|
Thread: Black Phantom's tiny WOG editor | This thread is pages long: 1 2 · «PREV |
|
Black_Phantom
Tavern Dweller
The dark lord
|
posted June 18, 2010 10:40 AM |
|
|
Quote: In fact I was wrong, it does not support 1.09. Many maps are done today with 1.09, and it weights only 12,8 Mb (including 1.08 of course). Any chance 1.09 is integrated one day in this editor?
Of course, I will try to make it in the near future. Possibly, I will make version 2.0.
|
|
Black_Phantom
Tavern Dweller
The dark lord
|
posted June 25, 2010 01:58 PM |
|
|
I make "Basic version" of my Map Editor. The given version contains only the files necessary for start of the editor, and does not contain objects. It allows to add in the editor only those files which are necessary and to write down them in a file ZEOBJTS.TXT.
For addition of objects, it is necessary place objects into Data folder, make changes to a file lod_install.bat in Data folder and run lod_install.bat.
Links:
Basic Version (7-Zip Archive, 1,69 Mb):
[url=http://www.mediafire.com/download.php?bm5tdnd0z0m]Click here to download[/url]
|
|
songfx
Adventuring Hero
|
posted June 25, 2010 06:46 PM |
|
|
Sorry, I don't know how to download it, though I can visit the link.
|
|
Black_Phantom
Tavern Dweller
The dark lord
|
posted June 27, 2010 07:42 PM |
|
|
Quote: Sorry, I don't know how to download it, though I can visit the link.
Perhaps the server was temporarily unavailable?
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted July 04, 2010 12:06 AM |
|
|
What would be the steps, starting from your editor, to clean all objects in editor (remove ALL), except mobs, resources, interface and heros, then build its own Sprite/bitmap.lod from that? Start with removing anything from ZEOBJTS.txt then add one by one?
To build a stand alone conversion, custom Lods, keeping only a few things to preserve mechanics. Can I contact you to talk about that?
____________
Era II mods and utilities
|
|
songfx
Adventuring Hero
|
posted July 04, 2010 06:10 AM |
|
Edited by songfx at 06:14, 04 Jul 2010.
|
Hi, salamandre,
can you send me the file to my mailbox ?
song_4ever@163.com
or is there any other address for downloading ?
by the way, a player from chinese forum is making the same editor
http://bbs.wakeofgods.com/viewthread.php?tid=23631&highlight=
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted July 04, 2010 07:26 AM |
|
|
|
songfx
Adventuring Hero
|
posted July 04, 2010 08:49 AM |
|
|
I can visit mediafire, but don't find the button for downloading.
Can you upload it to rapidshare or other web ?
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted July 04, 2010 08:59 AM |
|
|
|
songfx
Adventuring Hero
|
posted July 04, 2010 10:38 AM |
|
|
Now I can download from rapidshare.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted July 04, 2010 11:12 AM |
|
|
|
songfx
Adventuring Hero
|
posted July 04, 2010 02:43 PM |
|
|
Many thanks.
I have downloaded it.
|
|
Black_Phantom
Tavern Dweller
The dark lord
|
posted July 04, 2010 05:33 PM |
|
|
Quote: What would be the steps, starting from your editor, to clean all objects in editor (remove ALL), except mobs, resources, interface and heros, then build its own Sprite/bitmap.lod from that? Start with removing anything from ZEOBJTS.txt then add one by one?
To build a stand alone conversion, custom Lods, keeping only a few things to preserve mechanics. Can I contact you to talk about that?
In total there are 53 files which are necessary for correct work of the map editor:
I. Files from h3sprite.lod:
-----------------------------
1. DIRTTL.def
2. sandtl.def
3. GRASTL.def
4. Snowtl.def
5. Swmptl.def
6. ROUGTL.def
7. Subbtl.def
8. Lavatl.def
9. Watrtl.def
10. rocktl.def
11. Clrrvr.def
12. Icyrvr.def
13. Mudrvr.def
14. Lavrvr.def
15. dirtrd.def
16. gravrd.def
17. cobbrd.def
-----------------------------
II. Files from h3bitmap.lod:
-----------------------------
1. GAME.PAL
2. ARRAYTXT.TXT
3. artraits.txt
4. ArtSlots.txt
5. BldgNeut.txt
6. BldgSpec.txt
7. CrBanks.txt
8. CrGen4.txt
9. CRGENERC.TXT
10. Dwelling.txt
11. EDITRCMD.TXT
12. Garrison.txt
13. HCTRAITS.TXT
14. HeroBios.txt
15. Heroes.txt
16. HOTRAITS.TXT
17. MineName.txt
18. Monolith.txt
19. OBJNAMES.TXT
20. OBJTMPLT.TXT
21. PLCOLORS.TXT
22. PriSkill.txt
23. RAND_TRN.TXT
24. RESTYPES.TXT
25. RMG.TXT
26. SEERHUT.TXT
27. SkillLev.txt
28. SPTRAITS.TXT
29. SSTRAITS.TXT
30. TentColr.txt
31. TownType.txt
32. ZCRBANK.TXT
33. ZCRGN1.TXT
34. ZCRTRAIT.TXT
35. ZEDITR.TXT
36. ZEOBJTS.TXT
-----------------------------
It is enough to add these files in LOD and rewrite
a) ZEOBJTS.TXT as follows:
1
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
b) Heroes.TXT as follows:
19
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
default.def 111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
and add file DEFAULT.DEF into h3sprite.lod
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted July 04, 2010 05:48 PM |
|
|
|
Black_Phantom
Tavern Dweller
The dark lord
|
posted July 04, 2010 05:50 PM |
|
|
Quote: Thanks, so your basic editor (last version) has only those files?
Yes, it contains only these files. I have made it specially for modding.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted July 04, 2010 06:15 PM |
|
|
|
T2_2112
Supreme Hero
|
posted April 19, 2011 04:13 AM |
|
|
@Black_Phantom
Do you have any plan for V2.0 English ??? I waiting for that thing
|
|
|