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Thread: Which skill do you always pick? | This thread is pages long: 1 2 3 · NEXT» |
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted May 06, 2009 02:01 AM |
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Poll Question: Which skill do you always pick?
Tribes is in its final form. Unfortunately I can only post 10 options that's why I doubled up. Which skill do you always take every game? For orcs assume shatter.
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted May 06, 2009 02:11 AM |
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Well 'always' is a pretty absolute word. As far as my most common skills, I'm a major snow for Enlightenment and Logistics. I'd have to put Enlightenment at #1.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted May 06, 2009 02:31 AM |
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Enlightenment all the way. It's the most overpowered skill by far, and as good to might factions as it is to magic ones.
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted May 06, 2009 02:44 AM |
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enlightenment. it basically increases your hero's level by half at expert.
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Protection From Everything.
dota
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted May 06, 2009 02:45 AM |
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But what about this thread?
Quote: Hero_1 would actually accumulate 10100 XP - lvl 8.
Hero_2 would of course have unmodified 8000 XP - lvl 7.
Throughout of game both heroes would be either of same level, or level apart. For most of the time post lvl 29, they would be of same level.
Though as noted there are stat boosts as well.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted May 06, 2009 02:46 AM |
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Yes well I wasn't even thinking of the EXP bonus, that is not the strong point (it's actually pretty weak) but the stats it gives at high levels is insane.
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted May 06, 2009 02:54 AM |
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Even aside from the very nice stat boosts, Intelligence is an extremely good perk for almost every faction, and plus Enlightenment gives access to Empathy for the spellcasting factions.
Part of it's popularity in general is because boosted stats is good no matter what faction you are, as opposed to Luck for example, which isn't quite as appealing to a low attack army as it is to a high attack army.
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted May 06, 2009 02:57 AM |
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i'm talking about stat bonuses. The xp gain is minor (usually) but for me that extra stats...
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Protection From Everything.
dota
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted May 06, 2009 04:45 AM |
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I voted for luck. Not only is luck during a battle great (and getting lots of bad luck terrible) but the perks are great too.
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zamfir
Promising
Supreme Hero
Allez allez allez
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posted May 06, 2009 09:54 AM |
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Luck is great but unreliable.
I remember going once for two unreliable perks as a Warlock: Warlock's Luck and Empathy (yes, Empathy for Warlock). I had +5 Morale and +4 Luck, but my creatures refused to get good morale, and my hero refused to cast lucky spells.
In order to get this perks, I made some sacrficies with the other skills/perks, and I was crushed!!!
If you preffer to be safe, just take Enlightenment. I vote for it.
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5 Times TV
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted May 06, 2009 12:06 PM |
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Logistics all the way. I don't like to start with it but it's the one skill I (almost)always choose if I have the choice. If I can get it within the first week so much the better. In most maps it is an absolute must and can hurt not having it.
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Kispagat
Famous Hero
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posted May 06, 2009 12:37 PM |
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Logistic rulez. Warpath or swift mind depending on map size and opposing factions are always good choice.
Enlightment also very useful, its must for magic factions.
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razor5
Famous Hero
Freezing...
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posted May 06, 2009 01:05 PM |
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Enlightenment is the best for me
It's great to have an stats' boost every # weeks,as for abilities,I find the Arcane Exaltation and the Dark Rev very useful,I don't forget the Scholar
Then it comes Luck,it's great for battles
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted May 06, 2009 05:38 PM |
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1) Luck
2) Enlightement
3) Logistics
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Coincidence? I think not!!!!
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted May 06, 2009 05:58 PM |
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Yeah Enlightment is an instant pick, always. The staat boost can make a huge difference. Apart from that I usually always take attack. Will usually always help you either for chargeing (or not being charged) etc. Great skill.
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted May 06, 2009 06:12 PM |
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Attack itself is not that great, but it's perks make it really broken (Retribution, Power of Speed)
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Coincidence? I think not!!!!
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VokialBG
Honorable
Legendary Hero
First in line
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posted May 06, 2009 06:23 PM |
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Edited by VokialBG at 18:23, 06 May 2009.
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Luck - the best skill, usefull for all and against all.
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted May 06, 2009 06:33 PM |
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I somehow lost my enthusiams for Luck when my 7 Luck warlock didn't get one lucky cast out of 6 times casting. But if it triggers it can be really broken...
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted May 06, 2009 07:04 PM |
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Yeah, Warlock's luck is not that great, but the Luck Skill itself compensates all. (and other perks like Soldier's Luck or Magic Resistance)
Enlightement is another imbalanced skill: Mentoring, Intelligence, and sometimes Swift Mind. Must of Magic Factions, and really handy for the Non-magical ones.
Logistics is a must on Medium to Extra-Large Maps. Small Maps is not that nessecairy, except for Dungeon, which can get Swift Mind + Destructive Quite Early. Pathfinding, Snatch, Familiar Ground, Warpath and Death March speak for themselves.
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Coincidence? I think not!!!!
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Mebendazol
Tavern Dweller
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posted May 08, 2009 12:29 PM |
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Logistics is necessary always as coefficient that multiplies all of other skills - it provides ability to use them more often (in a week hero with logistics will fight more combats than one without logistics exchanged for some combat-boosting skill). Logistics gives chance to strike in right place in right time - before enemy get prepared. Scouting and even more, Silent Stalker abilities are valuable for blitzkrieg. In my opinion, this skill upsets game balance - and always did (I play from heroes 3 on). Hero movement speed shouldn't depend on skill for good balance.
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