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Heroes Community > Heroes 5 - Temple of Ashan > Thread: banshee howl
Thread: banshee howl This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
undead_assault
undead_assault


Adventuring Hero
Armageddoning
posted April 12, 2011 03:17 PM

hmmm, I think Howl of Terror is good enough, but not as good as Nature's Luck (Sylvan) or Absolute Protection (Fortress).

And Unstoppable Charge is far more better than Rage of The Elements (Dungeon), the worst of ultimate skills.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 12, 2011 03:27 PM

Quote:
hmmm, I think Howl of Terror is good enough, but not as good as Nature's Luck (Sylvan) or Absolute Protection (Fortress).

And Unstoppable Charge is far more better than Rage of The Elements (Dungeon), the worst of ultimate skills.

That's because these two work 100% whereas you can still end up having positive or neutral morale against howl of terror. Rage of the elements is actually pretty awesome, dungeon can pull off some outrageously damaging chains either by spells or units - now add warlock's luck.. Problem is in the requirements, no enlightenment which is a must.
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intelligence
intelligence


Adventuring Hero
The Sacred Guardian
posted April 12, 2011 05:48 PM

Quote:
Quote:
hmmm, I think Howl of Terror is good enough, but not as good as Nature's Luck (Sylvan) or Absolute Protection (Fortress).

And Unstoppable Charge is far more better than Rage of The Elements (Dungeon), the worst of ultimate skills.

That's because these two work 100% whereas you can still end up having positive or neutral morale against howl of terror. Rage of the elements is actually pretty awesome, dungeon can pull off some outrageously damaging chains either by spells or units - now add warlock's luck.. Problem is in the requirements, no enlightenment which is a must.


i once had an enlightened warlock with elemental chains
he killed everything in his way
____________
No great genius has ever existed
without some touch of madness.
-Aristotle


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 12, 2011 06:25 PM

Win
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 13, 2011 08:18 AM

A warlock with Empathy and Elemental Chains just kicks ass as well (but maybe not so much against a necro with howl of terror dropping that morale!)

My ranking of ultimates:

Superb:
Demon - Urgash's call
Wizard - Arcane Omniscience

Great:
Sylvan - Nature's luck
Dwarves - Absolute protection
Barbarian - Absolute rage
Warlock - Rage of elements
Necro - Howl of terror

Poor:
Human - Unstoppable charge



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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 13, 2011 06:06 PM

I would rank absolute protection over nature luck. much easier to increase luck than decrease it.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 13, 2011 06:18 PM

The "great" ones are kind of ranked altogether the same and are in no order....

I think the reason for Haven's crappy ultimate is due to the creatures being so strong on the battlefield (attack & defense)...

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Deathy
Deathy


Known Hero
Angels Galore
posted April 13, 2011 08:24 PM
Edited by Deathy at 20:30, 13 Apr 2011.

the reason for haven's bad ultimate is because it's tied to the crappy retaliation strike which is a joke of an ability. basically you could get yourself ultimate and never be able to use it because it's so easy to avoid hitting the unit that gets retaliation strike casted on it. if retaliation strike would get improved or the ultimate would be tied to the hero's attack in general instead of ret strike, it would be much better.

also absolute protection is definetly superb ultimate, try killing dwarves with double resurrection+high defense+ultimate protection. no might faction could.
urgash's call is very dependant on the ATB bar at start of the battle. if most inferno units go first it's best ultimate in the game, but having alot of enemy units go first, especially for certain factions can get half of inferno army killed before single stack is gated yet.

as for the subject of this topic, howl of terror/banshee howl, i would say it only works as retribution remover/weakener at best.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 13, 2011 10:37 PM

So how about:

Superb:
Demon - Urgash's call (still here cos demon troops have average one of the highest initiatives in game)
Wizard - Arcane Omniscience
Dwarves - Absolute protection

Great:
Sylvan - Nature's luck
Dwarves - Absolute protection
Barbarian - Absolute rage
Warlock - Rage of elements

Poor:
Necro - Howl of terror
Human - Unstoppable charge


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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted April 13, 2011 11:34 PM

Howl of terror is completely useless because it doesn't work on the undead.

Against the other factions it's very useful.

What about the prerequisites? There's no master of mind but that doesn't bother me if I don't have the spells, and the other mass spells are also good anyway. No intelligence is a bit worse but it's still possible to get by without it. The summoning perks are rather unnecessary but only banish is bad.
Something that bothers me is that many of these things uses up levels that could be used for sorcery, logistics, defence and other skills. Can howl of terror compensate for this? Perhaps.


Some thoughts about the ultimates:

Superb
Urgash's call - Wow, imba! The dark magic perks could've been better though.
Nature's luck - Wow, imba! And great prerequisites too.

Great
Rage of the elements - Good effect and good prerequisites makes this ultimate great.
Arcane omniscience - Truly omniscient is only the memory mentor, whose guidance is needed if you want this ultimate.

Good, or almost great
Absolute protection - An imba skill but two magic skills is one too much.
Absolute rage - It's great but the needed skills are not that optimal, and the orcs have too much rage without it anyway.

Still hot
Howl of terror

Not that bad
Unstoppable charge - Well, the skill is poor but the way too it is great throughout the game.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 14, 2011 01:15 AM

I don't know, prerequisites for urgash call seem pretty bad. master of pain with low spellpower? flaming arrows without war machine? though, the skills are good.

for nature luck it's the contrary, prerequisites look very good, but then it depends, if you already have +5 in luck, that doesn't make that skill so impressive.

I kinda fail to see why arcane omniscience is rated so high, the prerequisites seem just horrible. catapult and tremors is rarely useful, and sorcery without any magic school?
I can imagine the pain to level up such a hero, it looks like he will have a hard time in battles.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 14, 2011 07:57 AM

Yes if you're going for ultimate with Wizard and don't have a memory mentor, you will struggle in battles.....once you get it though, your 100% spell book make battles a breeze!

Above, I spoke about the ultimates in isolation (what ability they do)....but getting there is also important.

Like Unstoppable charge is crap, but the way there (leadership empathy, defense last stand, light magic guardian angel) are hot..
just want attack retribution though....

I would say out of all the factions, the ones that benefit the most from the path to getting there and the ultimate is:

Warlock (Sorcery, luck, dest magic)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 14, 2011 11:51 AM

Arcane omniscience is not superb, it's not great, it's not even poor. It is useless plain and simple. Actually having it is not bad(still sucks for missing the mass spells) but surviving without a magic school OR ballista on multiplayer? Not gonna happen. Maybe if the opponent decides to give you 2-3 weeks headstart, if that
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 14, 2011 04:01 PM

I'm just talking about the ultimates in isolation here, not on multiplayer maps.....

So what do you rank as best ultimates?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 14, 2011 04:08 PM

What's the point if you can't use them in a map? Semantics. At least it can be worth it for demons, sylvan and dwarves - in some rare cases that is. Possibly barbarians too, dungeon(hmm..) if the map allows you to get extra levels for enlightenment. Either way neither is worth getting, custom builds are superior and adaptable which is all that matters.
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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted April 14, 2011 04:13 PM

Arcane omniscience

Arcane omniscience is great in itself and worth pursuing.
Enlightenment -> mentoring is great.
Sorcery -> arcane excellence is good.
BUT
Warmachines -> tremors don't help at all.
Creeping without any magic school means disaster.
No mass spells is a problem.

Solution - Learn enlightenment, sorcery and two magic schools and do some amazing creeping. When the time is right visit the memory mentor, trade your two magic skills for war machines and get four magic skills. If you can, also learn basic/adv. dark or light and master of something.

Wow, imba!

But to have this ultimate you need the guidance of the memory mentor.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 14, 2011 04:42 PM

And about 100k gold just in case
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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted April 14, 2011 05:14 PM

I knew there was a flaw somewhere, I just couldn't see it.

I'm still not convinced though, I often have more money than I can spend in lategame.

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Deathy
Deathy


Known Hero
Angels Galore
posted April 14, 2011 05:37 PM

well if prequisites are taken into consideration in the comparisons, alot of ultimates become alot worse than people might think.

in this comparison, ill use an average level of 25 for all heroes as it should be enough to get ultimate for most heroes and in general in most maps that is average of how high you'll get before game ends.

Arcane Omniscience: outright bad, no mass spells and you need to waste so many skill points into war machines not to mention need for memory mentor is 100% in every game. Academy has no troubles in castle fights in the first place so needing to waste the skills into catapult is just outright hideous. AND even in the case you could get mass spells into this build, it would still fail against any custom builded haven,sylvan and inferno for example because without having even the CHANCE to get defense they would run through your units so fast you wouldn't have time to use all those spells in the first place.

Urgash's Call: well prequisites don't look bad do they? well actually they do. flaming arrows and excruciating strike along with corrupted soil and weakening strike are waste of skills against most factions, not to mention master of pain isn't exactly what inferno needs. but the biggest problem isn't even that. biggest weakness in this build is lack of defense for such high level inferno hero. it won't matter one bit your able to gate units instantly and do damage, your units will fall like flies against any competent might faction because they can take your damage and dish out their own like no tomorrow. they will simply outlast you. and because you won't have chance to use mass weakness,suffering or slow either, dark magic won't help you.

Absolute Rage: having 500 points of rage at beginning of battle is nice, i just wish the prequisites wouldn't be so worthless. once again your forced to take the catapult way, although it's better for stronghold since their castle fightining ability isn't as good as academy's. biggest problem is that your forced to take divine guidance in leadership which is another wasted skill and almost all your abilities in attack are waste. stunning blow and excruciating strike. not to mention no defense once again which means any might faction will run over you even with all that rage.

Unstoppable Charge: one of the few ultimates with good prequisites since haven units can actually use them all and they are targetted for maximum survival. only bad side is no chance for mass haste and bloodlust and that creeping would be slow. too bad the ultimate is so bad, you really have no reason to take it even if you have realistic chance to get it. maybe if you could get units like cyclops or magma dragons to hit someone with retaliation strike on somehow...

Howl of Terror: not too bad prequisites overall, most of the skills and abilities can be used by necro hero well. without sorcery though, spamming single target dark or summoning spells will be quite hard and with no defense, your necro units might not have easy time surviving. and the ultimate itself isn't all that great. it just basically allows you to negate leadership skill and retribution damage bonus.

Nature's Luck: very good prequisites, elven luck for massive damage, familiar ground to give all sylvan units chance for first round strike and light magic for bloodlust and haste along with stormwind. and the ultimate itself isn't bad either, i would still take 100% chance for lucky strike over 50% chance. although lack of any other might skills than luck can make sylvan units very weak so reliance on first strike is huge.

Absolute Protection: defense and preparation are pretty good, summoning magic isn't that bad either although lack of spells might be bad, but destruction magic is the weak spot, because without enlightment or sorcery, it will be outright worthless. even with ignite, your fireballs will be nothing to be happy about. not to mention having two magic trees isn't very working. the ultimate itself is great though, especially combined with defense.

Rage of the Elements: great prequisites except for lack of enlightment. but the ultimate atleast gives your spells and your units nice chance to do damage. with the ultimate you will have chance to do over 1k damage chains. and sorcery+destruction won't hinder you in creeping either. so overall very working combination. but without enlightment or defense, your units can get run down very very fast.

so overall taking prequisites into consideration, i would say nature's luck is probably best ultimate in the game, as it's decent and you can get it without screwing your units or creeping over at same time. Urgash's Call is another best one although you have to hope that you can get your hero to lvl 30 atleast if you want to take proper advantage of the ultimate.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 14, 2011 08:51 PM

Necro set + anti initiative items + Deirdre + this spell is going to paralyse the enemy. Great combo.
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