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Thread: How do you beat the cheating AI? | This thread is pages long: 1 2 · «PREV |
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 31, 2010 10:48 PM |
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You do not need unicorns or dragons at all for this map. Grandelves, centaurs and dendroids do your work.....and SPEED!!!
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Better judged by 12 than carried by 6.
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galdon
Tavern Dweller
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posted August 31, 2010 11:19 PM |
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This time, I got my adv. homestead, and castle in the first week or so, found the underground archer spawning point, and got expert earth mastery for slow to work best, had way more gold than i could spend on soldiers, but then just before I was ready to defeat the vampire lords to move out and try to get more resources, 4 enemy heroes come out of nowhere, take my other city, rush down and attack, they each were -loaded- with power liches, marksmen, cavaliers, vampires, and dark knights, I'd thought I hit some sort of personal record on building a large force of ranged units to take advantage of, but I was swamped by the sheer number of fast and ranged units they managed to get.
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fargus
Tavern Dweller
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posted August 31, 2010 11:29 PM |
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Edited by fargus at 00:19, 01 Sep 2010.
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OK, so this is the map where Clancy joins you, right? Prepare for a long write up lol. I looked at my saves and tried to remember what i did:
***Now the important thing about campaigns is that your hero travels with you from level to level, so you need to make sure that you get him/her good skills (and spells if possible). So you may hate to hear this but if Gem has some bad skills like Scouting, Mysticism, or Scholar (bad skills for a main hero) then you may want to start the first level over and get her to lvl 10 with good abilities.***
I just looked at my save and Gem came over with these skills: Expert Sorcery, Expert Air Magic, Advance First Aid, Expert Wisdom, and Basic Artillery. So in this level i'd look to get skills like Logistics, Offense, Armorer, Tactic. Because of my Expert Sorcery and Air, Gem was a really good caster and I could afford to give her a weaker army than Clancy and use her spells to win battles (Magic Arrow is awesome!!).
Now anyways, this level actually isn't too hard. This is the strategy I used and it worked on expert:
Take the 15 wood bonus because Rampart is a wood hungry town.
Week OneBuild Troop Buildings.
*You want a homestead Day 1 and hire any Rampart heroes to split their 'free' troops between Gem and Clancy. You should be able to take the wood and ore with your Day 1 armies. After that, send 1 hero down to the cave south of you and the other hero to begin clearing the map North of you. Have 1 hero tag behind each of Gem and Clancy to flag mines, waterwheels, etc. and pick up items. This way you save steps with your main heroes and clear the map faster. In the cave if you don't feel comfortable fighting the minotaurs save them for later, but make sure to get the crystals and elves day 2-3. I kept a random hero in the cave all game to buy elves and bring them back up to make into grand elves.
*Important part of week 1 is freeing the rampart town north of you. Since this town has no fort I used it to make town hall, etc. Just have this town for gold purposes only, when you are rich later you can build the fort to get some more elves and dragons. At your main town end of week 1, you should have Pegasus, Grand Elf, Centaur and Dwarfs. I think you can get Unicorns Forest too but it depends on the difficulty. OH and make sure to build a citadel before Day 1 of Week 2 so you get the extra troops.
Week 2 and on
*Week 2 make sure to clear both Dwarven Treasury on your side.
*Get city hall and castle structure in your main rampart, upgrade centaur and pegasus.
*Main task week 2 is to take the Castle town directly East of your starting town. Don't even bother fighting the Dread Knights until later. I used Gem with her spells to kill the Vamps.
*There is a Gem Pond slighty southwest of this castle town... you probably missed it lol (i know i missed it the first time i played this map ) You may want to tag that before the castle if you're hurting for gems. Clear the area around the southern castle (remember bring a 2nd hero to tag items and mines / buy the archers) and the start working toward the castle directly north.
*This north castle is important since it's the first place the enemy can come to you. Therefore I built this castle up for troops and had Clancy hero always near it to defeat any AI hero that was ballsy enough to try his luck. So now you have 1 Rampart for troops and 1 Castle for troops, other towns for Gold making. If the enemy gets to this North castle before you, there is a problem because you are being too slow !
*Get a dragon cliffs before Month 1 Ends (i think i got mine around week 4 judging by my save).
* Over the long term, build up your mage guilds and see if you can get Destroy Undead spell for Gem and Clancy, and any other strong lvl 3 spells (you cannot get mage guild level 4-5)
The Garrisons
*there's a lot easier time in this map - you can bypass the garrisons completely. Using the cave north of your topmost castle town, you can take it through and come out near a main Necropolis castle. The best way to do this is to give strongest hero (probably Gem) the best army you can from Castle + Rampart towns and make one game winning push.
*Depending on when you decide to do this there may be some Red Dragons guarding the other end of the cave, if the AI didn't clear them, so make sure you feel confident - but don't wait forever because the AI gets stronger fast. You will come out in the NorthWest next to a main necro castle and probably have to fight a hero near or in the castle (hopefully "near!"). From this castle there is a teleporter to take you to the East side of the map, where 2 more (less built up) necropolis castle are. If you did not lose a lot defeating the NorthWest necropolis, these should be a piece of cake.
*After this there is 1 Necropolis above your northern castle. Defeat it and then the map is clear for you to take main objective.
*Use this time to get attribute boosters for gem/clancy
*I advise getting a sizable army before you go get the amulet, just in case.
using this guide you shouldn't have a problem! Remember grand elf is your most important unit, so don't let him die!
Good luck!
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galdon
Tavern Dweller
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posted September 03, 2010 04:07 AM |
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Sorry, had to do a bunch of stuff and didn't get a chance to play for a bit. Anyways, I randomly discovered this time that the difficulty level apparently resets to hard between sections of the campaign, so that was probably a large chunk of the difficulty; that much unfairness is something I'd expect more from hard than easy mode.
Anyways, a lot of that stuff seems like a bit of a guide dangit, since one probably wouldn't know to fight the mysterious looking scorpion lion things, and that the red dragons are easier to beat than the garrison, but it seemed to work fairly well. I'd already given Gem mysticism, because it seemed like it would be useful, but I figured I could live with that. Unfortunately, I gave her earth mastery in her last slot, and then found after getting the spell that destroy undead was air XD
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 03, 2010 05:48 AM |
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Maybe instead of endlessly complaining and writing non sense as in your last post, you should take a moment and enjoy reading the forum guides. There are severals which will show you the right skills to have, how to use creatures and their stats properly, how to improve economy etc. It is a complex game, not Pac Man. And campaigns are not so easy.
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Era II mods and utilities
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galdon
Tavern Dweller
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posted September 03, 2010 06:28 AM |
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Edited by galdon at 06:35, 03 Sep 2010.
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Quote: Maybe instead of endlessly complaining and writing non sense as in your last post, you should take a moment and enjoy reading the forum guides. There are severals which will show you the right skills to have, how to use creatures and their stats properly, how to improve economy etc. It is a complex game, not Pac Man. And campaigns are not so easy.
My last post was not nonsense. I said I noticed that it reset the difficulty to hard on me, so what I thought was happening on easy mode was actually hard.
A guide dangit is a gaming trope where something is not intuitive to a player and would usually need to be told to the player, and then saying that his advice did work well.
Then I mentioned a little bit about the secondary skills my Gem has at the moment. The skills she has are my choice not the computer's so I was saying that I may have picked bad skills.
I mentioned the things I had noticed, one of which might have just been a game glitch by the looks of it, and asked how to work with it, I even specifically made a point in my first post to say i WOULDN'T whine about it being impossible.
I know its hard to resist the urge to pretend I'm just a whiny noob who needs to shut up, but maybe try reading what I say and paying attention to the LACK of whining I have done. I've only talked tactics and personal experiences, not once going "waaaa nobody can beat this its haaaard"
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fargus
Tavern Dweller
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posted September 03, 2010 08:13 AM |
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Edited by fargus at 08:35, 03 Sep 2010.
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Quote: Sorry, had to do a bunch of stuff and didn't get a chance to play for a bit. Anyways, I randomly discovered this time that the difficulty level apparently resets to hard between sections of the campaign, so that was probably a large chunk of the difficulty; that much unfairness is something I'd expect more from hard than easy mode.
Anyways, a lot of that stuff seems like a bit of a guide dangit, since one probably wouldn't know to fight the mysterious looking scorpion lion things, and that the red dragons are easier to beat than the garrison, but it seemed to work fairly well. I'd already given Gem mysticism, because it seemed like it would be useful, but I figured I could live with that. Unfortunately, I gave her earth mastery in her last slot, and then found after getting the spell that destroy undead was air XD
Ah sorry, I guess I was a bit too specific. I was just trying to explain the strategy I came up with after a bit of trial and error on that level. But if you wanted it not to be so much like a walkthrough i'm sorry about that
You could have done worse than Mysticism, and since Gem is a good caster it's not that terrible. The thing is at high levels you'll have so much mana that Mysticism becomes much less powerful. Earth magic is awesome though, especially vs undead (mass slow!), and has awesome (broken) 4-5 level spells for later on.
some of the general tips can be transferred beyond this level though, like using a secondary 'tag' hero to follow your main; having hero(s) to pick up creature dwellings and windmills every week; getting creature dwellings and citadel in your town for week 1; take only gold from chests (sometimes if i'm high level i check to see if the chest will tip over my xp to next level, then i might take it. especially if the level gets me an expert skill).
Generally in these types of campaign maps the first 1-3 week matter the most. As long as you can establish an economy and stable resource base quickly, you will be able to match the AI. Speed is very important.
As a side note, i think the Shadow of Death campaigns are a lot harder than the Restoration of Erathia, even though SoD is first in the story. So if SoD pisses you off too much try those instead
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