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Heroes Community > Other Side of the Monitor > Thread: Used games worse than piracy
Thread: Used games worse than piracy This thread is 3 pages long: 1 2 3 · NEXT»
Doomforge
Doomforge


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posted July 07, 2010 07:07 PM
Edited by Doomforge at 19:07, 07 Jul 2010.

Used games worse than piracy

see here

If you recall my piracy thread... I argued once that legal is not necessary ok. ANd there you have it: the developers are officially calling selling used games worse then piracy. What an irony, considering this is perfectly legal and deemed by most of anti-piracy users perfectly fine.

Would you reconsider the "you're halting the market" argument now?
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Elodin
Elodin


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Free Thinker
posted July 07, 2010 07:14 PM

I hardly think selling used games hurts the industry more than piracy. Furthur, it is my game and if I wish to sell it it is my right to do so since I purchased it and own it.

On the other hand, no one has the right to steal a game.
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Doomforge
Doomforge


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posted July 07, 2010 07:16 PM
Edited by Doomforge at 19:17, 07 Jul 2010.

Let's not start THAT discussion again.

Don't you guys think that game developers consider themselves holy cows with their profits endangered by everything?

Would anybody treat a book writer seriously if he was claiming ebay "a horrible problem" and libraries "worse than stealing" because of losing some imaginary profit due to second-hand books?

I guess we would all die laughing.

And those holy cows officially publish such statement.

Laughable.
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mvassilev
mvassilev


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posted July 07, 2010 07:18 PM

Piracy isn't stealing, but it's still bad.

This, however, is just stupid. Car manufacturers don't complain about people selling used cars, so neither should game manufacturers whine about people selling games.
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Doomforge
Doomforge


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posted July 07, 2010 07:19 PM

Exactly.

I think this is going too far - and EA is actually able to invent some ridiculous system of paying them 10$ each time you buy a second-hand game.

THIS should be illegal. Just because the nature of their product allows them to make such nonsense doesn't mean they should be allowed to do so.
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War-overlord
War-overlord


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posted July 07, 2010 07:28 PM

It is my experience that, despite their talents as gamedevelopers/gamepublishers, such large companies have imagination defying lack common sense. That lack is often only surpassed by their greed.
Gamedevelopers and publishers will make numbskulled announcements such as this one every given timeperiod. And if they don't there will be some mom claiming "how video games ruined her son!"

Video-gaming is one of the weirdest industries in the world and every so often bizare news like this will pop up.
So do like I do: Shrug and remind yourself that we are better than that. Because we are.
Or if you're the creative type: Make a sarcastic webcomic about it and get praise and laughs by your viewers.
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Geny
Geny


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What if Elvin was female?
posted July 07, 2010 07:50 PM

Quote:
“I understand why players do this, games are expensive and after a few weeks of playing you’ve either beaten it, or got bored of it so trading it back in to help pay for the next seems sensible when people are short of cash.”

So instead of thinking how to make interesting games with enough replay value to be used for years to come, they're thinking of ways to make people pay more. That's the spirit.
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blizzardboy
blizzardboy


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posted July 07, 2010 07:57 PM
Edited by blizzardboy at 20:05, 07 Jul 2010.

Stuff like this was bound to happen. Cars and such are hard products. They have absolutely no means of preventing people from selling used cars and such, so they don't bother trying. Software is going to make things increasingly complicated, since they can give customers the product through downloads instead of sticking it on a disk (not like that would prevent piracy).

As reading material gradually shifts from books to things like nooks to the point that hard copies are very hard to find, don't be surprised when similar methods are attempted.

In fairness to these companies:

1) Gaming industries are not bringing in massive amounts of wealth, so stop pretending they are, unless you're Blizzard Entertainment or something, but they deserve to be well off considering the phenomenal job that they do.

2) Unlike hard products, the extent to which people can sell (or give) these purchased products is much easier and thus much more common. When you sell a used car, the car is gone: you have to get another one if you still plan on driving. Passing around specific games that you're no longer interested in is so much easier.

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Doomforge
Doomforge


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posted July 08, 2010 12:16 AM
Edited by Doomforge at 00:16, 08 Jul 2010.

Quote:

2) Unlike hard products, the extent to which people can sell (or give) these purchased products is much easier and thus much more common. When you sell a used car, the car is gone: you have to get another one if you still plan on driving. Passing around specific games that you're no longer interested in is so much easier.



That's why a car isn't a good thing to relate to. Books, on the other hand, are. Books can be copied without much fuss. Yet nobody makes a big deal when you buy them second-hand or borrow them.

Just because a developer can apply some stupid tax on you because he CAN doesn't mean he should. Greed should be limited in some way. If they can't make a living (lol), they should make their games more interesting so we will return to them after certain time to play them again (like I do with many titles), not get bored and sell them, instead of looking for a way to milk their customers some more.
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mvassilev
mvassilev


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posted July 08, 2010 01:20 AM

But no one makes money from books any more (aside from the obvious exception).
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DagothGares
DagothGares


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No gods or kings
posted July 08, 2010 01:22 AM

Stephenie Meyer, dammit!
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shyranis
shyranis


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posted July 08, 2010 01:39 AM

Some publishing companies do still occasionally complain about libraries actually.
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blizzardboy
blizzardboy


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posted July 08, 2010 01:48 AM
Edited by blizzardboy at 01:49, 08 Jul 2010.

Quote:


That's why a car isn't a good thing to relate to. Books, on the other hand, are. Books can be copied without much fuss. Yet nobody makes a big deal when you buy them second-hand or borrow them.

Just because a developer can apply some stupid tax on you because he CAN doesn't mean he should. Greed should be limited in some way. If they can't make a living (lol), they should make their games more interesting so we will return to them after certain time to play them again (like I do with many titles), not get bored and sell them, instead of looking for a way to milk their customers some more.


Nobody talks about the book industry because it has already been beaten down to the point that it's like an abused housewife that thinks she deserves what she gets. It suffers horribly from the way material is just passed around between people or rented from libraries, but it's powerless to do anything about it.

This is a difficult subject and I don't really have a concrete solution for it, but your suggestion that companies should just "make games more interesting" is a double-edged sword. Fact is, creativity is good and all, but it almost always also takes a lot of money to make a good game, so that they can hire the proper talent for the proper duration and put the proper effort into it. But to continually do that, they continually need money, and they can't continually have money when they're not making their sales quota because a huge chunk of the people playing their games never actually bought them.  
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antipaladin
antipaladin


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of Ooohs and Aaahs
posted July 08, 2010 02:28 AM

Quote:
I hardly think selling used games hurts the industry more than piracy. Furthur, it is my game and if I wish to sell it it is my right to do so since I purchased it and own it.

On the other hand, no one has the right to steal a game.

i whole heartly agree on this post. esspacily the highlighted..
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Shyranis
Shyranis


Promising
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posted July 08, 2010 05:37 AM
Edited by Shyranis at 05:37, 08 Jul 2010.

Indeed, it is mine if I to do anything I want to as long as I own a physical copy... downloaded copies though are mine forever though because it's a legal headache if you are accused of stealing if you sell your legally purchased downloaded game to somebody else.
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JollyJoker
JollyJoker


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posted July 08, 2010 08:34 AM

Maybe you should READ the article again.

It just STATES that the selling of used games does more damage to the game developers than piracy AS A FACT.
And this is true and obvious, especially for ADVENTURE games. He says, since four times more people are LEGALLY playing a game than copies were sold, for developers it would amount to fully turn to selling DOWNLOADABLE games and no retail versions (because with DL games it's easy to make the game usable only for the initial buyer).

In effect this means that you'd buy a LICENSE only to run a game on, say TWO machines.

No one demanded to make selling of used games illegal.
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Binabik
Binabik


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posted July 08, 2010 09:35 AM

That article is nothing more than the opinion of one company that I never even heard of.

Also from the sound of it, it was a company involved in making the kind of games that get played once for maybe a couple of weeks and never get played again.

And why do people keep saying that they own the game? They don't own it, they've only purchased a license to play it. The company still owns the game. The game really can be sold though, like when Ubisoft bought most of the M&M games.

OK, so yea, it's obvious what people mean when they say they own the game. But when it comes to this particular subject there is an important distinction between really owning the game and owning a license to play the game. You can sell the license, but you give up all rights to play the game after that, and transfer those rights to someone else.

Quote:
In effect this means that you'd buy a LICENSE only to run a game on, say TWO machines.


I think the Microsoft license specifically says that you can install it on as many machines as you want, but you can only use it on one at a time. This is really helpful to people who take work back and forth to work, or install a game on a desktop and notebook, etc.

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JollyJoker
JollyJoker


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posted July 08, 2010 09:47 AM

Quote:

I think the Microsoft license specifically says that you can install it on as many machines as you want, but you can only use it on one at a time. This is really helpful to people who take work back and forth to work, or install a game on a desktop and notebook, etc.

I don't think that is true. Microsoft licenses have to be activated, and if you buy ONE license you have ONE activation.
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Elodin
Elodin


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posted July 08, 2010 10:22 AM

I don't know about Microsoft's DRM for all their games. But some companies DO let you run the program on more than one machine.

Torchlight (Runic games)lets you activate the game 10 times and if you use them all up you can get them reset.
http://www.torchlightgame.com/buy/#buyfaq08


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Binabik
Binabik


Responsible
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posted July 08, 2010 10:28 AM

OK, I looked at my license for Excel. It looks like it's more restrictive than it used to be, but it still allows a second installation on a notebook.

"The primary user of the COMPUTER on which the SOFTWARE PRODUCT is installed may make a second copy for his or her exclusive use on a portable computer."

This is from Office 2000. When I first saw this in the MS license was a LONG time ago, like when Office still came on 30 floppies or whatever. Man, I was totally stoked when CDs came out. My first installation from CD was windows 3.1 which was only 3 floppies I think. But when I installed it from cd it was done in like 30 seconds after answering all the questions. I was like, "holy crap is it done already?!!!"

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