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Heroes Community > Other Games Exist Too > Thread: Starcraft 2
Thread: Starcraft 2 This Popular Thread is 229 pages long: 1 ... 18 19 20 21 22 ... 30 60 90 120 150 180 210 229 · «PREV / NEXT»
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted March 13, 2013 06:44 PM
Edited by Tsar-Ivor at 19:45, 13 Mar 2013.

Quote:
Seems the online drm only kills achievements in singleplayer so got the game now.


It's a piss-take when achievements turn off last second before you complete the mission >.<

Edit: SC2 has the be the only game where I actually don't mind/enjoy losing, I mean I always knew that there's no way around the concept, but all I want to do is improve.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 13, 2013 10:54 PM

Decided to replay wings of liberty on brutal with all achievements before going to hots campaing. I'm progressing well.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 14, 2013 02:31 AM
Edited by blizzardboy at 09:10, 14 Mar 2013.

Daaaawwwww, the mini banelings are so little. I want to rub them on the belly and give them a biscuit.




edit: moderate spoiler material


Well that was a fun campaign, although I felt it was a little vacant with the way most of it was just Kerrigan hanging out on the Leviathan with a small group of her she-bros. The primal zerg were a lot of fun; gave the zerg race a new twist to it and it kind of sets them up to be less "monstrous" and more "human", which I guess is a good transition given the upcoming 3 way against the emo Xel'Naga. They're now no longer as much of a hive mind as they once were. Now they're a lot more like Warcraft orcs. The most stylish level was when you infiltrated the protoss ship with a larva and took over the whole thing like in Alien
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b0rsuk
b0rsuk


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DooM prophet
posted March 14, 2013 06:00 PM
Edited by b0rsuk at 18:01, 14 Mar 2013.

Is this just me, or Starcraft 2 no longer has the concept of zerging ? Masses of weak units no longer seem to work. You can't win just by outnumbering your enemies. Zerglings, zealots, marines etc all have HARD counters. If you produce a monoculture, you always die.
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Zenofex
Zenofex


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Kreegan-atheist
posted March 14, 2013 06:34 PM

Don't know in StarCraft 2 but in Brood War you can't hope to win against a decent player by spawning huge numbers of basic units. Not after the very early game anyway. Combinations are a must. In Zerg's case, the mass of Zerglings can hope to achieve something only after the opponent is sufficiently weakened by something else.

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blizzardboy
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posted March 14, 2013 07:37 PM

Tier 1 units start to play a less critical role as the game develops. Probably the only unit that has reasonable performance in monoculture is the stalker; it has ground attack, air attack, decent tanking, and mobility with blink. Even so, a big ball of vanilla stalkers is going to fall short against a well-balanced enemy force of roach/ling/infestors or rine/rauder/medivac. You need other support units to optimize the army.
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Tsar-Ivor
Tsar-Ivor


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posted March 14, 2013 07:47 PM
Edited by Tsar-Ivor at 19:47, 14 Mar 2013.

Would you consider "turtling" as cowardly and unsporting?

When I played RotWK for years I learned that camping/turtling is severely frowned upon. However as I keep watching SC2 games I see that it is not the case here, and I tried setting up a defensive line against the zerg and I triumphed with ease against a roach rush. (gateway wall with cannons and stalker blinks)
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blizzardboy
blizzardboy


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Nerf Herder
posted March 14, 2013 07:59 PM
Edited by blizzardboy at 20:20, 14 Mar 2013.

The ladder matches are well enough balanced that there is no such thing as a 'frowned upon' strategy. You don't really see the word "turtling" come up in multiplayer either. Normally it's either "push" (attack) or "macro" (build economy, be defensive, and counter). Resources run out fast enough that if you just sit in your base and defend you're as good as dead. The opponents will just cover the map, get insane income, and rape you. Even if you play defensively you still need to expand across the map. I guess you could say there is no such thing as 'defensive'. You're either aggressive or you're passive-aggressive

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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 14, 2013 11:40 PM

Nothing wrong with turtling man, it just requires you to be able to expand properly.

It's like castle sitting in heroes, doesn't help you much that the enemy can't kill you just yet but with him having the whole map to himself and you having just that one castle, you're snowed.
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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 16, 2013 11:41 AM

Okay, so finished the campaigns.


Things I found cool:

- The evolution options for units are fricking awesome, raptorlings kekekekekekekekekekekekekekekkekekeke
I seriously beat like 90% of the maps with bases on raptorlings alone, leap+2damage=booya!
impalers, slow roaches, flying locust swarm hosts, torrasque, leap banes are also pretty nifty but sooooo expensive whereas raptorcracklings you just put up four hatches and zerg SWAAAAAAAAAAAAAARM everything

- Infiltration mission
Just so damn good feel

- WILD SWARM ABILITY
12 Raptorcracklings+wild swarm kerrigan ability=135hp, 10dam, 250%attspeed, leaping deathmachines that rape EVERYTHING
Kaiser blade torrasques with wild swarm are also pretty nifty, I recommend
Frenzy hydras with swarm do also give 250% rapemachines but with that 4 range and slow speed they never get to anything alive

- I kind of marathoned the campaign on brutal


Some things that bothered me:

- Really, a tutorial, come on guys it's an expansion

- Not nearly as good campaign branching/progress as wings of liberty, wings of liberty just has you wanting to do that one more mission to get that one more upgrade, this one doesn't, it's more like, get me off this fricking jungle planet already!

- so many fricking boss micro battles, SUCH A PAIN in the ass, I just left my guys to die with courage and honour while doing damage to the boss or burrowed them in a corner or something then raped the dudes with kerry alone, because microing more than one unit, it way above my poor head

- My god kerrigan is such a whiny twilight snow 90% of the time, she has two things to talk about, only: NOO JIMMYYY, YES JIMMYYY, I DON'T KNOW JIMMYY, SAVE MEE JIMMYYY, I SAVE YOU JIMMYYY and I AM GOOD, NO BAD, NO GOOD, NO I SUCK AT BEING GOOD BUT EVEN WORSE AT BEING BAD which leads to HELP ME JIMMYYY

- Why, oh why, does she need to talk to the fricking zerg? You've got ûber psionics and you talk to them? How homesick can you be?


Ps. Protoss have nipples and a bellybutton, WHAAAAAAAAAAAT

Pps. Assaulting korhal the hardest battle of her life, yeah right, how about beating UED, Mengsk and Protoss at the same time?
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Tsar-Ivor
Tsar-Ivor


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Scourge of God
posted March 16, 2013 07:47 PM

*Minor Spoiler*

I ****ing loved the Hyperion mission, it was pretty straightforward, but so much fun, especially the warp jump ability. (which I spammed)

*Enemy squadron incoming*

Warp Hyperion into the middle of them and activate EMP!

I often got myself into sticky situations just so that I can warp out, and be all-awesome.
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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 16, 2013 07:48 PM

Oh yeah, there are way too many minigames.
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Tsar-Ivor
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posted March 16, 2013 08:01 PM
Edited by Tsar-Ivor at 21:14, 16 Mar 2013.

They have to make up for taking the 'lost viking' out of the game.

Spoiler quote:

Quote:
Pps. Assaulting korhal the hardest battle of her life, yeah right, how about beating UED, Mengsk and Protoss at the same time?


You have to remember that she was still infested and incredibly aloof. (like at the duel with Tassadar). She likely remembers defeating the combined armies as child's play regardless whether it was or not. Also Korhal was significantly fortified after the brood wars.

Speaking of Korhal I don't see why Mengsk didn't vacate to a less ****ed up planet, I mean it was hit by Confederate nukes, the UED and then Kerrigan.
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blizzardboy
blizzardboy


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Nerf Herder
posted March 17, 2013 05:34 AM
Edited by blizzardboy at 05:39, 17 Mar 2013.

The evolution missions were barrels of niftiness even though my unit strategy ended up being fairly circular from mission to mission. Spawn queens, spawn frenzied hydras, go rape stuff. If necessary, make some boatloads of aberrations for melee. Use swarmlings as fast instant backup. I didn't build a whole lot of other stuff except for the occasional infestors and some hordes of noxious ultras for the last map.

I haven't broken into the habit of using swarm hosts or vipers much in ladder games. I haven't been too impressed with swarm hosts damage potential compared to tanks or colossi. The unit that I instantly fell in love with so far is the mothership core when I end up being protoss. Rush for a mothership core and go get free kills on enemy workers. It's extremely effective against protoss and decent against terran if they don't instantly rush for lots of rines. Unfortunately, the core can't do a damn thing about a queen unless you bring other stuff to kill the *****. 2 zealots + core is a good rush against a zerg. Focus the queen and then force the player to run away with their workers. It's a low-cost attack while you transition into voids for an air strat.

Widow Mines are annoying as hell for all the more they cost. 75 minerals and 25 gas and you can ruin an unprepared player's economy. Detectors are a lot more important with the introduction of Widow Mines (and Swarm hosts).
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blizzardboy
blizzardboy


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Nerf Herder
posted March 17, 2013 05:44 AM
Edited by blizzardboy at 07:55, 17 Mar 2013.

Quote:

Speaking of Korhal I don't see why Mengsk didn't vacate to a less ****ed up planet, I mean it was hit by Confederate nukes, the UED and then Kerrigan.


Terran seems to breed faster than zerg.

Starcraft campaign = Terran worlds get raped to hell

Brood War campaign = Terran worlds get raped to hell

Starcraft 2 campaign = Terran worlds get raped to hell

Heart of the Swarm campaign = Terran worlds get raped to hell




All of this hammering happened over the course of a decade and somehow the Terran aren't all dead. Nobody understands why. It's like Rocky 5 or something.
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Minion
Minion


Legendary Hero
posted March 17, 2013 04:07 PM

There are games starting in 1 hour, Semifinals and Finals of MLG. 4 Terrans 3 Protoss and 1 Zerg left to battle it out. ^^

http://www.twitch.tv/mlgsc2
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Storm-Giant
Storm-Giant


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On the Other Side!
posted March 17, 2013 04:10 PM

I've being watching almost the whole tournament and it's one of the best I've seeing in the last year. Lot's of different builds from the korean players.

Speaking of, the Koreans have smashed the foreigners like ants. 12-0, 36-5 in maps if I'm not mistaken
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Minion
Minion


Legendary Hero
posted March 17, 2013 04:49 PM

Yeah scary to watch those 3-0's come again and again from Koreans. Also the builds are not so predictable, yes, highly entertaining! So any favourite players then?
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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Storm-Giant
Storm-Giant


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Undefeatable Hero
On the Other Side!
posted March 17, 2013 04:55 PM
Edited by Storm-Giant at 16:56, 17 Mar 2013.

Hard to tell. It's so stacked, so sick...

Parting & Life were the two best players in the last months of WoL, but since this is HotS it may not be so ""easy"" for them. Flash is so overhyped by fans due to his impressive BW carreer, but personally I belive he still needs a bit more of practice before becoming the beast he was in BW.

Bogus (aka innovation) is also looking tremendous, with top4 & top8 GSL finish in the last ones and made so one-sided vs a beast like leenock yesterday.

Rain also looks very powerful, like he did in Fall'12 (during 1-2 months he was the best player of the world without doubts).

Last but not least, I don't see Bomber breaking the Bomber's Law. And Last...I don't know if he'll defeat Life.

I simply can't say a winner, so sick
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Minion
Minion


Legendary Hero
posted March 17, 2013 05:26 PM

Gonna watch the Rain vs Innovation game. Innovation looked Godly with his drops before, just so curious how he does against Rain.
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