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DIEGIS
Supreme Hero
power of Zamolxis
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posted November 04, 2009 08:47 PM |
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Edited by DIEGIS at 21:48, 04 Nov 2009.
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Quote: [quote
RULES
I will leave players to set their own rules but If they don't reach an agreement the following rules should be applied:
1. No divine vengeance in final battle
2. No hit & run
3. No mentoring kamikazes
4. No wyngaal
5. No townsitting
Booooriiing.....
cmon in samiekl, we will bore together
for elvin: I can assure u, everything legally here. Im also expecting good figure from iris and all new players
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dacian falx behind you
-knowledge itself is power-
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kontr
Tavern Dweller
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posted November 05, 2009 01:13 PM |
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Natalka! I'll be happy to join Your tornament ! and GL to everybody!
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Natalka
Supreme Hero
Bad-mannered
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posted November 06, 2009 02:13 PM |
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Update of the masterpost
Feel free to introduce something I didn't mention
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insatiable
Supreme Hero
Ultimate N00bidity
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posted November 06, 2009 04:46 PM |
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my suggest..
..make it elimination style so tournament has better success and mebe few surpises by 'normal strength' players
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sxshopper
Known Hero
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posted November 06, 2009 05:44 PM |
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Too few information about the tournament!
The questions are:
what maps are available?
and should every fight be reported @ TOH?
and .....the last but not the least...what's the first prize? a kiss from Natalka? xD
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Natalka
Supreme Hero
Bad-mannered
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posted November 06, 2009 06:00 PM |
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Edited by Natalka at 18:41, 06 Nov 2009.
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I updated the masterpost with the questions u had. About the prize...
u will not win anyway why do u care about the prize
I hope if Vesusuvius likes how the tourney goes he will put special medal award for the winner and/or second place.
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sxshopper
Known Hero
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posted November 06, 2009 06:12 PM |
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Quote: u will not win anyway why do u care about the prize
how dare You!!!
ok then, write me in too ;]
have to install my MSN... ;p
my DVD is dead..i haven't been using the DVD with heroes for ages...i put it inside....and it doesn't see it ;/ what now? ;/
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DIEGIS
Supreme Hero
power of Zamolxis
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posted November 06, 2009 09:10 PM |
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Edited by DIEGIS at 21:10, 06 Nov 2009.
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"8. Refugee mod made by Fiur should be used"
I hope its not a must! I dont like mods. Just bold game If not possible I agree even if i dont see the reason.
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dacian falx behind you
-knowledge itself is power-
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Elias_Maluco
Adventuring Hero
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posted November 06, 2009 09:12 PM |
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Quote: "8. Refugee mod made by Fiur should be used"
I hope its not a must! I dont like mods. Just bold game If not possible I agree even if i dont see the reason.
What it does? The mod.
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sxshopper
Known Hero
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posted November 06, 2009 09:25 PM |
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Quote: "8. Refugee mod made by Fiur should be used"
I hope its not a must! I dont like mods. Just bold game If not possible I agree even if i dont see the reason.
same here, i don't wanna use ANY mods!
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DIEGIS
Supreme Hero
power of Zamolxis
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posted November 06, 2009 09:46 PM |
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Edited by DIEGIS at 21:46, 06 Nov 2009.
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If understand correctly, we ll find there only lvl 6 and 7 creatures from our faction...but not sure cose i never used it...
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dacian falx behind you
-knowledge itself is power-
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Jinxer
Legendary Hero
*****
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posted November 06, 2009 10:30 PM |
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Yes that is a GREAT Mod for this map.. The mod offers ONLY level 5-6 creatures from refugee... cause can be really unbalacing for one player to get 2 Ancient Treants.. and other to get 7 Ghosts lol..
I am sure you can see the logic in wanting to balance this.. especially in a tournament setting.
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Elias_Maluco
Adventuring Hero
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posted November 06, 2009 10:35 PM |
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Quote: Yes that is a GREAT Mod for this map.. The mod offers ONLY level 5-6 creatures from refugee... cause can be really unbalacing for one player to get 2 Ancient Treants.. and other to get 7 Ghosts lol..
I am sure you can see the logic in wanting to balance this.. especially in a tournament setting.
Yeah, actually sounds like a fair mod to me.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 06, 2009 11:13 PM |
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You can incorporate the mod on the map to avoid confusion on who has it and who doesn't.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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DIEGIS
Supreme Hero
power of Zamolxis
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posted November 06, 2009 11:30 PM |
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now, sounds good, strategy could differ abit
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dacian falx behind you
-knowledge itself is power-
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godulio
Adventuring Hero
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posted November 06, 2009 11:46 PM |
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Quote: You can incorporate the mod on the map to avoid confusion on who has it and who doesn't.
That would be a good idea.
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Natalka
Supreme Hero
Bad-mannered
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posted November 07, 2009 01:33 AM |
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Quote: I am sure you can see the logic in wanting to balance this.. especially in a tournament setting.
Exactly you spelled it right Jinxer I suggest to use the mod for level 6s only though. Even more balancing haha
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insatiable
Supreme Hero
Ultimate N00bidity
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posted November 07, 2009 07:38 AM |
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*whispers to jinxer*
hey psssst..
put mod INto map file, this way no need to ask noone
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Jinxer
Legendary Hero
*****
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posted November 07, 2009 08:15 AM |
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I am working with Nat on making an Update with some small buy key balances for an update to map just prior to tourny start. I will incorperate the refugee mod into map as suggested.
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infinitus
Supreme Hero
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posted November 08, 2009 11:30 AM |
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Quote: The mod offers ONLY level 5-6 creatures from refugee... cause can be really unbalacing for one player to get 2 Ancient Treants.. and other to get 7 Ghosts lol..
Don't see any balance in this mod, just less variations, less colors remain in game ... 7 ghosts in some cases can be better compared to 2 treants - if you fight very large stacks of large creatures ghosts will stay longer compared to treants ... This mod means no archmages and no druids in refugee too ... Correct ? Again are situations were archmages or druids are preferable to treants or other level 7 ...
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