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Thread: One question about changing creature stats | |
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revolut1oN
Famous Hero
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posted February 13, 2010 07:27 PM |
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One question about changing creature stats
Hi, i have one simple question.
Which txt. must be edited to change creature statistics or abilities?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted February 15, 2010 12:22 PM |
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This may be of help
You can also use ERM Script Master, but would only affect 1 map.
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Somebody
Tavern Dweller
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posted March 06, 2010 01:45 PM |
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Hi, i have another question, and i dont want to create new topic so i will ask here.
How to change creature's abilities? I mean in whole game, not in one map by ERM.
For example, i want to give Goblin Undead ability, and remove curse ability from Undead Knight.
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted March 06, 2010 03:38 PM |
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Quote:
How to change creature's abilities? I mean in whole game, not in one map by ERM.
For example, i want to give Goblin Undead ability, and remove curse ability from Undead Knight.
1st can be made with the ERM - just make script file with changed flag.
Also, you can change it in exe.
2st can be made only with changing exe.
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yarhad
Tavern Dweller
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posted April 14, 2010 03:23 PM |
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Edited by yarhad at 15:24, 14 Apr 2010.
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any chance this kinda thing would be build into the fancy WOG menu? This whole editing exe files is for ppl slightly more geeky than me
Got some pals I play with once in a while, 2v2 RMG maps, and we would love to be able to change the strengths of some units, and perhaps the starting professions of some of the less fortunate heroes! would be nice with a whole menu for each "town" where you could change these kinds of things and save it with your WOG setup file!
btw the ability to force all towns to be able to build all 5 magic levels would be appreciated!
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