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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: sound question for WoG upgraded creatures
Thread: sound question for WoG upgraded creatures
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 11, 2014 10:05 PM
Edited by fred79 at 01:38, 13 Mar 2014.

sound question for WoG upgraded creatures

ok, i just made a new diamond dragon, everything is done(including fixing all of the text files), but the creature has no sound in battle. i haven't scripted it yet(it's still classified as a flier), so i'm guessing that this was a pre-existing problem? am i wrong?

is there a fix?
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i've been going through the original .wog files, and i'm still not having any success. could the answer either be in a .dll, or in the .exe files? was it hard-coded by the WoG crew?
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i've been searching through the df2 forum for my answer, someone asked a question in regards to the .exe, and was answered that they needed to be able to modify the .exe, and that these tools were located in era. i will be checking there, and back here, periodically, to see if someone knows how i can start working on fixing the issue with sound-relations in WoG.
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there is a program called ExeBuilder in the Tools file(the only program that looks like something i can use to fix my problem), but there isn't a readme on how to use it, or what exactly it is capable of doing. anyone?

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kswdiy
kswdiy


Adventuring Hero
posted March 13, 2014 06:41 AM

Only replace Id 152 Diamond Dragon£¿

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 13, 2014 12:36 PM

i don't understand.

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