Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Conflux Town
Thread: New Conflux Town
Grim04
Grim04


Adventuring Hero
posted January 03, 2011 06:03 PM
Edited by Grim04 at 18:20, 03 Jan 2011.

New Conflux Town

So, my mod about my Conflux town is practically done.  There's a few things needed to change for aesthetics but I don't have the time to finish everything.

http://www.multiupload.com/4D8N6I9WQB
(You may get an error after installing the mod, but disregard it)

All of the creatures for Conflux are new besides Sprites/Pixies.







I've changes the heroes specialties and starting skills.

Known Issues:
Here are the remaining things that need to be changed.
The belt on the acolyte needs to be changed to green
Adventure Map Icons
Portraits for the creatures (small and large)
Eagle Eye text reads Shoots Poison (no idea... I have my Cobras [ice elementals] text read Shoots Poison but no matter what variable I save it as it changes the Eagle Eye]).
Occasionally buying heroes from a tavern will come with the level 5 creatures (The acolytes [air elementals]).  I can't find how to change heroes who are in a tavern in the ERM help tutorial.
Specialties Icon pre-game is incorrect.
Text for heroes specialties in game needs to be changes.
Buildings in town need to be changed so that they represent the new creatures.
Buildings on the adventure map need to be changed.

I hope you guys like my mod, I've spent alot of time.  It's fun to play and it seems balanced.

It was just me making this mod, so please be kind.

I'd love any volunteers if they want to help finish some of the graphical stuff that needs to be done.  I'm a terrible graphic artist.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kesnar
kesnar


Famous Hero
from Kesnaria
posted January 03, 2011 09:27 PM

I like the idea of having a lot of creatures in one creature...(bat swarm...)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
e-lysander
e-lysander


Known Hero
Lysander
posted January 03, 2011 11:00 PM

I'd be happy to do some graphic edits for you. Feel free to Private Message me with whatever you need done.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted January 04, 2011 02:43 AM

This town lineup is weird at best.

I am sorry but, what is the conection of all these creatures? They don't fit with each other at all. I mean, a town's creatures must have at least something in common (and thus setting the theme of this town).

This town has random creatures put together. I am sorry, but that's the way I see it. I guess it's a matter of opinion.
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Grim04
Grim04


Adventuring Hero
posted January 04, 2011 03:34 AM

Quote:
This town lineup is weird at best.

I am sorry but, what is the conection of all these creatures? They don't fit with each other at all. I mean, a town's creatures must have at least something in common (and thus setting the theme of this town).

This town has random creatures put together. I am sorry, but that's the way I see it. I guess it's a matter of opinion.


Forest creatures that aren't in rampart.

Every creature lives in forests.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Grim04
Grim04


Adventuring Hero
posted May 01, 2011 01:48 AM

Quote:
Quote:
This town lineup is weird at best.

I am sorry but, what is the conection of all these creatures? They don't fit with each other at all. I mean, a town's creatures must have at least something in common (and thus setting the theme of this town).

This town has random creatures put together. I am sorry, but that's the way I see it. I guess it's a matter of opinion.


Forest creatures that aren't in rampart.

Every creature lives in forests.


Bump

Least my town is playable unlike Bastion/Forge... balanced too...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ragamor
ragamor

Tavern Dweller
posted May 01, 2011 04:15 PM

I'm not feeling this lineup, but maybe I can help you with a few ideas


Satyrs works well, but maybe better as a tier 3 or 4 unit? Are they really as weak as a Gog or zombie or are they more like knights?

The Fenrix Wolves don't feel like tier 7, you need to scale the doggie up in size.

Druids fits the Rampart theme more, so what about Spirit Seer? A Seer kinda fits the fairy theme more.

Hawkbears are tier 5 or 6 units, seeing how beefy looking they are.

Bats don't work well, they look to weak for tier 6 and they fit the Dungeon theme a lot more more.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Grim04
Grim04


Adventuring Hero
posted May 03, 2011 08:40 AM

Quote:
I'm not feeling this lineup, but maybe I can help you with a few ideas


Satyrs works well, but maybe better as a tier 3 or 4 unit? Are they really as weak as a Gog or zombie or are they more like knights?

The Fenrix Wolves don't feel like tier 7, you need to scale the doggie up in size.

Druids fits the Rampart theme more, so what about Spirit Seer? A Seer kinda fits the fairy theme more.

Hawkbears are tier 5 or 6 units, seeing how beefy looking they are.

Bats don't work well, they look to weak for tier 6 and they fit the Dungeon theme a lot more more.


Satyrs are generally poor fighters, hence the low tier.

Dungeon theme is mythical monsters... Bats work well in this due to deep forests (caves).

I'm not the best animator (and reformatted my computer so I lost alot of my work) so the lineup is going to stay the same.

The city is done and playable, a few bugs to be fixed but it's balanced and fun.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
boboseng
boboseng

Tavern Dweller
posted May 04, 2011 06:25 PM

seems nice.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kozelrus
kozelrus

Tavern Dweller
posted January 03, 2013 10:23 PM

Quote:
So, my mod about my Conflux town is practically done.  There's a few things needed to change for aesthetics but I don't have the time to finish everything.

http://www.multiupload.com/4D8N6I9WQB
(You may get an error after installing the mod, but disregard it)

All of the creatures for Conflux are new besides Sprites/Pixies.







I've changes the heroes specialties and starting skills.

Known Issues:
Here are the remaining things that need to be changed.
The belt on the acolyte needs to be changed to green
Adventure Map Icons
Portraits for the creatures (small and large)
Eagle Eye text reads Shoots Poison (no idea... I have my Cobras [ice elementals] text read Shoots Poison but no matter what variable I save it as it changes the Eagle Eye]).
Occasionally buying heroes from a tavern will come with the level 5 creatures (The acolytes [air elementals]).  I can't find how to change heroes who are in a tavern in the ERM help tutorial.
Specialties Icon pre-game is incorrect.
Text for heroes specialties in game needs to be changes.
Buildings in town need to be changed so that they represent the new creatures.
Buildings on the adventure map need to be changed.

I hope you guys like my mod, I've spent alot of time.  It's fun to play and it seems balanced.

It was just me making this mod, so please be kind.

I'd love any volunteers if they want to help finish some of the graphical stuff that needs to be done.  I'm a terrible graphic artist.





the link is dead.
Where can I download this converted town???
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 08:31 AM

man, i LOVE the multiple bat idea. that is ****ing SWEET! one question, tho- is it possible you could upload to another host? like mediafire, for example? i don't feel comfortable letting an external installer run on my computer...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kozelrus
kozelrus

Tavern Dweller
posted January 09, 2013 10:07 AM

WANT A LINK TO DOWNLOAD!!!!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 10, 2013 09:43 PM

Direct download link please

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kozelrus
kozelrus

Tavern Dweller
posted January 11, 2013 10:19 AM

please

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
KevinHann
KevinHann


Adventuring Hero
posted December 18, 2013 04:09 PM

Is this still alive?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Macron1
Macron1


Supreme Hero
posted December 28, 2013 07:40 AM
Edited by Macron1 at 07:41, 28 Dec 2013.

KevinHann said:
Is this still alive?


Models of snakes are with blue border (there were resized from 7th level creatures DEFs improperly).
Bats swarm idea is good, but they don't have animation of attack, ist's bats from vampire animation only.
This mod has reason only to take out some DEFs and use them somewhere else.
I've seen working link somewhere on forum.df2.ru not long ago.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
grim04
grim04


Adventuring Hero
posted March 16, 2014 06:46 PM

KevinHann said:
Is this still alive?


The HDD died on my computer a few months after I finished it...

I'll try to scour everything I have and see if I can find it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0518 seconds