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Thread: A very noob question | |
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ignis
Hired Hero
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posted September 17, 2010 02:20 PM |
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A very noob question
i have a kinda nooby question which can be available for all heroes games
when i begin a game start with one hero or 2 and over the course of the game ,should i make more heroes ?
thanks
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watcher83
Supreme Hero
Child of Malassa
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posted September 17, 2010 04:42 PM |
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It depend on a lot of variables like:
- how large the map is;
- how many castles and mines are there on the map;
- how many enemies u'r facing;
In general the main hero is for the fights and experience only + artif and other bonuses and keep other heroes to manage resources and carrying the army from the castles to your main hero or scouting.
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ignis
Hired Hero
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posted September 17, 2010 06:51 PM |
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MSG-1-1
Known Hero
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posted September 19, 2010 03:11 PM |
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Well, general rule:
if map is M or bigger and atleast medium in richness. (xp , creatures)
always make atleast 3 heroes.
depending on castle which you make and tactics but keep in mind that always make a tactic hero, no matter what. And always make a spell hero, no matter what (exept with barb).
Make barbarian/archer usually only on smaller maps, or if you're sure the game will end before month2.
Never take skills such as seamanship, stealth, summoning, necromancy,charm.
hope it helps
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted September 28, 2010 02:09 PM |
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Well, generally such combo works online:
tactic+pathfinder+mage (one or more - depends on map)
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markkur
Honorable
Legendary Hero
Once upon a time
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posted September 28, 2010 05:31 PM |
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Quote: i have a kinda nooby question which can be available for all heroes games. when i begin a game start with one hero or 2 and over the course of the game ,should i make more heroes ?
thanks
You've already had good response, I will add a little more, mainly because I have the time.
You said ALL Heroes games? i find I do the same no matter whether it's 3 or 5. Unless it's a small map, I always start with two heroes, mainly just to 'combine armies' in getting started and also beginning the process of developing two heroes for the day that your main-hero takes off from the main-castle area. The second can 'use' a gold-artefact acquired early also.
I seldom will make a third hero until I have reached the decision, playing any map, to send out my second hero. What's the point with caravans to take troops into the castle? That is as long as your #2 is not roaming far and wide and cannot pick up the weekly stuff... if any. And here's the no-brainer again, what is on the map, greatly matters of course.
My way can backfire quickly if there is no-level up stuff on the map and the A.I. has a short route to rush me. Then, I've wasted money, since I cannot improve a second-hero through combat because I am devoted to improving my main-hero. If there is no way to develop from strolling the grounds around the main castle, then I still have a level-one, no matter how long I've had it. So, I'll hire a hero only when the castle is under threat because it will be the same level one, as the one I could have 'hired' 20 turns ago and could not level-up.
(otoh), If I want the skills of an available hero that suits me to a tee and do not feel lucky about the next week in who pops up? I buy and hope for a long war.
I've found most mapmakers are pretty stingy with the level-up stuff but if you find you are playing a map loaded with the goodies? and the money is not a problem?...three is not a crowd or kick in the tavern-door and have four
Idea: Something just hit me; "What if we could develop each Hero part-way inside the castle (even on a barren map), in a castle-specific-training-room of some sort, depending on the Faction?" Maybe something akin to Runes?
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"Do your own research"
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Woodfang
Hired Hero
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posted September 28, 2010 08:40 PM |
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Quote: i have a kinda nooby question which can be available for all heroes games
when i begin a game start with one hero or 2 and over the course of the game ,should i make more heroes ?
thanks
You start the game/missions with 1 hero usually, BUT you have the choice to hire other heroes in the town/s you control in the tavern. As far as I know, some missions you MUST have more than 1 hero to complete! Hope this helps!
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Power corrupts. Absolute power is kind of neat!!
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tttttc
Hired Hero
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posted October 03, 2010 06:22 PM |
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For chaos town (especially campaigns at champion level), I would recommend building up a powerful thief (master/grandmaster stealth). Normally I would prefer single powerful hero (interestingly, I think the main handicap of AI even in champion level is spreading their force), and if there is any other heroes their role is just to flag mines, but when playing Kozuss (TGS chaos campaign), I realized that grandmaster stealth can change the course of the game. Especially in 2nd map, there are powerful creatures all around the map, and guarding the flame of chaos are band/scores of black dragons. In that map, there are only two towns (excluding the two neutral stronghold towns that are almost impossible to take in champion level) and very limited resources, it will take years to defeat all the powerful creatures guarding the portals before finally reaching the position where the flame of chaos is buried. However, with grandmaster stealth, a thief can easily locate all the oracles and dig up the trophy.
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MSG-1-1
Known Hero
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posted October 06, 2010 12:56 PM |
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Ok so Im at work and I have a little time so I will teach you newcomers some basics about chaos town.
My perspective on strategies are from years of multiplayer games.. I honestly never in 8 years of playing tried to make a stealth hero, since its useless in combat.. On smaller maps, making a thief is risky either ways since the only thing that he is used for is pathfinding. Even if the map is medium with many weeks until you meet the enemy you have to make more use of him, path doesnt cut it. Having a level 10-15 thief with stealth / path /scouting is cuicide if you play against a decent opponent. You waste xp + a slot in combat that can be used much better. If you still decide to make a thief, remember to always make him a fire diviner and try to get expert / master chaos magic.. that way he can atleast cast confusions / kill enemy heroes with chaos magic.
If I start a map lets say a MEDIUM and its medium rich / rich. And I know I have atleast 3-4 weeks until I meet the player / pc this is what I would do roughly:
day1 : depending if i got thief or chaos hero.
thief: try to scout for a spell altar nearby, and go get magic for him, and buy death knight ofcourse (try to scout combat altar for him)
chaos hero: buy death knight ofcourse (try to scout combat altar for him).
This is plain simple and I know that everyone who plays this game on a good level does the same.
The next hero is always bought the next time you can get him, no question about it. You need to get them as fast as possible to get that advantage. If you get a second town fast = good for you, buy a hero, o
if not the day1 week2.
The third hero you buy is always either a chaos / death / order magic hero. Now it's up to you which one you buy, depending on opponent / what artifacts you see / what your strategy is going to be.
I can list the strengths of each magic group here for quick reference on what you might want to use:
chaos = very powerful early game and for combat control if you get confusion. A few chaos heroes with fire bolt can easily kill level1 stacks early game and get those mines and chests you need.
death= not so good early game and I dont usually take death heroes on small maps.Raise skeleton can be good for croud control if used properly. Their good spells are hand of death and mass cancel that you only get on later levels that are good in combat.
Order hero: Very powerful for combat control with spells like hypno, mass slow and my personal favorite steal all enchantments. Also precision makes your medusas powerful early game and ice bolt combined with chaos can give you good advantage on adventure map during first weeks. )
creatures I buy: medusa , efreeti (usually because of speed) blacks.
Hope it helps
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