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Thread: My 12 factions of HoMM-6-7-.. | This thread is pages long: 1 2 3 · «PREV |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 02, 2010 09:11 PM |
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Ah, I think I understood the abilities now. Some are very nice ideas!!!
Some are too powerfull for my taste, still, but we had that topic allready
...I won't go in any more details of them, at least not now
First now, for equality, to
MattII
Empire
-why is the crossbowman unit named bowman when it is no biowman but a crossbowman?^^
Teh fox sounds interesting, as well as the Imperial dragon.
Over all, an interesting approach since it has some of the aspects/units classically in haven, and some very new, that is, lookin only on the homm games. However, I'm not into asian lore, as I mentioned.
Factory
I like the new Gremlins, with spears&such.
Overall, this faction is much to may taste so far, great work. Only exception: golem & sotne golem...first: whcih is the difference, except color...also...I think the first golem should also have a prefix...maybe Stoen Golem>Granite/Obsidian/etc. Golem or Clay Golem>Stone Golem?!
Deep
Overall, a nice gloomy faction! A bit tentacled, maybe...I think one octopus unit woudl be enough. But I liek the style the faction proposes!
Preserve
Making them werewolves completely is an interesting attempt for the classical wood-elven faction. How much I'd like it probably would highly depend on implemention!
Spire
Interesting alternative to haven. Looks good so far Concern: prophet-> angel?
Fortress
Hmmm not sure, depends on look, and abilities and such...many dwarves...
Cult
BAM I like this somehow! Still, not sure about all creatures...guy=human?
Rampart
...a lizardmen faction It's okay...
Overall I like your approach quite much!!! lookign forward for more!
Now, again, for nightterrors abilities:
Gremlin-Mechanist
Why do mechanists heal through war machines? I liek the control function however...but: for how long?
Troglodyte–Deep Stalker
Invisible seems rather strong...
Possessed Statue – Gargoyle
name concern: why is the statue "possessed"? Do the gargoyles ignore ANY positive effect and/or spell or only stat boosts? Casting like a rela caster, randomly, or more like an ability (that means, f.e., without mana)?
Green Slime – Black Ooze
The regeneration seems REALLY strong!!!poisoning instead of life stealing is interesting, thouhg it won't effect many creatures...no fire, lightning & Ice immunity?
Shadow Mage – Warlock
What do you mean by the "for 100 warlocks extra spell"-thing? A new spell the hero learns? A free spell cast per battle? ... Creating a cloud is activated by you? So in YOUR army, they make enemy spells cost more?
Beholder – Argus
eyes of the beholder, activated by you or triggering automatically when a creature is blinded? Like true seeing. Why do they ignore obstacles?
Minotaur – Gorgon
Minotaru->Gorgon is an irrational no-go for me, as far as I know the creatures...hwo exactly does the high-moral thing work?
Rakshasa – Rakshasa Raja
I don't liek the rakshasa creature...I mean any, nto yours^^ 4 hits is REALLY strong^^ The illusion creation...do you as player activate it? Or how does it happen else? ...the resistance against ranged attacks also is really powerfulll
Manticore – Sphinx
Manticore>Sphinx is even worse than Minotaur>Gorgon. Two really different beings, one more a beast, teh letteer more a creature of magic, riddle & intelligence. That I really dislike. The teleporting thign sounds confusing. THe poison thign is not completely anew, but interesting still. The carrying of negatie effects without haing them seems REALLY imba. Otherwise, the abilities are good.
Colossus – Titan
lightnign field againseems really strong, but on the whole, the creature is ok.
Overall you see, this faction is not so much myne, considering the creatures...
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MattII
Legendary Hero
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posted December 02, 2010 10:31 PM |
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Quote: -why is the crossbowman unit named bowman when it is no biowman but a crossbowman?
Point, I'll get onto it.
Quote: Overall, this faction is much to may taste so far, great work. Only exception: golem & sotne golem...first: whcih is the difference, except color...also...I think the first golem should also have a prefix...maybe Stoen Golem>Granite/Obsidian/etc. Golem or Clay Golem>Stone Golem?!
Well it was more of a background thing, the clay golems were meant to be themselves industrially manufactured, not for combat, but for the workshop (they'd be able to work with red-hot metal without damage), whereas the stone golems 'are' made for combat.
Quote: Overall, a nice gloomy faction! A bit tentacled, maybe...I think one octopus unit woudl be enough. But I liek the style the faction proposes!
Well the Octopus are what imagined a good, alien, inhuman intelligence to look like, and basically, I wanted something that wasn't even close to human to use as the basis for a race.
Quote: prophet-> angel?
Well I wanted 'something' to turn into an 'angel' and a prophet is basically only one step away right?
Quote: Hmmm not sure, depends on look, and abilities and such...many dwarves...
Two less dwarves than before, and I was going more for a believable lineup than a spectacular one.
Quote: guy=human?
The guy is basically anyone, elf, dwarf, human, etc. who joins up with the cult. They wear robes, so you won't be able to see their faces much.
Quote: Overall I like your approach quite much!!! lookign forward for more!
I aim to please.
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Drachard
Tavern Dweller
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posted April 20, 2011 09:34 PM |
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Quote: What if we had 12 factions instead of 5 that we actually will..?
Indroducing my vision of them!!!
Haven
“For honor. Order and Duty”
aka: Griffin Empire / The Knights of the Light
terrain: Summer plains
core:
Archer/Marksman
Sentinel/Praetorian
Griffin/Imperial Griffin
elite:
Cleric/Priestess (female)
Crusader/Templar
Knight/Paladin (cavalier)
champion:
Angel/Archangel (male)
Sanctuary
“Only higher races are blessed with nobility”
aka: High Elves / Elven Kingdom
terrain: Autumn plains
core:
Sprite/Pixie
Guardian/Keeper
Prophetess/Oracle
elite:
Pegasus/Silver Pegasus
Noble Elf/Archon
Unicorn/Pristine Unicorn
champion:
Fire bird/Phoenix
Sylvan
“Mother Nature will cure the world”
aka: Wood Elves / Rampart
terrain: Grass
core:
Satyr/Faun
Nymph/Dryad
Hunter/Master Hunter
elite:
Centaur/Centaur Charger
Druid/High Druid
Treant/Ancient
champion:
Green Dragon/Emerald Dragon
Academy
“All the secrets will be understood, and mastered, in time”
aka: The Wizards / The Mages
terrain: Magic Sand
core:
Golem/Iron Golem
Apprentice/Adept (female mage)
Gargoyle/Obsidian Gargoyle
elite:
Genie/Master Genie
Mage/Archmage (male)
Efreet/Efreet Sultan
champion:
Colossus/Titan
Forge
“For the Clan, for the Blood”
aka: Mountain Clans
terrain: Snow
core:
Dwarf/Battle Dwarf
Warrior/Gladiator
Rune Priest/Rune Keeper
elite:
Barbarian/Berserker
Mount Giant/Frost Giant
Valkyrie/Vengeance Valkyrie
champion:
Yeti/Giant Yeti
Fortress
“You have awoken the Beast“
aka: Beastmen / Beastiary
terrain: Swamp
core:
Serpent Fly/Dragon Fly
Lizardman/Lizard Warrior
Minotaur/Minotaur King
elite:
Wyvern/Wyvern Monarch
Basilisk/Basilisk King
Manticore/Scorpicore
champion:
Hydra/Deep Hydra
Sea Temple
“We keep the secrets in the Deep”
aka: Sea Lords
terrain: Sea
core:
Medusa/Medusa Queen
Pirate/Captain
Mermaid/Syren
elite:
Sea Serpent/Sea Monster
Naga/Naga Queen
Octopus/Kraken
champion:
Sea Lord/Leviathan
Stronghold
“No one can resist the Might of Barbarians“
aka: Barbarian Tribes
terrain: Taiga
core:
Orc/Savage Orc
Wolf/Worg
Goblin/Hobgoblin
elite:
Cyclops/Cyclops King
Ogre/Ogre Shaman
Troll/War Troll
champion:
Behemoth/Ancient Behemoth
Asylum
“Darkness will execute the vengeance upon your soul”
aka: The Dark Elves
terrain : Black Stone
core:
Scout/Assassin
Wisp/Dark Wisp
Defender/Dark Warrior
elite:
Dark Mistress/Dark Matriarch
Black Queen/Dark Queen (half-spider/half-elf)
Werewolf/Lycanthrope
champion:
Red Dragon/Black Dragon
Inferno
“We will burn the world to ash and dance upon its ruins”
aka: Demons / Lords of Chaos
terrain: Lava
core:
Hellhound/Cerberus
Demon/Overseer
Beast/Fiend
elite:
Succubus/Succubus Seducer
Infernal Demon/Archdemon
Pit Lord/Overlord
champion:
Devil/Archdevil
Necropolis
“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty”
aka: The Necromancers / The Undead
terrain: Wasteland
core:
Skeleton/Bone Guard
Ghoul/Grave Ghoul
Ghost/Banshee
elite:
Lich/Archlich
Vampire/Vampire Lord
Black Knight/Death Knight
champion:
Wraith/Death
Dungeon
“The Evil lies in shadows”
aka: Faceless / The Evil
terrain: Subterranean
core:
Spy/Shade
Shadow Warrior/Soul Hunter
Beholder/Evil Eye
elite:
Shadow mage/Evil Wizard
Nightmare/Shadow Nightmare
Avenger/Evil Avenger
champion:
Immortal/Faceless
This Dungeon is so cool. I'm soooounhappy that dungeon is not being included in the actual homm6.
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Drachard
Tavern Dweller
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posted April 20, 2011 09:38 PM |
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Quote: What if we had 12 factions instead of 5 that we actually will..?
Indroducing my vision of them!!!
Haven
“For honor. Order and Duty”
aka: Griffin Empire / The Knights of the Light
terrain: Summer plains
core:
Archer/Marksman
Sentinel/Praetorian
Griffin/Imperial Griffin
elite:
Cleric/Priestess (female)
Crusader/Templar
Knight/Paladin (cavalier)
champion:
Angel/Archangel (male)
Sanctuary
“Only higher races are blessed with nobility”
aka: High Elves / Elven Kingdom
terrain: Autumn plains
core:
Sprite/Pixie
Guardian/Keeper
Prophetess/Oracle
elite:
Pegasus/Silver Pegasus
Noble Elf/Archon
Unicorn/Pristine Unicorn
champion:
Fire bird/Phoenix
Sylvan
“Mother Nature will cure the world”
aka: Wood Elves / Rampart
terrain: Grass
core:
Satyr/Faun
Nymph/Dryad
Hunter/Master Hunter
elite:
Centaur/Centaur Charger
Druid/High Druid
Treant/Ancient
champion:
Green Dragon/Emerald Dragon
Academy
“All the secrets will be understood, and mastered, in time”
aka: The Wizards / The Mages
terrain: Magic Sand
core:
Golem/Iron Golem
Apprentice/Adept (female mage)
Gargoyle/Obsidian Gargoyle
elite:
Genie/Master Genie
Mage/Archmage (male)
Efreet/Efreet Sultan
champion:
Colossus/Titan
Forge
“For the Clan, for the Blood”
aka: Mountain Clans
terrain: Snow
core:
Dwarf/Battle Dwarf
Warrior/Gladiator
Rune Priest/Rune Keeper
elite:
Barbarian/Berserker
Mount Giant/Frost Giant
Valkyrie/Vengeance Valkyrie
champion:
Yeti/Giant Yeti
Fortress
“You have awoken the Beast“
aka: Beastmen / Beastiary
terrain: Swamp
core:
Serpent Fly/Dragon Fly
Lizardman/Lizard Warrior
Minotaur/Minotaur King
elite:
Wyvern/Wyvern Monarch
Basilisk/Basilisk King
Manticore/Scorpicore
champion:
Hydra/Deep Hydra
Sea Temple
“We keep the secrets in the Deep”
aka: Sea Lords
terrain: Sea
core:
Medusa/Medusa Queen
Pirate/Captain
Mermaid/Syren
elite:
Sea Serpent/Sea Monster
Naga/Naga Queen
Octopus/Kraken
champion:
Sea Lord/Leviathan
Stronghold
“No one can resist the Might of Barbarians“
aka: Barbarian Tribes
terrain: Taiga
core:
Orc/Savage Orc
Wolf/Worg
Goblin/Hobgoblin
elite:
Cyclops/Cyclops King
Ogre/Ogre Shaman
Troll/War Troll
champion:
Behemoth/Ancient Behemoth
Asylum
“Darkness will execute the vengeance upon your soul”
aka: The Dark Elves
terrain : Black Stone
core:
Scout/Assassin
Wisp/Dark Wisp
Defender/Dark Warrior
elite:
Dark Mistress/Dark Matriarch
Black Queen/Dark Queen (half-spider/half-elf)
Werewolf/Lycanthrope
champion:
Red Dragon/Black Dragon
Inferno
“We will burn the world to ash and dance upon its ruins”
aka: Demons / Lords of Chaos
terrain: Lava
core:
Hellhound/Cerberus
Demon/Overseer
Beast/Fiend
elite:
Succubus/Succubus Seducer
Infernal Demon/Archdemon
Pit Lord/Overlord
champion:
Devil/Archdevil
Necropolis
“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty”
aka: The Necromancers / The Undead
terrain: Wasteland
core:
Skeleton/Bone Guard
Ghoul/Grave Ghoul
Ghost/Banshee
elite:
Lich/Archlich
Vampire/Vampire Lord
Black Knight/Death Knight
champion:
Wraith/Death
Dungeon
“The Evil lies in shadows”
aka: Faceless / The Evil
terrain: Subterranean
core:
Spy/Shade
Shadow Warrior/Soul Hunter
Beholder/Evil Eye
elite:
Shadow mage/Evil Wizard
Nightmare/Shadow Nightmare
Avenger/Evil Avenger
champion:
Immortal/Faceless
This Dungeon is so cool. I'm soooounhappy that dungeon is not being included in the actual homm6.
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Davy
Known Hero
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posted April 20, 2011 11:57 PM |
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@Darklord:
My opinions:
Haven:
Really good,the griffin may seem a little bit strong for a core unit,but on the other hand,they were just tier 3 in H3
Sanctuary:
Why do so many people want high elves?I mean,ok there are many fantasy games/storys with high elves,but I just don't see any need for them.I mean the dark elves are at least from norse mythology...
Sylvan:
is ok.
Academy:
Also ok,except for the apprentice,which seems pointless as it is just seems to be a weaker version of the mage...
Forge:
Too many humans and dwarfs and I think the giant would be more fitting as the champion unit than the yeti,since giants are known for being strong and the yeti not so really.But anyways it is much better than the fortress of H5
Fortress:
Some people say that there is no need for a swamp faction,now where we have the sanctuary as a water faction,but I think a swamp faction would be ok,as it has a quite different theme than the sanctuary.
However I can't really see why you putted the minotaur there,I mean it has nothing to do with swamps or the like.And I also think the dragon fly is cool,but pointless.
Seatemple:
Before the sanctuary was revealed I would have also thought of a water faction like this and I think it is really good.
Stronghold:
The wolves sound kinda boring,but otherwise I think you made a good lineup
Asylum:
Too much dark elve units and the dark queen seems somehow random and boring,since there is another elite tier unit with a similar name(dark mistress).
Inferno:
I don't like it.The names demon and infernal demon are not good,I every demon is a demon and since they all live in hell(or at least a very similar place)they are also all infernal beings and beast doesn't sound any better...
Necropolis:
Is ok.
Dungeon:
Not so good,I can't really imagine what they shall represent and how they are supposed to look,because we don't even now how the might and magic faceless look like.And there are also too many humans.
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