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Thread: Praetorian, egypt archer and other | This thread is pages long: 1 10 ... 16 17 18 19 20 ... 29 · «PREV / NEXT» |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 17, 2010 11:53 AM |
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Indeed, getting rid of Civilization weird move frames is always a good idea. Does the sword teleport too?
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Era II mods and utilities
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jonj
Adventuring Hero
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posted August 17, 2010 09:10 PM |
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Quote: Vallery make damm good creature, and you make them become legend
Thanks, and better wait for final version. I'll make something special with her.
Quote: Does the sword teleport too?
Yeah. It's strange?
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T2_2112
Supreme Hero
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posted August 18, 2010 03:23 AM |
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Quote:
Quote: Vallery make damm good creature, and you make them become legend
Thanks, and better wait for final version. I'll make something special with her.
Quote: Does the sword teleport too?
Yeah. It's strange?
Vallery do not want her cloths teleport too, , for some reasons
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 19, 2010 10:27 PM |
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DANZA
Adventuring Hero
and stuff...
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posted August 19, 2010 11:21 PM |
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itsjustme
Promising
Known Hero
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posted August 20, 2010 06:15 AM |
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Very good units.
But, where did they hide the bow?
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Hundreds of DEFs
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 20, 2010 12:56 PM |
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Well, I tried to attach the bow on back but it looked really bad with so many polygons moving. I could let her shoot with pike animation but bow was more natural. Let's say, she has a retractable bow.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 20, 2010 02:07 PM |
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So Jonj, would you be interested to make archdevil effects for something like this?
I can give him walk or fly animations, but if someone is going to teleport him, then needs special frames, which I have (jump and land).
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ChnTiebar
Tavern Dweller
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posted August 20, 2010 02:19 PM |
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wow hi salamandre your work are alsome im from chinese heroes (yingxinogwudi) baidu tieba named zuanshilshs, i love the stuffs you made they are alwayz alsome i espeshialy love the atargate atlandis mod i love it!! i hope that you can do some other works and like this. alzough i don't can do anything about great mod, i will keep on as alwayz see your work tightly, good luck mr slamander au revoir
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jonj
Adventuring Hero
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posted August 20, 2010 03:02 PM |
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Edited by jonj at 15:07, 20 Aug 2010.
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Quote: So Jonj, would you be interested to make archdevil effects for something like this?
Sure. I'll try, but I need all frames.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 20, 2010 03:16 PM |
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Great, I will make a first def with normal frames, to be used as base, then I will add to the package cast spell frames, to be used as start/stop move, so he can teleport. I will use hell baron pattern.
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weiouduzun
Tavern Dweller
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posted August 20, 2010 03:52 PM |
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Quote: wow hi salamandre your work are alsome im from chinese heroes (yingxinogwudi) baidu tieba named zuanshilshs, i love the stuffs you made they are alwayz alsome i espeshialy love the atargate atlandis mod i love it!! i hope that you can do some other works and like this. alzough i don't can do anything about great mod, i will keep on as alwayz see your work tightly, good luck mr slamander au revoir
×êʯÁú£¬your sisther!
Don't in here make a fool of oneself; be a disgrace£¡
My point is not good in English
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 20, 2010 08:03 PM |
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DOWNLOAD LINK
Jonj, I sent you a HCM with all files + special frames link for a archdevil teleporting. I did not know Archdevil moving is hardcoded, so you may want to do some test to find how many frames it allows and such. Right now, the def I handle here ignores the moving frames, so it can't replace the devil.
Now I have devil + upgrade.
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jonj
Adventuring Hero
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posted August 20, 2010 08:45 PM |
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Edited by jonj at 20:57, 20 Aug 2010.
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Thanks. Downloaded.
Quote: I did not know Archdevil moving is hardcoded, so you may want to do some test to find how many frames it allows and such.
There is no problem. I've made "devil" teleportation to my Hell Baron from "Heroines" and its works without any complications.
At this weekend I'll try to show my results.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 20, 2010 08:56 PM |
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Umm, no. Download from the link I sent you in private message, it had additional frames you will need...
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jonj
Adventuring Hero
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posted August 20, 2010 08:58 PM |
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ChnTiebar
Tavern Dweller
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posted August 21, 2010 05:15 AM |
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Quote: wow hi salamandre your work are alsome im from chinese heroes (yingxinogwudi) baidu tieba named zuanshilshs, i love the stuffs you made they are alwayz alsome i espeshialy love the atargate atlandis mod i love it!! i hope that you can do some other works and like this. alzough i don't can do anything about great mod, i will keep on as alwayz see your work tightly, good luck mr slamander au revoir
Hi, salamandre, glad to see you. I'm from chinese heroes (yingxiongwudi) baidu bar named zuanshilshs .Your work are perfect and I love the material you made, they are always very good. I love the Stargate Atlandis mod, I love it!! I hope that you can do some other work like this. Although I can't do anything about great mod except playing, I will keep on supporting your work. Good luck Mr Salamandre!
Thanks to ThunderbirdII from Chinese baidu bar for helping me translate my words into English.
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jonj
Adventuring Hero
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posted August 21, 2010 05:24 PM |
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First part of my job. Starting devil- new teleportation. What do you think?
Uploaded with ImageShack.us
Made from "mouse" frames.
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T2_2112
Supreme Hero
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posted August 21, 2010 06:19 PM |
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Quote: First part of my job. Starting devil- new teleportation. What do you think?
Uploaded with ImageShack.us
Made from "mouse" frames.
Look like he blow up himself, may be bigger flames are better
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 21, 2010 08:41 PM |
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I prefer the frames where he hits ground with weapon to enable the fire ball teleportation feature. I used exactly the same pattern the archdevil use, hit to teleport, not battle roar. I mean, he must activate it by a brutal gesture.
(those frames were under name doom_tele, have you tried them, just an idea, when leg hits ground create explosion)
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