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Heroes Community > Heroes 5 - Temple of Ashan > Thread: banshee howl
Thread: banshee howl This thread is 4 pages long: 1 2 3 4 · NEXT»
necromance
necromance


Hired Hero
Town Pillager
posted May 31, 2010 10:18 PM

banshee howl

 i think banshee howl is pretty use full

but thats not what some people think.

so i want you people to tell me. i really apreciate it and thanks

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 31, 2010 10:22 PM

I find it questionable to use one of My Necromancer's turns on a skill, when there are Phoenixes, Hives, Barriers and Crystals to summon, and Mass Dark Spells/Marks of the Necromancer to cast. I haven't played in quite a while, but imo it's not a bad skill, but definately not a priority in the more important battles, and neither in the earlier-level ups.

In Short: It doesn't suck... but is isn't as essential as other skills.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 31, 2010 11:33 PM

Umm it's pretty useless. Maybe if you have absolutely no mana, no mark of the necromancer or no useful spells to cast. And only if you have Deirdre or the necro set
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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 01, 2010 07:44 AM

If it is not nerfed in any way and your hero has a good level, then i think it can be useful. Now i am not sure about some details, but i think that Elvin can answer to those. for example, does it work cumulatively with spells such as slow? in case of haste casted by the opponent, is the -10% initiative canceled totally?
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Heroes VI is here and Necropolis is serious trouble!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 01, 2010 07:53 AM

Extra levels only increase the duration, it's always -1 luck/morale which isn't enough. -10% init is not bad either but for taking a whole round it's more of a liability than a bonus. Think it does add up with other initiative affecting arties/spells.
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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 01, 2010 08:03 AM

Quote:
Extra levels only increase the duration, it's always -1 luck/morale which isn't enough.


This i Knew but i think it is enough

Quote:
-10% init is not bad either but for taking a whole round it's more of a liability than a bonus.


If it adds up to slow or it doesn't get canceled by haste, then it is great

Quote:
Think it does add up with other initiative affecting arties/spells.

with arties it should be anyway. I care mostly if it gets cancelled by haste
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Heroes VI is here and Necropolis is serious trouble!

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natalka
natalka


Supreme Hero
Bad-mannered
posted June 01, 2010 02:39 PM

No, it doesn`t ofc

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necromance
necromance


Hired Hero
Town Pillager
posted June 01, 2010 09:30 PM

thanks guys now i know what you think

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dale
dale


Known Hero
posted June 02, 2010 11:49 PM

I rarely bother with it.   Priority goes to other more powerful spells such as puppet master, sorrow and mass slow.  For the most part battles are over by the time I get to cast a third spell.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 03, 2010 12:01 AM

Battle over by third spell? You must be referring to AI, a decent opponent can keep a necro game going for a long while.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 03, 2010 01:40 AM
Edited by Fauch at 01:42, 03 Jun 2010.

In duel mode my battles last quite long usually. I think it can be between 5 and 10 rounds sometimes. but I prefer the knight who has quite a tough army (squires + battle griffins + inquisitors). if you play stronghold usually you win fast.
(sylvan too, but not necessarily, you can go defensive with treants)

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted June 03, 2010 09:45 PM
Edited by blizzardboy at 21:46, 03 Jun 2010.

Banshee Howl is one of those "I have nothing better to do" abilities. It's like Benediction only worse because the Necromancer's turns are overall more valuable than a Knight's.
____________
"Folks, I don't trust children. They're here to replace us."

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 04, 2010 01:04 AM

well, technically meteor shower is also one of those "I have nothing better to do" spells for a warlock

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trout0r
trout0r

Tavern Dweller
posted June 04, 2010 08:41 PM

Quote:
Banshee Howl is one of those "I have nothing better to do" abilities. It's like Benediction only worse because the Necromancer's turns are overall more valuable than a Knight's.


Even when facing a high moral retribution opponent + Deirdre and/or necro set? I only play necro when I random (and not very well, I assume), and Deirdre is one of my fav choices (I face alot of light+might knight and offensive academy).

On another note: When you haunt mines, can you take the ghosts out of their garrison and put them in your army? Like Ghost farming? I pondered that combined with Nadir / eternal servitude and Kamikaze'ing the temporary ghosts to increase ghost number? Crazy idea?

Just looking for other options because: vlads special is fail. zombies are fail, but I've used orson when randoming. That leaves the vamp specialist, and I'm not that fond of vamps other than torpor. The people I play don't really spam spells other than something like mass haste/mass slow that kinda variation rules out zoltan (I also dislike his lack of mentoring). Kaspar I can't handle the loss of a slot, as raise dead is such a great loss reduction spell. Raven seems ok, also.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted June 04, 2010 08:44 PM

I wouldn't go for Haunted Mines altogether if you were you.

It requires Leadership >_<

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 04, 2010 08:48 PM

Quote:
if you were you

which is necessarily true, right?

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trout0r
trout0r

Tavern Dweller
posted June 04, 2010 08:54 PM
Edited by trout0r at 21:07, 04 Jun 2010.

Quote:
I wouldn't go for Haunted Mines altogether if you were you.

It requires Leadership >_<


I thought as much, and clearly I've never taken leadership with necro before

I was just hoping for a party trick of sorts, you know rock up at the final battle with as many ghosts as skellies (without wasting DE on them)?

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NECROMANCE
NECROMANCE


Hired Hero
Town Pillager
posted June 07, 2010 01:45 AM
Edited by NECROMANCE at 01:46, 07 Jun 2010.

THANK YOU SO MUCH TO ALL OF YOU

KEEP POSTING PLEASE

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted June 07, 2010 01:50 AM

It's only two levels of Leadership and Herald of Death is a useful sub ability.  Maybe not the worst combo ever.  Not worse than soulfire.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 07, 2010 11:53 AM

it's hard to do worse than soulfire.
and from what I remember, haunted mines was quite imba before TOE

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