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Thread: Wogifying non-wogifiable maps | |
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ChaosHydra
Famous Hero
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posted July 02, 2009 12:37 PM |
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Wogifying non-wogifiable maps
Thx to the internal scripts u can't wogify the map cuz the (necessary) scripts you need to win the game or w/e will be corrupt. But on the other hand I can't "train" my troops, all WOG options are disabled when I play the map. I can only rely on the script(s) inside the map. Is there a way around this?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2009 12:47 PM |
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There are 3 kind of internal scripts:
1) !#UN instructions, when you will not be asked to wogify and will never see it, anything apparently was tested by the mapmaker. You can not change that.
2) !#UN:J3 instruction, where a dat file is coming with the map. The dat file contains the author customized settings. You will not be asked to wogify, but will see the map wogifying process, and you can close the box.
3) The author did not script instructions but did internal scripts. Unless you receive a first day message saying to NOT wogify from the AUTHOR, you can choose any settings you wish and wogify. The game will always warn you that there are internal scripts, but this does not mean you can't wogify.
Apparently you are in the 3rd option, so go ahead. If the map is good, any settings you choose will not generate bugs.
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Era II mods and utilities
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ChaosHydra
Famous Hero
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posted July 02, 2009 12:56 PM |
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Edited by Cepheus at 17:08, 23 Jul 2011.
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Thx for a quick response!
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Moderator note: This thread has been inactive for two years or longer, and has been archived (closed) to prevent necro-posting. If you wish to revive the topic, send a message to Cepheus or create a new thread in its place. Thank you.
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