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Heroes Community > Library of Enlightenment > Thread: Random L 160% Rampart guide
Thread: Random L 160% Rampart guide This thread is 2 pages long: 1 2 · NEXT»
healo
healo

Tavern Dweller
posted September 09, 2009 11:54 AM
Edited by healo at 12:00, 09 Sep 2009.

Random L 160% Rampart guide

Hi there.

Im going to play some league with Rampart with these settings:

- random L map
- no underground
- no water
- neutral creatures on "strong"
- 160%/expert
- no diplo, no grail, no "angel wings"


So, my basic plan is:

Chose Ivor, Crystals as bonus

Week1 //
Day1: Elves, 2 new guys
Day2: Grand Elves or Townhall if low on wood
Day3: Grand Elves/Townhall
Day4-7: Unis + Citadel or City Hall if low on resources

Week2+ //
It really differs here...

Basicly I start of looking for Wood/Ore mines. Than I go for gold like crazy, than for crystals - nothing more really needed with Rampart.

So if there are some experienced players that play with Rampart on similar settings, feel free to share your thoughts. You can also add whatever you think might help as this threat is open not only for build orders, thank you.



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SAG
SAG


Promising
Supreme Hero
WCL owner
posted September 09, 2009 01:06 PM

you forgot to mention random template name. Strategy for Jebus or Balance are different. In any case, I would prefer Kyrre as he is allowed by your rules.

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healo
healo

Tavern Dweller
posted September 09, 2009 01:25 PM

Quote:
you forgot to mention random template name. Strategy for Jebus or Balance are different. In any case, I would prefer Kyrre as he is allowed by your rules.


Oh, I believe its played on the original H3 template. Well, Kyrre - I dont know. I found myself doing a bit better with Ivor at the beginning, so thats why I chosed him - but Kyrre is definately an option.
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xlnt
xlnt


Known Hero
posted September 09, 2009 01:36 PM

Go for Kyrre, aim for dendroids and citadel. Build dwarfs on day 7, if unicorns are not possible. On 160% you could be able to go full development on some stupid 3d0 templates. Just don't miss on dendroids and dwarfs and don't forget to give 1 pegas to each of your scouts. I wouldn't build dragons if i played, just upg pegases to gain speed. Upg order: elves, centaurs, pegases, unicorns, dendroids and last dwarfs. Go for earth/air combo, tactics, offense, archery, armorer, logistics - last skill could be path/wisdom/resist or a margin for skill mistake.

Don't forget to buy tent! and don't bother with money buildings if the map is not extremely poor and bad.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted September 09, 2009 01:39 PM

"original template" is actually a set of 30-40 templates, but one only is selected randomly in game. You can check template name, if u will press "i" button. >70% of original templates are not interesting or disbalanced. Best are 2sm4d3 (for L size) and 8mm6 (for XL size). On L size map game is normally finished on week 2 - week 4. So, I would rarely focus on dragons as they require a lot money/resources. Even dendroids are better if we consider their quantity.

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healo
healo

Tavern Dweller
posted September 09, 2009 02:17 PM

Quote:
"original template" is actually a set of 30-40 templates, but one only is selected randomly in game. You can check template name, if u will press "i" button. >70% of original templates are not interesting or disbalanced. Best are 2sm4d3 (for L size) and 8mm6 (for XL size). On L size map game is normally finished on week 2 - week 4. So, I would rarely focus on dragons as they require a lot money/resources. Even dendroids are better if we consider their quantity.


Ok, I just discovered - its mainly Jebus and Balance, so I need to know how to play on both of those. I know theres a good strategic forum for Jebus by "Frank" si I might start from there..
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uruk-hai
uruk-hai


Adventuring Hero
posted September 09, 2009 06:38 PM

If you play on balance, then first week you look for crystles and gems, also you'll need lots of wood if you upg. elves. With out those means no pegas/unis not to mention hit every crypt you see, with elves you can

Building order is same as any temp, just do things i mentioned but its gonna be difficult if you don't find right resources at right time.

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Casihasi
Casihasi


Known Hero
posted September 09, 2009 10:36 PM

Jebus sucks, you donīt need a building plan for it is obviously that you want dragons asap with everything handed out for free...

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maretti
maretti


Responsible
Supreme Hero
posted September 09, 2009 11:35 PM bonus applied by angelito on 15 Sep 2009.
Edited by maretti at 01:21, 17 Sep 2009.

Hi healo

Your plan is pretty good for balance but needs a little ajustment. But I agree with you that Ivor is better than Kyrre. You could check out this post I made on allmost that setup.

On 160% money can be a little short but you should still go for grand elfs, unicorns and castle or at least unicorns, citadel and a marked. I recommend buying 3 aditional heroes day 1. If very short on wood or money and if you have pretty easy guards go for town hall instead of grand elfs. In most cases you will get 3 towns week 1 so you can trade everything but the gems, crystal, wood and ore you need. Forget everything about dragons, you dont need them and they are way to expensive.

A few other tips: Build your mage guild in a ramp or flux town. They give the best lvl 1 spells. Dont go for city hall. Upgrade units week 2, most important upgrades are unicorns and cents. If you can afford it, upgrade unicorns first. With them alone your main can do alot of fights and he gets good speed in the new day. In the mean while your scouts can do other fights with the rest of the army. Dont bring unupgraded cents, pegasis and unicorns far away from your town. Go for the hivearea, or if easy guards, opponents starting area asap.

Conservatories are very important. If there are throng griffens guarding it can be a good idea to sacrifice a scout to check out how many they are. It can also be a good idea to sacrifice your dendroids by hasting them and thereby binding a stack of griffens for severel turns.


Imo jebus should allways be played on xl. Start with Mephala and build mage guild day 1. Send a scout with good spellpower/knowledge and a few single units towards each of the 2 other towns. If you see a dragon dwell day 6 you go for dragons, if not you go for castle and unicorns. Get 8 heroes asap. Scout alot in the start of the week, late in the week you should in generel have 3 heroes picking up stuff and scouting and the rest around the main and in chains to the town and important map locations, in most cases dwells, which are the big object for week 1.

Week 2 you upgrade you powerstacks and go for cons, hives and boxes, (scouts can take out some cons and hives) and place the main so that you can break to the desert in the end of week 2.

If you get Crag Hack or Tazar in your tavern use them as main. Otherwise Mepha is pretty usefull. Choosing magic skills can be a bit tricky. Allways take earth or air for mass haste and slow. If water comes as lvl 4 and you havent been offered anything usefull yet, I suggest you take it, to avoid the risk of getting wisdom at lvl 6 and there is a decent chance you will get exp water pretty fast so that you next time you are offered magic, will be sure to get air or earth. Otherwise dont take water.

Try to gather some knowledge week 1. Visit some schools of magic and choose knowledge. Plan a time where you restore spellpoints, cause you cant afford to waste half a day week 2. Dont expect to be able to restore spellpoints in the desert. It will often be nessesary to make fights without using spellpoints in order to save the ones you have, so practise that a bit.
____________
Crag rules, Orrin and Ivor suck

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Paladin_H3
Paladin_H3


Hired Hero
posted September 10, 2009 07:49 AM

Quote:
Jebus sucks, you donīt need a building plan for it is obviously that you want dragons asap with everything handed out for free...


Great plan a sure winner

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healo
healo

Tavern Dweller
posted September 11, 2009 09:32 PM

Thanks for good advices. Especially from Maretti.

I played several games and it turned out to be a very good build order. Especially week 2 Unis, Elves and Cents is pretty much insane, because I can clear the whole map going into areas where I would think twice normally before I went in. Only sometimes I found myself being low on gold to buy all Unis, Elves and Cents week 2 (this is due to fact, that the league is played on 160% diff). So I tried starting of Day 1 Elves, Day 2 Townhall, which helped a bit, but resulted into absence of Grand Elves whole week 1 most of the time. Now I find this as the hardest part - decide either to build Grands, or Townhall.. Maybe you could give me some advice here to help me with this decision. Unless the starting area is extremly rich, Castle is out of question, because on 160% 10k starting gold is just enough to build up to Unis and still buy troops on Week 2, Day 1. Resources other than gold are not the problem, but money is kinda big one. I realized that I often end up with Grand Elves being able to get to a lot of resources and money, but without Castle despite having resources to build it. Or I end up with Townhall, Castle, but no Grands and I have no money to buy troops Week 2.. Other than that, this strategy is very solid and if played correctly, pretty lethal.

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted September 11, 2009 11:42 PM

i'm (still) a noob at this game, but starting on grass is usually the most favorable because it's the richest starting area.Rampart has one of the strongest starting armies so crypts shouldn't be a problem to take week 1.you can use week one to "peek"inside some of the other buildings, like tresureries or medusa stores if you are not confident to take  them..even though 50 dwarfs should be easily doable with your 2uni/cents/elves...if you learn to "read"the clues  correctly you should be able to take any small-medium size tresurerie/store early week 2.
Chain efficiently, not all the fights need to be fought with your main..plan in advance where your main will be and you should know exactly when you will break on a closed map or when you plan to meet your opponent on an open map.
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healo
healo

Tavern Dweller
posted September 12, 2009 12:01 AM

You are right. Im sure that with the possibly best starting Hero/Troops combination in this game theres no reason to have problems like "Oh my god, there is a chest, but its guarded by lots of Pixies".. I should improve my combat skills so I can take on anything that comes into my way.. Thanks also for advices..  

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uruk-hai
uruk-hai


Adventuring Hero
posted September 12, 2009 04:54 AM

Try upgrading your cents day 1 instead of buying elves and then upg them. That way, you fight shooters easy and other fights like crypts, tresuries etc... Maybe its a better strategy on 160% which i often use

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fank0
fank0


Known Hero
There are no limits
posted September 12, 2009 09:01 AM

Quote:
Try upgrading your cents day 1 instead of buying elves and then upg them. That way, you fight shooters easy and other fights like crypts, tresuries etc... Maybe its a better strategy on 160% which i often use


Or even better, upgrade your dwarves ASAP. Makes for a great start.
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And you believed that?

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Casihasi
Casihasi


Known Hero
posted September 17, 2009 11:04 PM
Edited by Casihasi at 23:05, 17 Sep 2009.

Quote:
Quote:
Jebus sucks, you donīt need a building plan for it is obviously that you want dragons asap with everything handed out for free...


Great plan a sure winner


Indeed, isnīt it?
Whenever i played such templates/maps, it was just a question of who found the better topias/relics/pandoras etc etc.

No wait, also who was more bored and thus didnīt play 100%, i cannot blame anyway on templates where you donīt even have to think about building money week 2 to afford stuff later.

Always the same rushing towards the treasure area, I did that in ToH on desert war in the early days. Later there was hourglass, BoB...most players always used the same rushing tactics, and half of the time i just picked them off by surprise.

The only tactic you need is to motivate yourself to play focused...

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 18, 2009 08:04 AM

Don't compare fixed maps with randoms
____________
Better judged by 12 than carried by 6.

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Paladin_h3
Paladin_h3


Hired Hero
posted September 18, 2009 08:14 AM
Edited by Paladin_h3 at 08:25, 18 Sep 2009.

Quote:
Quote:
Quote:
Jebus sucks, you donīt need a building plan for it is obviously that you want dragons asap with everything handed out for free...


Great plan a sure winner


Indeed, isnīt it?
Whenever i played such templates/maps, it was just a question of who found the better topias/relics/pandoras etc etc.

No wait, also who was more bored and thus didnīt play 100%, i cannot blame anyway on templates where you donīt even have to think about building money week 2 to afford stuff later.

Always the same rushing towards the treasure area, I did that in ToH on desert war in the early days. Later there was hourglass, BoB...most players always used the same rushing tactics, and half of the time i just picked them off by surprise.

The only tactic you need is to motivate yourself to play focused...



I really donot wish to steer this topic into another debate which has been going for ages. I am sure ur an experienced pro who is spot on.

I am not a jebus maniac either, but well lets leave at that.

Come to think of it I wonder how many temps other than jebus played these days really requires u to count your pennies. With the exception of E2 and some top temps, most of them really donot require u to think abt building capital or be so astute.

Generally other than town hall at most, its always the main dwels first and then cash as there is so many ways to get money from.

Yes maybe you don't always upgrade all your units in most cases but things end pretty much the same.Some put it on luck, I just put it onto the person who really wanted to win the most(aka think and focus).

Balance or panic u name it, a few cons or hives or a mere full naga bank will make the difference most times.

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Emmanuel
Emmanuel

Tavern Dweller
posted September 18, 2009 03:29 PM

Hello, I am a newbie H3 player.
Could you tell me how to play a game with Inferno at 200% level?
I can't farm resources at begining, especially when i do it against ranges.
And it also harder than other races when I invest tombs or dwarves house.

Currently, I play template Balance and 8xm8.

Thanks.
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted September 18, 2009 05:58 PM

I would suggest reading the description for balance template made by rychenroller and also the tips that maretti posted about playing on balance in this thread and also here

Imo playing on 200% is somewhat overrated..met  several people that claimed that playing on max difficulty is the only" pro" way of playing.I think it makes luck more of a factor since you are depending on finding some resource piles in order to build since you have 0 to start with.
On the other hand it does have a bigger dose of randomness, as you wont probably build in a strict order as you would do on 130%, so you never know what kind of army your opponent might have when you meet.

I dont know 8xm8 much, so cant say anything about that.On balance, chaining for resources is important on any difficulty, even more so on 200%.
Get your 2nd inferno town ASAP and hire a 2nd hero as fast as you can even if it means you dont build anything.Get your wood&ore mine as for start its all the resources you need to build up to level 5 and castle.
I think if you are lucky you can still get efreet+citadel week 1, if not at least build your cerberi day 7, week 2 you can upgrade them and take on shooters easily.
You have no crypts on lava and on 200% you wont break to your secondary zones week 1 so when you do, you can destroy them fast with your efreets.
Build marketplace in your secondary towns and dont be afraid to trade in resources.
Early week 2 you should be confident enough to go for your 3rd castle,start building for money in your secondary castles and upgrade your efreets and pit lords..start chaining for tresureries/crypts/stores, start demon farming and check your map for cons/hives.

Unless you can get them week 2, i would suggest to forget about devils altogether since they are too expensive and you are better off upgrading your powerstacks and gathering wiverns/angels.
After the first 2 weeks you already overcame starting on 200% so the game goes on as normal


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