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Thread: Capital first or creatures? | This thread is pages long: 1 2 3 4 5 6 · «PREV |
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted October 22, 2007 12:35 AM |
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hmm ... it makes almost no sense imo.
I don't understand why not try to build castle week 2 (only if you didn't make it week 1) and instead you go for resource silo. Mage guild might not be necessary week 1 as well. Moreover, why NOT build citadel week 1?
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The empty set
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maretti
Responsible
Supreme Hero
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posted October 22, 2007 04:02 PM |
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Lets see let me mention what I do on the day 1-7.
1:Mage Guild
2:Blacksmith
3:Marketplace
4:Townhall
5:Lv3
6:Citidel
7:Resource Silo
3ores & 3 wood a day, some money & a little creatures Sure I like to spread my options by having variety
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Crag rules, Orrin and Ivor suck
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SAG
Promising
Supreme Hero
WCL owner
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posted October 22, 2007 04:38 PM |
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Quote: Lets see let me mention what I do on the day 1-7.
1:Mage Guild
2:Blacksmith
3:Marketplace
4:Townhall
5:Lv3
6:Citidel
7:Resource Silo
3ores & 3 wood a day, some money & a little creatures Sure I like to spread my options by having variety
lol nice joke
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PrinceJasca
Hired Hero
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posted June 27, 2008 02:56 PM |
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I always develop creatures first with all kinds of random maps. Example Castle at Jebus Cross 130%;
Day 1: Blacksmith
Day 2: Mage Guild lv1
Day 3: Barracks
Day 4: Monastery
Day 5: Angel
Day 6: Citadel
Day 7: Castle
.................
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MrCash
Adventuring Hero
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posted June 28, 2008 02:28 AM |
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I go for castle and creatures first, although I build a town hall on the way (500 gold per day is ridiculous). In hard mode, you start off with more than enough money anyay.
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