Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Numerous problems(?)
Thread: Numerous problems(?)
RataXes
RataXes

Tavern Dweller
posted May 27, 2010 03:48 PM

Numerous problems(?)

Hello there, straight to the point.

1. Map has "objects", but when I visit there, nothing happens. At one map there was artifact dealer of somekind (went to building, he offered artifact for 7000-8000 gold). At another map there was same building but it was only "object". Nothing happened when I entered! What's the deal?

2. 7th level creatures are AUTOMATICALLY updated to 8th level creatures (when on hero's army). This can't be right?

3. There are blank artifacts (shield #163) etc. Says something about erm.

Thought I had more questions..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted May 27, 2010 04:22 PM

1) wogified maps (when script enabled) generates new working objects. Search for that specific script

2) check your Map Rules in the WOG options

3) you need to make your own script for them to be used (or use existing scripts, I'm sure you'll find some on these boards)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RataXes
RataXes

Tavern Dweller
posted May 28, 2010 11:47 AM

1. I've (hopefully) found some scripts, but I've no idea where to put them! These scripts are ERM scripts -> Scripts for non-working objects from yahoo group wakeofgodsmaparchive.

2. Check.

3. Check.

Thanks for answering.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 28, 2010 12:00 PM

If it is a random map, the wogifying process will never place objects without purpose, but only those you selected in options. If it is a custom map and the mapmaker did not script the objects he placed then you can't use them, but just look at.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RataXes
RataXes

Tavern Dweller
posted May 28, 2010 12:04 PM

Aaaaaa, right. Got it now. Thanks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0231 seconds