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Grim04
Adventuring Hero
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posted January 03, 2011 06:03 PM |
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Edited by Grim04 at 18:20, 03 Jan 2011.
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New Conflux Town
So, my mod about my Conflux town is practically done. There's a few things needed to change for aesthetics but I don't have the time to finish everything.
http://www.multiupload.com/4D8N6I9WQB
(You may get an error after installing the mod, but disregard it)
All of the creatures for Conflux are new besides Sprites/Pixies.
I've changes the heroes specialties and starting skills.
Known Issues:
Here are the remaining things that need to be changed.
The belt on the acolyte needs to be changed to green
Adventure Map Icons
Portraits for the creatures (small and large)
Eagle Eye text reads Shoots Poison (no idea... I have my Cobras [ice elementals] text read Shoots Poison but no matter what variable I save it as it changes the Eagle Eye]).
Occasionally buying heroes from a tavern will come with the level 5 creatures (The acolytes [air elementals]). I can't find how to change heroes who are in a tavern in the ERM help tutorial.
Specialties Icon pre-game is incorrect.
Text for heroes specialties in game needs to be changes.
Buildings in town need to be changed so that they represent the new creatures.
Buildings on the adventure map need to be changed.
I hope you guys like my mod, I've spent alot of time. It's fun to play and it seems balanced.
It was just me making this mod, so please be kind.
I'd love any volunteers if they want to help finish some of the graphical stuff that needs to be done. I'm a terrible graphic artist.
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kesnar
Famous Hero
from Kesnaria
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posted January 03, 2011 09:27 PM |
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I like the idea of having a lot of creatures in one creature...(bat swarm...)
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e-lysander
Known Hero
Lysander
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posted January 03, 2011 11:00 PM |
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I'd be happy to do some graphic edits for you. Feel free to Private Message me with whatever you need done.
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Hero_of_Light
Responsible
Supreme Hero
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posted January 04, 2011 02:43 AM |
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This town lineup is weird at best.
I am sorry but, what is the conection of all these creatures? They don't fit with each other at all. I mean, a town's creatures must have at least something in common (and thus setting the theme of this town).
This town has random creatures put together. I am sorry, but that's the way I see it. I guess it's a matter of opinion.
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Not idly do the leaves of Lorien fall.
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Grim04
Adventuring Hero
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posted January 04, 2011 03:34 AM |
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Quote: This town lineup is weird at best.
I am sorry but, what is the conection of all these creatures? They don't fit with each other at all. I mean, a town's creatures must have at least something in common (and thus setting the theme of this town).
This town has random creatures put together. I am sorry, but that's the way I see it. I guess it's a matter of opinion.
Forest creatures that aren't in rampart.
Every creature lives in forests.
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Grim04
Adventuring Hero
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posted May 01, 2011 01:48 AM |
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Quote:
Quote: This town lineup is weird at best.
I am sorry but, what is the conection of all these creatures? They don't fit with each other at all. I mean, a town's creatures must have at least something in common (and thus setting the theme of this town).
This town has random creatures put together. I am sorry, but that's the way I see it. I guess it's a matter of opinion.
Forest creatures that aren't in rampart.
Every creature lives in forests.
Bump
Least my town is playable unlike Bastion/Forge... balanced too...
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ragamor
Tavern Dweller
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posted May 01, 2011 04:15 PM |
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I'm not feeling this lineup, but maybe I can help you with a few ideas
Satyrs works well, but maybe better as a tier 3 or 4 unit? Are they really as weak as a Gog or zombie or are they more like knights?
The Fenrix Wolves don't feel like tier 7, you need to scale the doggie up in size.
Druids fits the Rampart theme more, so what about Spirit Seer? A Seer kinda fits the fairy theme more.
Hawkbears are tier 5 or 6 units, seeing how beefy looking they are.
Bats don't work well, they look to weak for tier 6 and they fit the Dungeon theme a lot more more.
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Grim04
Adventuring Hero
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posted May 03, 2011 08:40 AM |
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Quote: I'm not feeling this lineup, but maybe I can help you with a few ideas
Satyrs works well, but maybe better as a tier 3 or 4 unit? Are they really as weak as a Gog or zombie or are they more like knights?
The Fenrix Wolves don't feel like tier 7, you need to scale the doggie up in size.
Druids fits the Rampart theme more, so what about Spirit Seer? A Seer kinda fits the fairy theme more.
Hawkbears are tier 5 or 6 units, seeing how beefy looking they are.
Bats don't work well, they look to weak for tier 6 and they fit the Dungeon theme a lot more more.
Satyrs are generally poor fighters, hence the low tier.
Dungeon theme is mythical monsters... Bats work well in this due to deep forests (caves).
I'm not the best animator (and reformatted my computer so I lost alot of my work) so the lineup is going to stay the same.
The city is done and playable, a few bugs to be fixed but it's balanced and fun.
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boboseng
Tavern Dweller
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posted May 04, 2011 06:25 PM |
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kozelrus
Tavern Dweller
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posted January 03, 2013 10:23 PM |
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Quote: So, my mod about my Conflux town is practically done. There's a few things needed to change for aesthetics but I don't have the time to finish everything.
http://www.multiupload.com/4D8N6I9WQB
(You may get an error after installing the mod, but disregard it)
All of the creatures for Conflux are new besides Sprites/Pixies.
I've changes the heroes specialties and starting skills.
Known Issues:
Here are the remaining things that need to be changed.
The belt on the acolyte needs to be changed to green
Adventure Map Icons
Portraits for the creatures (small and large)
Eagle Eye text reads Shoots Poison (no idea... I have my Cobras [ice elementals] text read Shoots Poison but no matter what variable I save it as it changes the Eagle Eye]).
Occasionally buying heroes from a tavern will come with the level 5 creatures (The acolytes [air elementals]). I can't find how to change heroes who are in a tavern in the ERM help tutorial.
Specialties Icon pre-game is incorrect.
Text for heroes specialties in game needs to be changes.
Buildings in town need to be changed so that they represent the new creatures.
Buildings on the adventure map need to be changed.
I hope you guys like my mod, I've spent alot of time. It's fun to play and it seems balanced.
It was just me making this mod, so please be kind.
I'd love any volunteers if they want to help finish some of the graphical stuff that needs to be done. I'm a terrible graphic artist.
the link is dead.
Where can I download this converted town???
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fred79
Disgraceful
Undefeatable Hero
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posted January 09, 2013 08:31 AM |
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man, i LOVE the multiple bat idea. that is ****ing SWEET! one question, tho- is it possible you could upload to another host? like mediafire, for example? i don't feel comfortable letting an external installer run on my computer...
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kozelrus
Tavern Dweller
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posted January 09, 2013 10:07 AM |
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WANT A LINK TO DOWNLOAD!!!!!
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted January 10, 2013 09:43 PM |
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Direct download link please
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kozelrus
Tavern Dweller
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posted January 11, 2013 10:19 AM |
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KevinHann
Adventuring Hero
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posted December 18, 2013 04:09 PM |
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Macron1
Supreme Hero
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posted December 28, 2013 07:40 AM |
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Edited by Macron1 at 07:41, 28 Dec 2013.
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KevinHann said: Is this still alive?
Models of snakes are with blue border (there were resized from 7th level creatures DEFs improperly).
Bats swarm idea is good, but they don't have animation of attack, ist's bats from vampire animation only.
This mod has reason only to take out some DEFs and use them somewhere else.
I've seen working link somewhere on forum.df2.ru not long ago.
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grim04
Adventuring Hero
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posted March 16, 2014 06:46 PM |
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KevinHann said: Is this still alive?
The HDD died on my computer a few months after I finished it...
I'll try to scour everything I have and see if I can find it.
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