) and witch(magic)(no differences from HOMM3)
my creature lineup is inspired by HOMM2:
tier 1: Gnoll
description: A little more offensive than other first tiers
=>(upgrades to) gnoll marauder
description: when this swings its weapon it hits so hard that it breaks the armor.
abilities: disrupting ray(lower armor) on attack
tier 2: lizard
description: this creature moves further than other shooters so it can run from slow creatures.
abilities: shooter
tier 3: serpent fly
description: this can too move far too. This makes it good for blocking archers
=> cobra fly
description: same as before but this creature's attack also poisons
abilities: poison on attack
=> dragon fly
description: this can use cancellation(removal of positive buffs) on attack too.
abilities: cancellation and poison on attack
tier 4: waspworth
description: A lot like the ones in HOMM4. They can't move far, They're shooters and inflicts weakness upon hit.
abilities: shooter, weakness on attack.
tier 5: Naga
description: The naga from heroes can easily look aztec. Creatures can't retaliate on their attacks.
abilities: no retaliation
tier 6: Basilisk
description: as we all know the gaze of a basilisk turns you to stone.
abilities: stone gaze(chance to turn victim into stone when it attacks)
=> greater(yes... i'm short on names) basilisk
description: this one has the regeneration ability, so it regenerates a number (maybe all) of hit points when its turn begins
abilities: stone gaze and regenration
tier 7: Hydra
description: The hydra has multiple heads so it attacks everyone around it. It doesn't have any legs(it's a snake with many heads) so it's a bit slow.
abilities: attacks all adjacent squares
sample of hero(es)
Verdish:
I don't really have any story about her... sorry
ability: poison brewer(whenever a creature(unless it's a cobra or dragon fly) in hero's army attacks it has a chance to poison the target. The strength of the poison is determined by the level of Verdish)
tactics: Like in HOMM3 fortress focuses in defense. Additionally many creatures have the ability to weaken your foes, which makes a great combo. Hold out until poisons and other weakenings have teared down the enemy.
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted April 20, 2009 07:05 PM |
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Quote: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=140205
Disturbed Gnu, I feel like you forgot the gnolls. By the way the name Garruk Wildspeaker isn't that original. Look at the link above
Where do you think i got the name from? I'm MTG fan.. I Love the game..
BTW, don't you think that your idea of the new fortress looks like the H3 swamp a little, just mixed with some H4 creatures?
But i never thought of waspworth's ;p They look ugly, but Nival can make them better than 3do
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stankelbenet
Adventuring Hero
bringer of nostalgia & darknes
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posted April 20, 2009 08:29 PM |
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you're right
Quote: Where do you think i got the name from? I'm MTG fan.. I Love the game..
I just shows that you got a great taste. Still my opinion is that copying names is bad
Quote: BTW, don't you think that your idea of the new fortress looks like the H3 swamp a little, just mixed with some H4 creatures?
But i never thought of waspworth's ;p They look ugly, but Nival can make them better than 3do
...Bringer of nostalgia and darkness... I loved HOMM3 and I don't like things to differ that much. Waspworths were ugly and I definately hope to see a cooler vegetable
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razor5
Famous Hero
Freezing...
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posted April 20, 2009 10:06 PM |
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I personally like to have the H3 Fortress back,but dwarves to continue with an another faction,like Sylvan,to have only one unit but in another faction.I personally don't like the Dwarfes as a single faction.
Well,it's going offtopic and maybe I'll post a thread about this tommorow
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MattII
Legendary Hero
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posted April 21, 2009 01:26 AM |
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Edited by MattII at 04:05, 22 May 2009.
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Just quickly, my idea of a swamp faction:
T1: Hunter -> Atlatl Hunter / Harpooner
Ranged, Ranged Penalty -> Ranged, No Melee Penalty / Ranged, Ranged Penalty, *Reduces Enemy Defence By 1/strike
*reduction is non-magical (not affected by Magical Immunity), but can be healed by Regeneration.
T2: Varanid -> Savage Varanid / Varanid Stalker
none -> Casts Poison / *Invisible When Still
*creature can only be targetted when a unit retaliates against a melee attack it has made.
T3: Testudine -> Tarasque / Ograbme
Takes 50% Normal Damage -> Takes 25% Normal Damage / Takes 50% Normal Damage, No Retaliation.
T4: Warrior -> Seasoned Warrior / Blessed Warrior
Enraged -> Enraged, Fearless / Enraged, Take 50% Magical Damage.
T5: Shaman -> Bloodshaman / Boneshaman
Spellcaster, *Pool Mana (3 points/creature) -> Spellcaster, Pool Mana (3 points/creature), **drains health to cast spells / Spellcaster, Pool Mana (3 points/creature), ***draws mana from corpses.
*creature can share spellpoints with the hero.
**kills top creature in stack to regain 1 sp/hp
***total spell points is calculated by [creatures numbers*creature level].
T6: Wyvern -> Gorynch / Peuchen
Large Creature, Flyer -> Large Creature, Flyer, *Three-Headed Attack / Large Creature, Flyer, **Has Petrifying Gaze.
*attacks up to three enemies at once, if there are fewer than three enemies, unoccupied strikes are dealt to target creature.
**unit targeted by primary attack is frozen in place as long as it isn't attacked (doesn't retaliate on first attack if it is) and the targeter doesn't move (death included) or attack.
T7: Mahamba -> Cipactli / Tiamat
Large Creature, *Fearsome Strike -> Large Creature, Fearsome Strike, Life Drain / Large Creature, Fearsome Strike, Summons Six Varanid On Death.
*creatures of a lower level than attacker don't retaliate.
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Instants
Adventuring Hero
of adventuring
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posted April 21, 2009 10:06 PM |
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Quote: I personally like to have the H3 Fortress back,but dwarves to continue with an another faction,like Sylvan,to have only one unit but in another faction.I personally don't like the Dwarfes as a single faction.
I personally think that Dwarves and Dwarfkin belong in the Magic Based castle (Tower/order/academy), just where they were in HoMM IV, even though most of the castles were messed up there
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