Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 25, 2010 05:40 PM |
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Wishes & ideas: Adventure Map Buildings/Objects
Hey people. Like teh thread about game features, here shall be ideas for new and wishes for known adventure map buildings be gathered, listed and voted for & against.
The list shall be in this main/first post an dany new proposal will be added. Also, it would be great if everyone gave comments and a for a yes, a for no and a for not sure/has good and bad sides so it can be seen which ideas are liked and how much. I think for some buildings there MAY still be the chance they implement them if those find many support here. ALso, the topic of AM-buildings
To prevent any other discussion:
This shal be only(!!!!!!) about what we wish Especially since the mods and other have allready asked not to carry discussions into other threads than the main one.
Again, to make it completely clear:
PLEASE, NO discussions about how it WILL be or, at best, not even how likely they#ll take ideas up or such. Stay with wether YOU, only by your personal opinion, WANT it or not...
Thank you
The symbols behind a suggestion tell if its liked, disliked, or neither, and if its liekd or disliked, how much. (counting all pro's and coutners given in this thread by anyone (but, unless a point is changed or better explained, only one vote per point&person)
= 5 more pro voices
= 1 more pro voice
= Equal pro and contra voices
= 1 more contra voice
= 5 more contra voices
Lists:
Bonus:
Here will bebuildings which give the hero/army a temporary bonus (like in H3 the temple gives a moral bonus or the stables enhance the movement for a week.
Creatures:
Here, Buildings like the Hill Fort of the early Games shall Be, that ater creatures etc.
Factional:
HEre, Buildings bound or half-bound to factions shall be.
Magic:
Here, all buildigns concerning spells & magic, except of Teachers, shall be.
One-time-Event Buildings:
Here shall be buildings which trigger once and are useless after being used, like treasure caves.
Ressources:
Here shall be all ressource-concerning buildings, also things like
Teachers:
Here shall be all buildings which teach/increase for your hero a skill, spell, stat, perk, etc.
Miscellaneous:
Here come all other buildings.
First Suggestions by me:
-Village:
Small Version of a town. Can belong to a faction, but not necessary.
Has small gold income, can have palisades (weak walls), can have a garrison, but only 5 units inside (2 less than hero/town!). So with too many unit stacks, a hero cannot properly defend a village., few buildings can be built, also some low-tier dwellings (either of the faction or neutral ones, depending on the village).
-Mansion:
The estate of a minor-medium noble. If you are strong or famous enough, the noble will give you a gift: either an artifact (medium - good quality) or a good amount of ressources.
-Summoning Circle
The hero can spend a whole (!) day here to perform a summoning ritual of a creature summoning spell he allready has, thus summoning some of the creatures of the spell permanently into his/her army.
-Observatory
From here, the hero can spend a few time (=> AM-movement-points) to watch the stars and find out which weeks will come next.
-Fortune Teller
Only when random events are in the game. A hero here can spend a bit time & crystals to find out either which random event will trigger next directly on him, or if any such event will trigger on him in the next seven days. If he chooses the latter, he will only find out wether this will be a good or bad event, not waht exactly it is. If he chooses teh first, he will only learn what will happen - not at all when. When visited, another fortune teller or the same can only be visited by the same hero after the foreseen event has happened. (so you cannot first look what it is and then wether it will hppen soon or not...)
-Astrologer
Only when random events are in the game. the astrologer will tell you, for a good sum, which global event will happen next, and when.
-Altar of Earth
For the next battle, this army will be blessed by Earth, resulting in one random of the following effects: Enemies are slowed down; Own units gain damage reduction; Own units gain small Health bonus;
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