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Thread: Random L 160% Rampart guide | This thread is pages long: 1 2 · «PREV |
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jontahontas
Adventuring Hero
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posted September 20, 2009 01:18 PM |
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Maretti - would you say that on Jebus one should seek for Creature dwells as first priority (depending on what you get ofc) and even skip the crypts week one? (unless one/more is clearly on the path to the dwelling)
I´ve just started online and played two times, and also a few times alone in single player and if the map is XL I dont really need the money from the crypts week one since 3-4 scouts easily can pick up enough from what I want on this superrich map.
Reason Im asking is because thats how I felt when playing, but Im not sure since the XP is good to get
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Paladin_H3
Hired Hero
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posted September 21, 2009 07:58 AM |
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Hey jontahontas,
I am not maretti but if you follow these links I think they might help you in jebus and in online play. Best to keep your questions about jebus in those threads I guess :
[url=http://heroescommunity.com/viewthread.php3?TID=15265]Jebus - Maretti[/url]
[url=http://heroescommunity.com/viewthread.php3?TID=22565]Beginners Guide to Jebus[/url]
P.S in Jebus Xl or anything I think best to flag external dwels
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jontahontas
Adventuring Hero
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posted September 21, 2009 02:20 PM |
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maretti
Responsible
Supreme Hero
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posted September 22, 2009 01:49 AM |
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Allthough jebus is very rich you can often use some more money. If you cant upgrade your lvl 7s week 2 day 1 its because you lack money. If your main runs right past a chest in the beginning of the game take the xp. Im trying to illustrate that nomatter how rich you are you can allways get an advantage burning your money fast.
If I play a town that builds guild day 1 (castle, ramp, inf, tower) I often go for easy xp (like crypts if you have a decent army) and especially ofroad/path statboosters (mainly off and def, but also knowledge) early week 1. When the scouts explore the map I decide where to go mid week 1. So the first couple of days I go for crypts but later I only go for them if it costs very little movement. However that dosent mean a scout cant take them if your army is decent.
If I play a town that dosent build guild day 1 (stronghold, fortress, dungeon) my main often follows the road towards the town that is furthest away from the exit. This way the main can get a spellbook pretty early and he can move pretty far since he is following the road. In this case I dont go for crypts unless they are very close to the road.
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Crag rules, Orrin and Ivor suck
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immortality
Tavern Dweller
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posted September 26, 2009 06:02 PM |
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when is the best time to upgrade creatures?
hi im new to this game,and i really want sum advise regarding when is the best time to upgrade ur dwelings especially for important one like elves and archer, should i upgrade them as soon as possible or i build all unupgraded creature dwellings first then start upgrade them from important to umimportant order?
i would really appreciate ur advises
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted September 26, 2009 06:09 PM |
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Please create a new topic with your question, because this topic here has nothing to do with it.
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Better judged by 12 than carried by 6.
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