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Thread: New Project - WoG Creatures Archive | This thread is pages long: 1 2 3 4 · «PREV |
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Trith
Adventuring Hero
Not a Hero... Just a... Nobody
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posted January 17, 2010 07:29 PM |
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Edited by Trith at 19:30, 17 Jan 2010.
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Oh, someone is interested in my "discovery". Here is a little *.wog file with some changed *.def files, shoot sounds and map with very simple script. I've made script using ERM Script Master. I'm not good at scripting and in ERM SM was interesting monster ability called "Monster: 35, 74, 75" (35 - number of mage, 74 and 75 - evil eye and beholder). Used with "shooter" ability, *.def with any shooting animation and shooting sound can make shooting creature. This script make some minor errors but work. Known errors:
- some error messages before every battle with creatures using script,
- creatures shoot ray (like mage or beholder), but ray is always black,
- ray always appears at last frame of animation and appears under creature's "feets".
Forgive me, if it isn't anything new... And one thing I forgot: I tried to use these scripts but I'm not good at scripting and my scripts hardly ever work. I asked for help one of best script makers on polish WoG modding scene but he didn't answers...
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Forgive me my horrible English...
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 17, 2010 07:46 PM |
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It is not linked to any of projectiles defs thus it asks for missing animation. I had same problems and asked in Russian forums but did not get any answer until now.
We both linked to same russian script, funny.
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Era II mods and utilities
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Hero_Of_Light
Responsible
Supreme Hero
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posted January 17, 2010 09:32 PM |
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Hi Trith,
I downloaded the file and it was in Polish (I think) and it didn't do anything.
Let me know If you had any progress. (I'm beginning to understand the ERM scripts and I would like to try the possibility of making archer creatures)
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