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Thread: My Academy Creatures! | |
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Astromidas
Hired Hero
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posted December 15, 2010 02:52 AM |
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My Academy Creatures!
Hello everyone!
My favorite faction is Academy and as they probably will not appear in Might & Magic: Heroes VI as it seems at the moment.
I have made drawings and descriptions of Academy creatures that I have made up for fun to see what the lineup could look like in the future.
Core:
Elite:
Champion:
(I have no picture of the Titan as I haven't figured how it would look like yet)
Colossus - Titan
After sacrificing himself, Sar-Elam had left behind scriptures on how to construct the mighty Colossi. With powers unmatched to the rest of the Wizards arsenal only the most skilled craftsmen can build and to make them work properly. When being sculpted the Colossi was often made in the supposed image of its discoverer, Sar-Elam, to bring fear to the enemy.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted December 15, 2010 03:13 AM |
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Nice line-up, I must say that I actually like that there are only magical units in it(except the mage of course). In my eyes gremlins didn't really fit in a oriental-based Academy so it kinda good that they are out.
However I didn't really fancy the idea of having a big magical book flying into battle, at least not as a unit.
Really liked your sand spirit, Heroes need something "sand-based" like that.
Very nice pictures, I just hope you will give us the Titan
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"You turn me on Jaba"
- Meroe
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MattII
Legendary Hero
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posted December 15, 2010 04:21 AM |
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Interesting lineup. I wouldn't have thought the Grimoire would be an Elite unit, it just wouldn't have enough Hp/Defence, maybe swap it with the Golem.
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Agent_00_BLeRD
Adventuring Hero
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posted December 15, 2010 12:08 PM |
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Fantastic art! Major round of applause for that! *claps*
And the grimoire looks a bit weak though that might actually be intentional. Perhaps the guardians it summons also absorb some (or all) of the damage done to the grimoire.
Other than that, definitely a town I'd like to play with!
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Gnoll_Mage
Responsible
Supreme Hero
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posted December 15, 2010 02:36 PM |
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These are very cool drawings, will you do some more if you can find the time? The Sand Spirit in particular is great , I wish that I could draw like that (and had the imagination required!).
Slightly off-topic, but I don't think the Naga fit in an H6 Academy; principally they have their own civilisation these days but also they don't fit so well with the theme compared with the old snowy Tower, in my opinion.
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El_Chita
Known Hero
Actually, my name is El Chita
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posted December 15, 2010 06:09 PM |
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Hi Astromidas, I'm glad to see at least one Heroes Player being so passionate with the H5 Academy faction like I am. I even make a map out of an Academy Town.
I don't say I totally agree with your concept, but the Sand Spirit is outstanding, just outstanding. If Ubi don't use this idea when they recreate the Academy Faction(I hope they will), they are stupid. He fits so well together with Titans, Mages and Djinns that I actually think he shouldn't be Core, but Elite. The sands of the desert should be a lot stronger than a Book. You know, he should be more hazy like the river ghosts Arwen raises in LotR. And he should be bigger, of course.
Oh, and Gremlins are a must-have
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Mike80D
Famous Hero
Map Maker
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posted December 15, 2010 07:20 PM |
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I really like the sand spirit idea too, but not as much as the Grimoire for an Elite unit! That'd be awesome
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted December 15, 2010 08:36 PM |
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Impressive. The Grimoire is a very nice idea.
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Astromidas
Hired Hero
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posted December 15, 2010 10:49 PM |
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I very glad you like my drawings even if you don't agree fully with the Academy lineup but I did kinda suspect that .
When I did this lineup I thought of the creatures in the factions Ubisoft and Blackhole Games had done - which have a mix of old and new units in the Heroes franchise. So as you can see the Sand Spirit, Mana Mutant and the Grimoire are new while the Golem, Mage and Djinn arr from the previous games.
The reason I didn't make Gremlins is that Ubisoft has said that they have removed the fairy creatues like imps anf the gremlins - I can't remember where I red that but it's somewhere out there. Why there isn't any Nagas is that they are their own faction in the Ashan world but I did enjoy them being in Tower in Heroes III. Rakshasas and Gargoyles didn't feel like the most "classic" Wizard units so they were the ones I dropped to bring in some new ones.
I will give a more detailed what I had in mind of the creatures I made:
The Sand Spirit is a core unit because I thought that there is so much sand in the Silver Cities (or the Seven Cities according to the timeline) and therefore they are made smaller and in quantity. But as it is so much sand the Wizards could just make them gigantic and still being made in great numbers, like El_Chita said, but the reason the Wizard didn't do that is because... eh... eh... Look! A flying elephant!
I kept the Golems as they have been part of the Wizard faction since Heroes II and I made them bigger and stronger than the ones from Heroes V to give them a diffirent look which isn't easy with Golems.
The Mana Mutant is a shooter and shoots magic missiles from their hands and have a infinite amount of ammo. I got the idea after the discription of the Lamasu with the Wizard's experiments and I didn't want a beastlike being as they are represented by other factions and I also wanted a more magic oriented unit.
Mages and the Djinns are pretty much the same from the previous game and I don't really have something to say about them.
The Grimoires are my favorite creation and as you have noted they are quite week and it is not a shooter so they should be kept away from the front line. But instead they have a good collection of powerful spells and one of them is the magical spirit, the Knowledge Guardian, who are doing the melee fighting instead of the Grimoire who meanwhile is supporting it or other creatures. So could say that Academy has 8 units if you count the Knowledge Guardian (which I haven't figured how it would look like yet in detail but it should be a magic beastlike spirit) but as it is a summoned creature it could be countered by a spell or something. As the Grimoire is pretty much only a very powerful spellcaster the Mage have lost much of his role as a caster and is instead a good shooter but have still one or two minor spells.
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Astromidas
Hired Hero
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posted December 15, 2010 10:57 PM |
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Quote: Would you take requests to make a town in that style for me? *looks really sweet* Pleassssssssssse
Sure, I can do that and I you or someone else have some ideas of the Academy town could look like in Heroes VI - please share. How I see the town right now is it still flying as I think it's a good concept for the Wizards. But perhaps it has some Tower elements with much more towers instead of the domelike town hall the Heroes V town had and I found this on the Might & Magic Facebook which looks very interesting (it is old concept art from Heroes V):
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vitorsly
Known Hero
Joker!
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posted December 15, 2010 11:30 PM |
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Really good!
I was thinking that the knowledge guardian can look like a raskasa.
You said it would probably be a beast like spirit and they in H5 are totaly in my top 3!
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Gnoll_Mage
Responsible
Supreme Hero
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posted December 16, 2010 02:05 PM |
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Nightterror, would you really want such a lore-breaking faction, Dwarves and Nagas? Or is this just an ideal, non-Ashan Academy?
I do hope they add some neutral faction-related creatures to MMH6. It would make up for the lack of creatures with just five factions, and, well, I always liked the presence of Mummies and Death Knights in the ToE campaign.
It would be nice to see a ground-based Academy - cool as a flying town is, it would make sense if they developed city-floating magic after the split with Necropolis.
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SkrentyzMienty
Famous Hero
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posted December 16, 2010 02:12 PM |
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Quote: Nightterror, would you really want such a lore-breaking faction, Dwarves and Nagas? Or is this just an ideal, non-Ashan Academy?
I do hope they add some neutral faction-related creatures to MMH6. It would make up for the lack of creatures with just five factions, and, well, I always liked the presence of Mummies and Death Knights in the ToE campaign.
I just HATE something as second-plan and unimportant as "lore" limiting a game and preventing some AWESOME creatures from appearing in it. Lore IS important, but creatures and overall fantasy of a game is of a higher priority. It's a game not a Bible
I just get irritated when some people (including myself) post some good ideas for factions, and all the "arguments" coming: "but how does this fit into lore?" or "well, how do you explain that something/someone is/isn't in H5 then, since H6 is set before H5 timewise" OMG I get sooo frustrated. IT'S A GAME!
@Nightterror I really like your idea, and those are some creepy looking Gargoyles
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SkrentyzMienty
Famous Hero
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posted December 16, 2010 03:05 PM |
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@Nightterror You're welcome. Hmm, I agree about the Gargoyles looking evil, Nagas maybe, but I think that Djinns should look quite positive IMO Like they did in pretty much all HOMMs (OMG just not in H5 with their stupid enormous gloves and no head) besides I think that Djinns/Genies should attack by magic and not with a sword - there's already almost too many sword-wielding troops in HOMM.
I also like your idea of maging the Mage female (I didn't mind the ones from H2-H4, in fact I really liked them...but the old grandpas with turbans in H5 were just pushing it )
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SkrentyzMienty
Famous Hero
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posted December 16, 2010 03:56 PM |
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Quote:
Quote: @Nightterror You're welcome. Hmm, I agree about the Gargoyles looking evil, Nagas maybe, but I think that Djinns should look quite positive IMO Like they did in pretty much all HOMMs (OMG just not in H5 with their stupid enormous gloves and no head) besides I think that Djinns/Genies should attack by magic and not with a sword - there's already almost too many sword-wielding troops in HOMM.
I also like your idea of maging the Mage female (I didn't mind the ones from H2-H4, in fact I really liked them...but the old grandpas with turbans in H5 were just pushing it )
Well the Djinns are much like evil creatures in my version, they are only good because the mages tricked them into a alliance or some sort of ancient link with the mages that they cannot undo.
The djinns hate being enslaved however and try to break free, but it is simply impossible.
In my new proposal there are NO efreets, the djinns pretty much resemble them aswel, I like this picture I found of the original mythology-based djinn so much better than those strange female good genies and djinns that I changed the whole concept and cut the efreet in the process as they are too familiar, maybe called the djinn upgrade efreet in the future as they are both evil in real legends.
We never got many background story on the djinns in past games so for all we know they then also served only by some bond or were enslaved...
Hmm, I neither agree nor disagree with you on the topic of Djinns being evil (of course I believe your sources are reliable ) Various legends state various things and present various creatures in various ways...in the end they are JUST legends. So, while still remaining faithful to most of the stories, I just feel that sometimes it's not a BAD thing to twist a few things. So in the end I could go with good Djinns, bad Djinns, I'm quite tolerant in that aspect.
The only thing I'm not positive about, is that taking into consideration how Mages have been good in all HOMMs, and generally follow some moral values...I just can't see them as "enslaving" anything/anyone - why not just say that they befriended Djnnns, Nagas etc. because they share similar views, and Gargoyles (who, as I'm aware have also been pictured as Keepers of Churches and Demon-fighters in some legends etc) could be befriended my Mages and employed by them to protect their Mage Guilds etc
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xerox
Promising
Undefeatable Hero
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posted December 16, 2010 03:57 PM |
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They should realluy get rid of the Gremlin, Gargoyle and Golem. Totally uninteresting, atleast to me.
If I made a H6 Academy, I would change the theme for desert to jungle and from arabian to indian.
You can base a lot of the creatures from Hinduism since a lot of them look like potential beastmen.
The creatures would be:
CORE
Apsara (elemental support unit)
Makara (offensive walker)
Magi (caster/shooter)
ELITE
Garuda (flyer)
Rakshasa (walker)
Ganesha (elephant-beastman tank)
CHAMPION
Titan (spellcaster)
I would be MAD if these weren't Champions in any new Academy. xD
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Gnoll_Mage
Responsible
Supreme Hero
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posted December 16, 2010 04:47 PM |
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Quote:
Quote: Nightterror, would you really want such a lore-breaking faction, Dwarves and Nagas? Or is this just an ideal, non-Ashan Academy?
I do hope they add some neutral faction-related creatures to MMH6. It would make up for the lack of creatures with just five factions, and, well, I always liked the presence of Mummies and Death Knights in the ToE campaign.
It would be nice to see a ground-based Academy - cool as a flying town is, it would make sense if they developed city-floating magic after the split with Necropolis.
What lore? Dwarves switched with all factions and nobody cared, I think they fit best with Academy, I don't want a stupid all-dwarven orc-like barbarian faction, so they should only have several (maybe) dwarves between the faction, runestones fit this desert-like faction best.
Ashan Dwarves are their own race and civilisation, this has been established. It's fine if you don't care about lore, I was just wondering! You're also welcome to speculate. For me, this faction would not work because there is no possible reason for Dwarves and Naga to be in an Academy town. In my eyes they can't follow lore pretty religiously and then suddenly do something so against-lore like combine wizards, Dwarves and Nagas.
@SkrentyzMienty
Small lore-breaks fine, but if they've set up the world in a certain way they've got to stick with it for me to like the game - even if I would rather Dwarves were still in a nature faction! They have developed a strong timeline and backstory which they use to create their ideas, it would be bad IMO for them to break that and I honestly don't expect them to. It's not supposed to be some slight on Nightterror's ideas (or whoever's posting), I was just interested in her opinion on breaking lore. It's not like HoMM3 where it seems the designers had more of an `anything goes` attitude (not sure about that though.)
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Bludgeon
Known Hero
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posted December 16, 2010 05:12 PM |
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Edited by Bludgeon at 17:13, 16 Dec 2010.
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Quote: Ashan Dwarves are their own race and civilisation, this has been established.
Ok, but what stops the developers from adding a rogue dwarven clan that sides with someone else, or with no one at all?
I really don't understand people's tendency to treat an unit as a one true and only representant of every creature of that race in the entire ashan universe.
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Gnoll_Mage
Responsible
Supreme Hero
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posted December 16, 2010 05:14 PM |
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You have a point, it might look a little forced to me, but it would be a potential explanation if you were looking for one.
Edit to your edit: yes, that's an even better point . I like it when things are messed up a little (Angels and Humans together despite being different races), but there needs always to be some explanation in the lore if just a short one - and the lore should be respected, no hammering it into funny shapes just to force one unit into a faction it doesn't really work in anymore...
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SkrentyzMienty
Famous Hero
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posted December 16, 2010 06:21 PM |
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I have to say I play Heroes primarily for the variety of creatures, not for lore (I would have never imagined that some people would put lore together with creatures on the importance scale anyways).
A computer game is primarily for it's beauty of surroundings, themes, towns, and most importantly magical/mythological creatures, NOT for lore - if you want lore, read a book (which is suited primarily for it, as no visuals are possible). Do you see my point?
Lore can be anything, as long as I can have cool, various, and greatly designed creatures in my army. I think that some minor "lore" changes (that surprisingly almost lead some people to start rebellions as I can see), shouldn't be more concerning as some TRULY UNACCEPTABLE things, such as:
-not having H3 Fortress in any HOMM after H3
-making awesome creatures, such as Phoenix, Manticore, Death Knight, Wolf, and Mummy some crappy Neutrals you can never have in your army
-absence of EPIC and CLASSIC creatures like the Faerie Dragon, Medusa, Harpy, Beholder, Troglodyte, the entire H3 Fortress lineup, Behemoth, Roc/Thunderbird, Naga, TRUE Gargoyle, Efreet, in H5
-the number of factions decreasing as the series progresses (it's outrageous how H6 has 5, ONE LESS than H2 released 14 YEARS AGO!)
Even if some GENIUS LORE was to explain all this, it is ABSOLUTELY NO COMPENSATION
So, if for some stupid Lore HOMM6 won't have Medusas, Faerie Dragons, Bone Dragons, at least some H3 Fortress creatures, Efreeti, Nightmares, Behemoths, Thunderbirds, Nagas, and maybe even some units that WERE in H5...I am seriously not going to be happy
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